/usr/include/CEGUI/CEGUIRenderer.h is in libcegui-mk2-dev 0.7.5-8.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 | /***********************************************************************
filename: CEGUIRenderer.h
created: 20/2/2004
author: Paul D Turner
purpose: Defines interface for abstract Renderer class
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#ifndef _CEGUIRenderer_h_
#define _CEGUIRenderer_h_
#include "CEGUIBase.h"
// Start of CEGUI namespace section
namespace CEGUI
{
//----------------------------------------------------------------------------//
/*!
\brief
Enumerated type that contains the valid diagonal-mode that specify how a
quad is split into triangles when rendered with by a 3D API.
*/
enum QuadSplitMode
{
//! Diagonal split goes from top-left to bottom-right
TopLeftToBottomRight,
//! Diagonal split goes from bottom-left to top-right
BottomLeftToTopRight
};
//----------------------------------------------------------------------------//
/*!
\brief
Enumerated type that contains the valid options that specify the type of
blending that is to be performed for subsequent rendering operations.
*/
enum BlendMode
{
//! Invalid mode indicator.
BM_INVALID,
//! Use normal blending mode.
BM_NORMAL,
//! Use blending mode suitable for textures with premultiplied colours.
BM_RTT_PREMULTIPLIED
};
//----------------------------------------------------------------------------//
/*!
\brief
Abstract class defining the basic required interface for Renderer objects.
Objects derived from Renderer are the means by which the GUI system
interfaces with specific rendering technologies. To use a rendering system
or API to draw CEGUI imagery requires that an appropriate Renderer object be
available.
*/
class CEGUIEXPORT Renderer
{
public:
/*!
\brief
Return the default rendering root for the renderer. The default
rendering root is typically a RenderingRoot that targets the entire
screen (or rendering window).
\return
RenderingRoot object that is the default RenderingSurface provided by
the Renderer.
*/
virtual RenderingRoot& getDefaultRenderingRoot() = 0;
/*!
\brief
Create a new GeometryBuffer and return a reference to it. You should
remove the GeometryBuffer from any RenderQueues and call
destroyGeometryBuffer when you want to destroy the GeometryBuffer.
\return
GeometryBuffer object.
*/
virtual GeometryBuffer& createGeometryBuffer() = 0;
/*!
\brief
Destroy a GeometryBuffer that was returned when calling the
createGeometryBuffer function. Before destroying any GeometryBuffer
you should ensure that it has been removed from any RenderQueue that
was using it.
\param buffer
The GeometryBuffer object to be destroyed.
*/
virtual void destroyGeometryBuffer(const GeometryBuffer& buffer) = 0;
/*!
\brief
Destroy all GeometryBuffer objects created by this Renderer.
*/
virtual void destroyAllGeometryBuffers() = 0;
/*!
\brief
Create a TextureTarget that can be used to cache imagery; this is a
RenderTarget that does not lose it's content from one frame to another.
If the renderer is unable to offer such a thing, 0 should be returned.
\return
Pointer to a TextureTarget object that is suitable for caching imagery,
or 0 if the renderer is unable to offer such a thing.
*/
virtual TextureTarget* createTextureTarget() = 0;
/*!
\brief
Function that cleans up TextureTarget objects created with the
createTextureTarget function.
\param target
A pointer to a TextureTarget object that was previously returned from a
call to createTextureTarget.
*/
virtual void destroyTextureTarget(TextureTarget* target) = 0;
/*!
\brief
Destory all TextureTarget objects created by this Renderer.
*/
virtual void destroyAllTextureTargets() = 0;
/*!
\brief
Create a 'null' Texture object.
\return
A newly created Texture object. The returned Texture object has no size
or imagery associated with it.
*/
virtual Texture& createTexture() = 0;
/*!
\brief
Create a Texture object using the given image file.
\param filename
String object that specifies the path and filename of the image file to
use when creating the texture.
\param resourceGroup
String objet that specifies the resource group identifier to be passed
to the resource provider when loading the texture file \a filename.
\return
A newly created Texture object. The initial content of the texture
memory is the requested image file.
\note
Due to possible limitations of the underlying hardware, API or engine,
the final size of the texture may not match the size of the loaded file.
You can check the ultimate sizes by querying the Texture object
after creation.
*/
virtual Texture& createTexture(const String& filename,
const String& resourceGroup) = 0;
/*!
\brief
Create a Texture object with the given pixel dimensions as specified by
\a size.
\param size
Size object that describes the desired texture size.
\return
A newly created Texture object. The initial contents of the texture
memory is undefined.
\note
Due to possible limitations of the underlying hardware, API or engine,
the final size of the texture may not match the requested size. You can
check the ultimate sizes by querying the Texture object after creation.
*/
virtual Texture& createTexture(const Size& size) = 0;
/*!
\brief
Destroy a Texture object that was previously created by calling the
createTexture functions.
\param texture
Texture object to be destroyed.
*/
virtual void destroyTexture(Texture& texture) = 0;
/*!
\brief
Destroy all Texture objects created by this Renderer.
*/
virtual void destroyAllTextures() = 0;
/*!
\brief
Perform any operations required to put the system into a state ready
for rendering operations to begin.
*/
virtual void beginRendering() = 0;
/*!
\brief
Perform any operations required to finalise rendering.
*/
virtual void endRendering() = 0;
/*!
\brief
Set the size of the display or host window in pixels for this Renderer
object.
This is intended to be called by the System as part of the notification
process when display size changes are notified to it via the
System::notifyDisplaySizeChanged function.
\note
The Renderer implementation should not use this function other than to
perform internal state updates on the Renderer and related objects.
\param size
Size object describing the dimesions of the current or host window in
pixels.
*/
virtual void setDisplaySize(const Size& size) = 0;
/*!
\brief
Return the size of the display or host window in pixels.
\return
Size object describing the pixel dimesntions of the current display or
host window.
*/
virtual const Size& getDisplaySize() const = 0;
/*!
\brief
Return the resolution of the display or host window in dots per inch.
\return
Vector2 object that describes the resolution of the display or host
window in DPI.
*/
virtual const Vector2& getDisplayDPI() const = 0;
/*!
\brief
Return the pixel size of the maximum supported texture.
\return
Size of the maximum supported texture in pixels.
*/
virtual uint getMaxTextureSize() const = 0;
/*!
\brief
Return identification string for the renderer module.
\return
String object holding text that identifies the Renderer in use.
*/
virtual const String& getIdentifierString() const = 0;
//! Destructor.
virtual ~Renderer() {}
};
} // End of CEGUI namespace section
#endif // end of guard _CEGUIRenderer_h_
|