/usr/include/CEGUI/CEGUIWindow.h is in libcegui-mk2-dev 0.7.5-8.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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filename: CEGUIWindow.h
created: 21/2/2004
author: Paul D Turner
purpose: Defines abstract base class for Window objects
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#ifndef _CEGUIWindow_h_
#define _CEGUIWindow_h_
#include "CEGUIBase.h"
#include "CEGUIString.h"
#include "CEGUIVector.h"
#include "CEGUIRect.h"
#include "CEGUISize.h"
#include "CEGUIEventSet.h"
#include "CEGUIPropertySet.h"
#include "CEGUISystem.h"
#include "CEGUIInputEvent.h"
#include "CEGUIWindowProperties.h"
#include "CEGUIUDim.h"
#include "CEGUIWindowRenderer.h"
#include "CEGUITextUtils.h"
#include "CEGUIBasicRenderedStringParser.h"
#include "CEGUIDefaultRenderedStringParser.h"
#include <vector>
#include <set>
#if defined(_MSC_VER)
# pragma warning(push)
# pragma warning(disable : 4251)
#endif
// Start of CEGUI namespace section
namespace CEGUI
{
/*!
\brief
Enumerated type used when specifying vertical alignments.
*/
enum VerticalAlignment
{
/**
* Window's position specifies an offset of it's top edge from the top edge
* of it's parent.
*/
VA_TOP,
/**
* Window's position specifies an offset of it's vertical centre from the
* vertical centre of it's parent.
*/
VA_CENTRE,
/**
* Window's position specifies an offset of it's bottom edge from the
* bottom edge of it's parent.
*/
VA_BOTTOM
};
/*!
\brief
Enumerated type used when specifying horizontal alignments.
*/
enum HorizontalAlignment
{
/**
* Window's position specifies an offset of it's left edge from the left
* edge of it's parent.
*/
HA_LEFT,
/**
* Window's position specifies an offset of it's horizontal centre from the
* horizontal centre of it's parent.
*/
HA_CENTRE,
/**
* Window's position specifies an offset of it's right edge from the right
* edge of it's parent.
*/
HA_RIGHT
};
/*!
\brief
Enumerated type used for specifying Window::update mode to be used. Note
that the setting specified will also have an effect on child window
content; for WUM_NEVER and WUM_VISIBLE, if the parent's update function is
not called, then no child window will have it's update function called
either - even if it specifies WUM_ALWAYS as it's WindowUpdateMode.
*/
enum WindowUpdateMode
{
//! Always call the Window::update function for this window.
WUM_ALWAYS,
//! Never call the Window::update function for this window.
WUM_NEVER,
//! Only call the Window::update function for this window if it is visible.
WUM_VISIBLE
};
/*!
\brief
An abstract base class providing common functionality and specifying the
required interface for derived classes.
The Window base class is core UI object class that the the system knows
about; for this reason, every other window, widget, or similar item within
the system must be derived from Window.
The base class provides the common functionality required by all UI objects,
and specifies the minimal interface required to be implemented by derived
classes.
*/
class CEGUIEXPORT Window : public PropertySet, public EventSet
{
public:
/*************************************************************************
Event name constants
*************************************************************************/
//! Namespace for global events
static const String EventNamespace;
// generated internally by Window
/** Event fired as part of the time based update of the window.
* Handlers are passed a const UpdateEventArgs reference.
*/
static const String EventWindowUpdated;
/** Event fired when the parent of this Window has been re-sized.
* Handlers are passed a const WindowEventArgs reference with
* WindowEventArgs::window pointing to the <em>parent window</em> that
* was resized, not the window whose parent was resized.
*/
static const String EventParentSized;
/** Event fired when the Window size has changed.
* Handlers are passed a const WindowEventArgs reference with
* WindowEventArgs::window set to the Window whose size was changed.
*/
static const String EventSized;
/** Event fired when the Window position has changed.
* Handlers are passed a const WindowEventArgs reference with
* WindowEventArgs::window set to the Window whose position was changed.
*/
static const String EventMoved;
/** Event fired when the text string for the Window has changed.
* Handlers are passed a const WindowEventArgs reference with
* WindowEventArgs::window set to the Window whose text was changed.
*/
static const String EventTextChanged;
/** Event fired when the Font object for the Window has been changed.
* Handlers are passed a const WindowEventArgs reference with
* WindowEventArgs::window set to the Window whose font was changed.
*/
static const String EventFontChanged;
/** Event fired when the Alpha blend value for the Window has changed.
* Handlers are passed a const WindowEventArgs reference with
* WindowEventArgs::window set to the Window whose alpha value was changed.
*/
static const String EventAlphaChanged;
/** Event fired when the client assigned ID for the Window has changed.
* Handlers are passed a const WindowEventArgs reference with
* WindowEventArgs::window set to the Window whose ID was changed.
*/
static const String EventIDChanged;
/** Event fired when the Window has been activated and has input focus.
* Handlers are passed a const ActivationEventArgs reference with
* WindowEventArgs::window set to the Window that is gaining activation and
* ActivationEventArgs::otherWindow set to the Window that is losing
* activation (may be 0).
*/
static const String EventActivated;
/** Event fired when the Window has been deactivated, losing input focus.
* Handlers are passed a const ActivationEventArgs reference with
* WindowEventArgs::window set to the Window that is losing activation and
* ActivationEventArgs::otherWindow set to the Window that is gaining
* activation (may be 0).
*/
static const String EventDeactivated;
/** Event fired when the Window is shown (made visible).
* Handlers are passed a const WindowEventArgs reference with
* WindowEventArgs::window set to the Window that was shown.
*/
static const String EventShown;
/** Event fired when the Window is made hidden.
* Handlers are passed a const WindowEventArgs reference with
* WindowEventArgs::window set to the Window that was hidden.
*/
static const String EventHidden;
/** Event fired when the Window is enabled so interaction is possible.
* Handlers are passed a const WindowEventArgs reference with
* WindowEventArgs::window set to the Window that was enabled.
*/
static const String EventEnabled;
/** Event fired when the Window is disabled and interaction is no longer
* possible.
* Handlers are passed a const WindowEventArgs reference with
* WindowEventArgs::window set to the Window that was disabled.
*/
static const String EventDisabled;
/** Event fired when the Window clipping mode is modified.
* Handlers are passed a const WindowEventArgs reference with
* WindowEventArgs::window set to the Window whose clipping mode was
* changed.
*/
static const String EventClippedByParentChanged;
/** Event fired when the Window destruction mode is modified.
* Handlers are passed a const WindowEventArgs reference with
* WindowEventArgs::window set to the Window whose destruction mode was
* changed.
*/
static const String EventDestroyedByParentChanged;
/** Event fired when the Window mode controlling inherited alpha is changed.
* Handlers are passed a const WindowEventArgs reference with
* WindowEventArgs::window set to the Window whose alpha inheritence mode
* was changed.
*/
static const String EventInheritsAlphaChanged;
/** Event fired when the always on top setting for the Window is changed.
* Handlers are passed a const WindowEventArgs reference with
* WindowEventArgs::window set to the Window whose always on top setting
* was changed.
*/
static const String EventAlwaysOnTopChanged;
/** Event fired when the Window gains capture of mouse inputs.
* Handlers are passed a cont WindowEventArgs reference with
* WindowEventArgs::window set to the Window that has captured mouse inputs.
*/
static const String EventInputCaptureGained;
/** Event fired when the Window loses capture of mouse inputs.
* Handlers are passed a const WindowEventArgs reference with
* WindowEventArgs::window set to either:
* - the Window that has lost capture of mouse inputs if that event was
* caused by the window itself releasing the capture.
* - the Window that is @gaining capture of mouse inputs if that is the
* cause of the previous window with capture losing that capture.
*/
static const String EventInputCaptureLost;
/** Event fired when rendering of the Window has started. In this context
* 'rendering' is the population of the GeometryBuffer with geometry for the
* window, not the actual rendering of that GeometryBuffer content to the
* display.
* Handlers are passed a const WindowEventArgs reference with
* WindowEventArgs::window set to the Window whose rendering has started.
*/
static const String EventRenderingStarted;
/** Event fired when rendering of the Window has ended. In this context
* 'rendering' is the population of the GeometryBuffer with geometry for the
* window, not the actual rendering of that GeometryBuffer content to the
* display.
* Handlers are passed a const WindowEventArgs reference with
* WindowEventArgs::window set to the Window whose rendering has ended.
*/
static const String EventRenderingEnded;
/** Event fired when a child Window has been added.
* Handlers are passed a const WindowEventArgs reference with
* WindowEventArgs::window set to the child window that was added.
*/
static const String EventChildAdded;
/** Event fired when a child window has been removed.
* Handlers are passed a const WindowEventArgs reference with
* WindowEventArgs::window set to the child window that was removed.
*/
static const String EventChildRemoved;
/** Event fired when destruction of the Window is about to begin.
* Handlers are passed a const WindowEventArgs reference with
* WindowEventArgs::window set to the Window that is about to be destroyed.
*/
static const String EventDestructionStarted;
/** Event fired when the z-order of the window has changed.
* Handlers are passed a const WindowEventArgs reference with
* WindowEventArgs::window set to the Window whose z order position has
* changed.
*/
static const String EventZOrderChanged;
/** Event fired when a DragContainer is dragged in to the window's area.
* Handlers are passed a const DragDropEventArgs reference with
* WindowEventArgs::window set to the window over which a DragContainer has
* been dragged (the receiving window) and DragDropEventArgs::dragDropItem
* set to the DragContainer that was dragged in to the receiving window's
* area.
*/
static const String EventDragDropItemEnters;
/** Event fired when a DragContainer is dragged out of the window's area.
* Handlers are passed a const DragDropEventArgs reference with
* WindowEventArgs::window set to the window over which a DragContainer has
* been dragged out of (the receiving window) and
* DragDropEventArgs::dragDropItem set to the DragContainer that was dragged
* out of the receiving window's area.
*/
static const String EventDragDropItemLeaves;
/** Event fired when a DragContainer is dropped within the window's area.
* Handlers are passed a const DragDropEventArgs reference with
* WindowEventArgs::window set to the window over which a DragContainer was
* dropped (the receiving window) and DragDropEventArgs::dragDropItem set to
* the DragContainer that was dropped within the receiving window's area.
*/
static const String EventDragDropItemDropped;
/** Event fired when the vertical alignment for the window is changed.
* Handlers are passed a const WindowEventArgs reference with
* WindowEventArgs::window set to the window whose vertical alignment
* setting was changed.
*/
static const String EventVerticalAlignmentChanged;
/** Event fired when the horizontal alignment for the window is changed.
* Handlers are passed a const WindowEventArgs reference with
* WindowEventArgs::window set to the window whose horizontal alignment
* setting was changed.
*/
static const String EventHorizontalAlignmentChanged;
/** Event fired when a WindowRenderer object is attached to the window.
* Handlers are passed a const WindowEventArgs reference with
* WindowEventArgs::window set to the window that had the WindowRenderer
* attached to it.
*/
static const String EventWindowRendererAttached;
/** Event fired when a WindowRenderer object is detached from the window.
* Handlers are passed a const WindowEventArgs reference with
* WindowEventArgs::window set to the window that had the WindowRenderer
* detached from it.
*/
static const String EventWindowRendererDetached;
/** Event fired whrn the rotation factor(s) for the window are changed.
* Handlers are passed a const WindowEventArgs reference with
* WindowEventArgs::window set to the Window whose rotation was changed.
*/
static const String EventRotated;
/** Event fired when the non-client setting for the Window is changed.
* Handlers are passed a const WindowEventArgs reference with
* WindowEventArgs::window set to the Window whose non-client setting was
* changed.
*/
static const String EventNonClientChanged;
/** Event fired when the Window's setting controlling parsing of it's text
* string is changed.
* Handlers are passed a const WindowEventArgs reference with
* WindowEventArgs::window set to the Window whose text parsing setting was
* changed.
*/
static const String EventTextParsingChanged;
/** Event fired when the Window's margin has changed (any of the four margins)
* Handlers are passed a const WindowEventArgs reference with
* WindowEventArgs::window set to the Window whose margin was
* changed.
*/
static const String EventMarginChanged;
// generated externally (inputs)
/** Event fired when the mouse cursor has entered the Window's area.
* Handlers are passed a const MouseEventArgs reference with all fields
* valid.
*/
static const String EventMouseEntersArea;
/** Event fired when themouse cursor has left the Window's area.
* Handlers are passed a const MouseEventArgs reference with all fields
* valid.
*/
static const String EventMouseLeavesArea;
/** Event fired when the mouse cursor enters the Window's area.
* Handlers are passed a const MouseEventArgs reference with all fields
* valid.
*\note This event is fired if - and only if - the mouse cursor is actually
* over some part of this Window's surface area, and will not fire for
* example if the location of the mouse is over some child window (even
* though the mouse is technically also within the area of this Window).
* For an alternative version of this event see the
* Window::EventMouseEntersArea event.
*/
static const String EventMouseEnters;
/** Event fired when the mouse cursor is no longer over the Window's surface
* area.
* Handlers are passed a const MouseEventArgs reference with all fields
* valid.
*\note This event will fire whenever the mouse is no longer actually over
* some part of this Window's surface area, for example if the mouse is
* moved over some child window (even though technically the mouse has not
* actually 'left' this Window's area). For an alternative version of this
* event see the Window::EventMouseLeavesArea event.
*/
static const String EventMouseLeaves;
/** Event fired when the mouse cursor moves within the area of the Window.
* Handlers are passed a const MouseEventArgs reference with all fields
* valid.
*/
static const String EventMouseMove;
/** Event fired when the mouse wheel is scrolled when the mouse cursor is
* within the Window's area.
* Handlers are passed a const MouseEventArgs reference with all fields
* valid.
*/
static const String EventMouseWheel;
/** Event fired when a mouse button is pressed down within the Window.
* Handlers are passed a const MouseEventArgs reference with all fields
* valid.
*/
static const String EventMouseButtonDown;
/** Event fired when a mouse button is released within the Window.
* Handlers are passed a const MouseEventArgs reference with all fields
* valid.
*/
static const String EventMouseButtonUp;
/** Event fired when a mouse button is clicked - that is, pressed down and
* released within a specific time interval - while the mouse cursor is
* within the Window's area.
* Handlers are passed a const MouseEventArgs reference with all fields
* valid.
*/
static const String EventMouseClick;
/** Event fired when a mouse button is double-clicked while the mouse cursor
* is within the Window's area.
* Handlers are passed a const MouseEventArgs reference with all fields
* valid.
*/
static const String EventMouseDoubleClick;
/** Event fired when a mouse button is triple-clicked while the mouse cursor
* is within the Window's area.
* Handlers are passed a const MouseEventArgs reference with all fields
* valid.
*/
static const String EventMouseTripleClick;
/** Event fired when a key on the keyboard was pressed down while the window
* had input focus.
* Handlers are passed a const KeyEventArgs reference with
* WindowEventArgs::window set to the Window receiving the key press,
* KeyEventArgs::scancode set to the Key::Scan value of the key that was
* pressed, and KeyEventArgs::sysKeys set to the combination of ::SystemKey
* values active when the key was pressed.
*/
static const String EventKeyDown;
/** Event fired when a key on the keyboard was released while the window
* had input focus.
* Handlers are passed a const KeyEventArgs reference with
* WindowEventArgs::window set to the Window receiving the key release,
* KeyEventArgs::scancode set to the Key::Scan value of the key that was
* released, and KeyEventArgs::sysKeys set to the combination of ::SystemKey
* values active when the key was released.
*/
static const String EventKeyUp;
/** Event fired when the Window receives a character key input event.
* Handlers are passed a const KeyEventArgs reference with
* WindowEventArgs::window set to the Window receiving the character input,
* KeyEventArgs::codepoint set to the Unicode UTF32 / UCS-4 value for the
* input, and KeyEventArgs::sysKeys set to the combination of ::SystemKey
* values active when the character input was received.
*/
static const String EventCharacterKey;
/*************************************************************************
Child Widget name suffix constants
*************************************************************************/
//! Widget name suffix for automatically created tooltip widgets.
static const String TooltipNameSuffix;
//! Something that all generated widgets will have in their names.
static const String AutoWidgetNameSuffix;
/*!
\brief
Constructor for Window base class
\param type
String object holding Window type (usually provided by WindowFactory).
\param name
String object holding unique name for the Window.
*/
Window(const String& type, const String& name);
/*!
\brief
Destructor for Window base class
*/
virtual ~Window(void);
/*!
\brief
return a String object holding the type name for this Window.
\return
String object holding the Window type.
*/
const String& getType(void) const;
/*!
\brief
return a String object holding the name of this Window.
\return
String object holding the unique Window name.
*/
const String& getName(void) const {return d_name;}
/*!
\brief
returns whether or not this Window is set to be destroyed when its
parent window is destroyed.
\return
- true if the Window will be destroyed when its parent is destroyed.
- false if the Window will remain when its parent is destroyed.
*/
bool isDestroyedByParent(void) const {return d_destroyedByParent;}
/*!
\brief
returns whether or not this Window is an always on top Window. Also
known as a top-most window.
\return
- true if this Window is always drawn on top of other normal windows.
- false if the Window has normal z-order behaviour.
*/
bool isAlwaysOnTop(void) const {return d_alwaysOnTop;}
/*!
\brief
return whether the Window is currently disabled
\param localOnly
States whether to only return the state set for this window, and not to
factor in inherited state from ancestor windows.
\return
- true if the window is disabled.
- false if the window is enabled.
*/
bool isDisabled(bool localOnly = false) const;
/*!
\brief
return true if the Window is currently visible.
When true is returned from this function does not mean that the window
is not completely obscured by other windows, just that the window will
be processed when rendering, and is not explicitly marked as hidden.
\param localOnly
States whether to only return the state set for this window, and not to
factor in inherited state from ancestor windows.
\return
- true if the window will be drawn.
- false if the window is hidden and therefore ignored when rendering.
*/
bool isVisible(bool localOnly = false) const;
/*!
\brief
return true if this is the active Window. An active window is a window
that may receive user inputs.
Mouse events are always sent to the window containing the mouse cursor
regardless of what this function reports (unless a window has captured
inputs). The active state mainly determines where send other, for
example keyboard, inputs.
\return
- true if the window is active and may be sent inputs by the system.
- false if the window is inactive and will not be sent inputs.
*/
bool isActive(void) const;
/*!
\brief
return true if this Window is clipped so that its rendering will not
pass outside of its parent Window area.
\return
- true if the window will be clipped by its parent Window.
- false if the windows rendering may pass outside its parents area
*/
bool isClippedByParent(void) const {return d_clippedByParent;}
/*!
\brief
return the ID code currently assigned to this Window by client code.
\return
uint value equal to the currently assigned ID code for this Window.
*/
uint getID(void) const {return d_ID;}
/*!
\brief
return the number of child Window objects currently attached to this
Window.
\return
size_t value equal to the number of Window objects directly attached
to this Window as children.
*/
size_t getChildCount(void) const {return d_children.size();}
/*!
\brief
returns whether a Window with the specified name is currently attached
to this Window as a child.
\param name
String object containing the name of the Window to look for.
\return
- true if a Window named \a name is currently attached to this Window.
- false if no such child Window is attached.
*/
bool isChild(const String& name) const;
/*!
\brief
returns whether at least one window with the given ID code is attached
to this Window as a child.
\note
ID codes are client assigned and may or may not be unique, and as such,
the return from this function will only have meaning to the client code.
\param ID
uint ID code to look for.
\return
- true if at least one child window was found with the ID code \a ID
- false if no child window was found with the ID code \a ID.
*/
bool isChild(uint ID) const;
/*!
\brief
returns whether at least one window with the given ID code is attached
to this Window or any of it's children as a child.
\note
ID codes are client assigned and may or may not be unique, and as such,
the return from this function will only have meaning to the client code.
WARNING! This function can be very expensive and should only be used
when you have no other option available. If you decide to use it anyway,
make sure the window hierarchy from the entry point is small.
\param ID
uint ID code to look for.
\return
- true if at least one child window was found with the ID code \a ID
- false if no child window was found with the ID code \a ID.
*/
bool isChildRecursive(uint ID) const;
/*!
\brief
return true if the given Window is a child of this window.
\param window
Pointer to the Window object to look for.
\return
- true if Window object \a window is attached to this window as a child.
- false if Window object \a window is not a child of this Window.
*/
bool isChild(const Window* window) const;
/*!
\brief
return a pointer to the child window with the specified name.
This function will throw an exception if no child object with the given
name is attached. This decision was made (over returning NULL if no
window was found) so that client code can assume that if the call
returns it has a valid window pointer. We provide the isChild()
functions for checking if a given window is attached.
\param name
String object holding the name of the child window for which a pointer
is to be returned.
\return
Pointer to the Window object attached to this window that has the name
\a name.
\exception UnknownObjectException
thrown if no window named \a name is attached to this Window.
*/
Window* getChild(const String& name) const;
/*!
\brief
return a pointer to the first attached child window with the specified
ID value.
This function will throw an exception if no child object with the given
ID is attached. This decision was made (over returning NULL if no
window was found) so that client code can assume that if the call
returns it has a valid window pointer. We provide the isChild()
functions for checking if a given window is attached.
\param ID
uint value specifying the ID code of the window to return a pointer to.
\return
Pointer to the (first) Window object attached to this window that has
the ID code \a ID.
\exception UnknownObjectException
thrown if no window with the ID code \a ID is attached to this Window.
*/
Window* getChild(uint ID) const;
/*!
\brief
return a pointer to the first attached child window with the specified
name. Children are traversed recursively.
Contrary to the non recursive version of this function, this one will
not throw an exception, but return 0 in case no child was found.
\note
WARNING! This function can be very expensive and should only be used
when you have no other option available. If you decide to use it anyway,
make sure the window hierarchy from the entry point is small.
\param name
String object holding the name of the child window for which a pointer
is to be returned.
\return
Pointer to the Window object attached to this window that has the name
\a name.
If no child is found with the name \a name, 0 is returned.
*/
Window* getChildRecursive(const String& name) const;
/*!
\brief
return a pointer to the first attached child window with the specified
ID value. Children are traversed recursively.
Contrary to the non recursive version of this function, this one will
not throw an exception, but return 0 in case no child was found.
\note
WARNING! This function can be very expensive and should only be used
when you have no other option available. If you decide to use it anyway,
make sure the window hierarchy from the entry point is small.
\param ID
uint value specifying the ID code of the window to return a pointer to.
\return
Pointer to the (first) Window object attached to this window that has
the ID code \a ID.
If no child is found with the ID code \a ID, 0 is returned.
*/
Window* getChildRecursive(uint ID) const;
/*!
\brief
return a pointer to the child window that is attached to 'this' at the
given index.
\param idx
Index of the child window whos pointer should be returned. This value
is not bounds checked, client code should ensure that this is less than
the value returned by getChildCount().
\return
Pointer to the child window currently attached at index position \a idx
*/
Window* getChildAtIdx(size_t idx) const {return d_children[idx];}
/*!
\brief
return a pointer to the Window that currently has input focus starting
with this Window.
\return
Pointer to the window that is active (has input focus) starting at this
window. The function will return 'this' if this Window is active
and either no children are attached or if none of the attached children
are active. Returns NULL if this Window (and therefore all children)
are not active.
*/
Window* getActiveChild(void);
const Window* getActiveChild(void) const;
/*!
\brief
return true if the specified Window is some ancestor of this Window
\param name
String object holding the name of the Window to check for.
\return
- true if a Window named \a name is an ancestor (parent, or parent of
parent, etc) of this Window.
- false if a Window named \a name is in no way an ancestor of this
window.
*/
bool isAncestor(const String& name) const;
/*!
\brief
return true if any Window with the given ID is some ancestor of this
Window.
\param ID
uint value specifying the ID to look for.
\return
- true if an ancestor (parent, or parent of parent, etc) was found with
the ID code \a ID.
- false if no ancestor window has the ID code \a ID.
*/
bool isAncestor(uint ID) const;
/*!
\brief
return true if the specified Window is some ancestor of this Window.
\param window
Pointer to the Window object to look for.
\return
- true if \a window was found to be an ancestor (parent, or parent of
parent, etc) of this Window.
- false if \a window is not an ancestor of this window.
*/
bool isAncestor(const Window* window) const;
/*!
\brief
return the active Font object for the Window.
\param useDefault
Sepcifies whether to return the default font if this Window has no
preferred font set.
\return
Pointer to the Font being used by this Window. If the window has no
assigned font, and \a useDefault is true, then the default system font
is returned.
*/
Font* getFont(bool useDefault = true) const;
/*!
\brief
return the current text for the Window
\return
The String object that holds the current text for this Window.
*/
const String& getText(void) const {return d_textLogical;}
//! return text string with \e visual ordering of glyphs.
const String& getTextVisual() const;
/*!
\brief
return true if the Window inherits alpha from its parent(s).
\return
- true if the Window inherits alpha from its parent(s)
- false if the alpha for this Window is independant from its parents.
*/
bool inheritsAlpha(void) const {return d_inheritsAlpha;}
/*!
\brief
return the current alpha value set for this Window
\note
The alpha value set for any given window may or may not be the final
alpha value that is used when rendering. All window objects, by
default, inherit alpha from thier parent window(s) - this will blend
child windows, relatively, down the line of inheritance. This behaviour
can be overridden via the setInheritsAlpha() method. To return the true
alpha value that will be applied when rendering, use the
getEffectiveAlpha() method.
\return
the currently set alpha value for this Window. The value returned Will
be between 0.0f and 1.0f.
*/
float getAlpha(void) const {return d_alpha;}
/*!
\brief
return the effective alpha value that will be used when rendering this
window, taking into account inheritance of parent window(s) alpha.
\return
the effective alpha that will be applied to this Window when rendering.
The value returned Will be between 0.0f and 1.0f.
*/
float getEffectiveAlpha(void) const;
/*!
\brief
Return a Rect that describes the unclipped outer rect area of the Window
in screen pixels.
*/
Rect getUnclippedOuterRect() const;
/*!
\brief
Return a Rect that describes the unclipped inner rect area of the Window
in screen pixels.
*/
Rect getUnclippedInnerRect() const;
/*!
\brief
Return a Rect that describes the unclipped area covered by the Window.
This function can return either the inner or outer area dependant upon
the boolean values passed in.
\param inner
- true if the inner rect area should be returned.
- false if the outer rect area should be returned.
*/
Rect getUnclippedRect(const bool inner) const;
/*!
\brief
Return a Rect that describes the rendering clipping rect based upon the
outer rect area of the window.
\note
The area returned by this function gives you the correct clipping rect
for rendering within the Window's outer rect area. The area described
may or may not correspond to the final visual clipping actually seen on
the display; this is intentional and neccessary due to the way that
imagery is cached under some configurations.
*/
Rect getOuterRectClipper() const;
/*!
\brief
Return a Rect that describes the rendering clipping rect based upon the
inner rect area of the window.
\note
The area returned by this function gives you the correct clipping rect
for rendering within the Window's inner rect area. The area described
may or may not correspond to the final visual clipping actually seen on
the display; this is intentional and neccessary due to the way that
imagery is cached under some configurations.
*/
Rect getInnerRectClipper() const;
/*!
\brief
Return a Rect that describes the rendering clipping rect for the Window.
This function can return the clipping rect for either the inner or outer
area dependant upon the boolean values passed in.
\note
The areas returned by this function gives you the correct clipping rects
for rendering within the Window's areas. The area described may or may
not correspond to the final visual clipping actually seen on the
display; this is intentional and neccessary due to the way that imagery
is cached under some configurations.
\param non_client
- true to return the non-client clipping area (based on outer rect).
- false to return the client clipping area (based on inner rect).
*/
Rect getClipRect(const bool non_client = false) const;
/*!
\brief
Return the Rect that descibes the clipped screen area that is used for
determining whether this window has been hit by a certain point.
The area returned by this function may also be useful for certain
calculations that require the clipped Window area as seen on the display
as opposed to what is used for rendering (since the actual rendering
clipper rects should not to be used if reliable results are desired).
*/
Rect getHitTestRect() const;
/*!
\brief
Return a Rect that describes the area that is used to position
and - for scale values - size child content attached to this Window.
By and large the area returned here will be the same as the unclipped
inner rect (for client content) or the unclipped outer rect (for non
client content), although certain advanced uses will require
alternative Rects to be returned.
\note
The behaviour of this function is modified by overriding the
protected Window::getClientChildWindowContentArea_impl and/or
Window::getNonClientChildWindowContentArea_impl functions.
\param non_client
- true to return the non-client child content area.
- false to return the client child content area (default).
*/
Rect getChildWindowContentArea(const bool non_client = false) const;
/*!
\brief
Return a Rect object that describes, unclipped, the inner rectangle for
this window. The inner rectangle is typically an area that excludes
some frame or other rendering that should not be touched by subsequent
rendering.
\return
Rect object that describes, in unclipped screen pixel co-ordinates, the
window object's inner rect area.
\note
This function is going to change from public visibility to pretected.
All code accessing the area rects via external code should be using the
regular getUnclippedInnerRect function.
*/
virtual Rect getUnclippedInnerRect_impl(void) const;
/*!
\brief
return the Window that currently has inputs captured.
\return
Pointer to the Window object that currently has inputs captured, or NULL
if no Window has captured input.
*/
static Window* getCaptureWindow(void) {return d_captureWindow;}
/*!
\brief
return true if this Window has input captured.
\return
- true if this Window has captured inputs.
- false if some other Window, or no Window, has captured inputs.
*/
bool isCapturedByThis(void) const {return getCaptureWindow() == this;}
/*!
\brief
return true if an ancestor window has captured inputs.
\return
- true if input is captured by a Window that is some ancestor (parent,
parent of parent, etc) of this Window.
- false if no ancestor of this window has captured input.
*/
bool isCapturedByAncestor(void) const
{return isAncestor(getCaptureWindow());}
/*!
\brief
return true if a child window has captured inputs.
\return
- true if input is captured by a Window that is a child of this Window.
- false if no child of this window has not captured input.
*/
bool isCapturedByChild(void) const {return isChild(getCaptureWindow());}
/*!
\brief
check if the given pixel position would hit this window.
\param position
Vector2 object describing the position to check. The position
describes a pixel offset from the top-left corner of the display.
\param allow_disabled
- true specifies that the window may be 'hit' if it is disabled.
- false specifies that the window may only be hit if it is enabled.
\return
- true if \a position hits this Window.
- false if \a position does not hit this window.
*/
virtual bool isHit(const Vector2& position,
const bool allow_disabled = false) const;
/*!
\brief
return the child Window that is hit by the given pixel position
\param position
Vector2 object describing the position to check. The position
describes a pixel offset from the top-left corner of the display.
\return
Pointer to the child Window that was hit according to the location
\a position, or 0 if no child of this window was hit.
*/
Window* getChildAtPosition(const Vector2& position) const;
/*!
\brief
return the child Window that is 'hit' by the given position, and is
allowed to handle mouse events.
\param position
Vector2 object describing the position to check. The position
describes a pixel offset from the top-left corner of the display.
\param allow_disabled
- true specifies that a disabled window may be returned as the target.
- false specifies that only enabled windows may be returned.
\return
Pointer to the child Window that was hit according to the location
\a position, or 0 if no child of this window was hit.
*/
Window* getTargetChildAtPosition(const Vector2& position,
const bool allow_disabled = false) const;
/*!
\brief
return the parent of this Window.
\return
Pointer to the Window object that is the parent of this Window.
This value can be NULL, in which case the Window is a GUI sheet / root.
*/
Window* getParent(void) const {return d_parent;}
/*!
\brief
Return a pointer to the mouse cursor image to use when the mouse cursor
is within this window's area.
\param useDefault
Sepcifies whether to return the default mouse cursor image if this
window specifies no preferred mouse cursor image.
\return
Pointer to the mouse cursor image that will be used when the mouse
enters this window's area. May return NULL indicating no cursor will
be drawn for this window.
*/
const Image* getMouseCursor(bool useDefault = true) const;
/*!
\brief
Return the window size in pixels.
\return
Size object describing this windows size in pixels.
*/
Size getPixelSize(void) const { return d_pixelSize; }
/*!
\brief
Return the user data set for this Window.
Each Window can have some client assigned data attached to it, this data
is not used by the GUI system in any way. Interpretation of the data is
entirely application specific.
\return
pointer to the user data that is currently set for this window.
*/
void* getUserData(void) const {return d_userData;}
/*!
\brief
Return whether this window is set to restore old input capture when it
loses input capture.
This is only really useful for certain sub-components for widget
writers.
\return
- true if the window will restore the previous capture window when it
loses input capture.
- false if the window will set the capture window to NULL when it loses
input capture (this is the default behaviour).
*/
bool restoresOldCapture(void) const {return d_restoreOldCapture;}
/*!
\brief
Return whether z-order changes are enabled or disabled for this Window.
\note
This is distinguished from the is/setRiseOnClickEnabled setting in that
if rise on click is disabled it only affects the users ability to affect
the z order of the Window by clicking the mouse; is still possible to
programatically alter the Window z-order by calling the moveToFront,
moveToBack, moveInFront and moveBehind member functions. Whereas if z
ordering is disabled those functions are also precluded from affecting
the Window z position.
\return
- true if z-order changes are enabled for this window.
moveToFront, moveToBack, moveInFront and moveBehind work normally.
- false: z-order changes are disabled for this window.
moveToFront, moveToBack, moveInFront and moveBehind are ignored.
*/
bool isZOrderingEnabled(void) const;
/*!
\brief
Return whether this window will receive multi-click events or multiple
'down' events instead.
\return
- true if the Window will receive double-click and triple-click events.
- false if the Window will receive multiple mouse button down events
instead of double/triple click events.
*/
bool wantsMultiClickEvents(void) const;
/*!
\brief
Return whether mouse button down event autorepeat is enabled for this
window.
\return
- true if autorepeat of mouse button down events is enabled for this
window.
- false if autorepeat of mouse button down events is not enabled for
this window.
*/
bool isMouseAutoRepeatEnabled(void) const;
/*!
\brief
Return the current auto-repeat delay setting for this window.
\return
float value indicating the delay, in seconds, defore the first repeat
mouse button down event will be triggered when autorepeat is enabled.
*/
float getAutoRepeatDelay(void) const;
/*!
\brief
Return the current auto-repeat rate setting for this window.
\return
float value indicating the rate, in seconds, at which repeat mouse
button down events will be generated after the initial delay has
expired.
*/
float getAutoRepeatRate(void) const;
/*!
\brief
Return whether the window wants inputs passed to its attached
child windows when the window has inputs captured.
\return
- true if System should pass captured input events to child windows.
- false if System should pass captured input events to this window only.
*/
bool distributesCapturedInputs(void) const;
/*!
\brief
Return whether this Window is using the system default Tooltip for its
Tooltip window.
\return
- true if the Window will use the system default tooltip.
- false if the window has a custom Tooltip object.
*/
bool isUsingDefaultTooltip(void) const;
/*!
\brief
Return a pointer to the Tooltip object used by this Window. The value
returned may point to the system default Tooltip, a custom Window
specific Tooltip, or be NULL.
\return
Pointer to a Tooltip based object, or NULL.
*/
Tooltip* getTooltip(void) const;
/*!
\brief
Return the custom tooltip type.
\return
String object holding the current custom tooltip window type, or an
empty string if no custom tooltip is set.
*/
String getTooltipType(void) const;
/*!
\brief
Return the current tooltip text set for this Window.
\return
String object holding the current tooltip text set for this window.
*/
const String& getTooltipText(void) const;
/*!
\brief
Return whether this window inherits Tooltip text from its parent when
its own tooltip text is not set.
\return
- true if the window inherits tooltip text from its parent when its own
text is not set.
- false if the window does not inherit tooltip text from its parent
(and shows no tooltip when no text is set).
*/
bool inheritsTooltipText(void) const;
/*!
\brief
Return whether this window will rise to the top of the z-order when
clicked with the left mouse button.
\note
This is distinguished from the is/setZOrderingEnabled setting in that
if rise on click is disabled it only affects the users ability to affect
the z order of the Window by clicking the mouse; is still possible to
programatically alter the Window z-order by calling the moveToFront,
moveToBack, moveInFront and moveBehind member functions. Whereas if z
ordering is disabled those functions are also precluded from affecting
the Window z position.
\return
- true if the window will come to the top of other windows when the left
mouse button is pushed within its area.
- false if the window does not change z-order position when the left
mouse button is pushed within its area.
*/
bool isRiseOnClickEnabled(void) const { return d_riseOnClick; }
/*!
\brief
Return whether this window was inherited from the given class name at
some point in the inheritance hierarchy.
\param class_name
The class name that is to be checked.
\return
true if this window was inherited from \a class_name. false if not.
*/
bool testClassName(const String& class_name) const
{return testClassName_impl(class_name);}
/*!
\brief
Get the vertical alignment.
Returns the vertical alignment for the window. This setting affects how
the windows position is interpreted relative to its parent.
\return
One of the VerticalAlignment enumerated values.
*/
VerticalAlignment getVerticalAlignment() const {return d_vertAlign;}
/*!
\brief
Get the horizontal alignment.
Returns the horizontal alignment for the window. This setting affects
how the windows position is interpreted relative to its parent.
\return
One of the HorizontalAlignment enumerated values.
*/
HorizontalAlignment getHorizontalAlignment() const {return d_horzAlign;}
/*!
\brief
Return the GeometryBuffer object for this Window.
\return
Reference to the GeometryBuffer object for this Window.
*/
GeometryBuffer& getGeometryBuffer();
/*!
\brief
Get the name of the LookNFeel assigned to this window.
\return
String object holding the name of the look assigned to this window.
Returns the empty string if no look is assigned.
*/
const String& getLookNFeel() const;
/*!
\brief
Get whether or not this Window is the modal target.
\return
Returns true if this Window is the modal target, otherwise false.
*/
bool getModalState(void) const
{return(System::getSingleton().getModalTarget() == this);}
/*!
\brief
Returns a named user string.
\param name
String object holding the name of the string to be returned.
\return
String object holding the data stored for the requested user string.
\exception UnknownObjectException
thrown if a user string named \a name does not exist.
*/
const String& getUserString(const String& name) const;
/*!
\brief
Return whether a user string with the specified name exists.
\param name
String object holding the name of the string to be checked.
\return
- true if a user string named \a name exists.
- false if no such user string exists.
*/
bool isUserStringDefined(const String& name) const;
/*!
\brief
Returns the active sibling window.
This searches the immediate children of this window's parent, and
returns a pointer to the active window. The method will return this if
we are the immediate child of our parent that is active. If our parent
is not active, or if no immediate child of our parent is active then 0
is returned. If this window has no parent, and this window is not
active then 0 is returned, else this is returned.
\return
A pointer to the immediate child window attached to our parent that is
currently active, or 0 if no immediate child of our parent is active.
*/
Window* getActiveSibling();
/*!
\brief
Return the pixel size of the parent element. This always returns a
valid object.
\return
Size object that describes the pixel dimensions of this Window objects
parent
*/
Size getParentPixelSize(void) const;
/*!
\brief
Return the pixel Width of the parent element. This always returns a
valid number.
\return
float value that is equal to the pixel width of this Window objects
parent
*/
float getParentPixelWidth(void) const;
/*!
\brief
Return the pixel Height of the parent element. This always returns a
valid number.
\return
float value that is equal to the pixel height of this Window objects
parent
*/
float getParentPixelHeight(void) const;
/*!
\brief
Returns whether this window should ignore mouse event and pass them
through to and other windows behind it. In effect making the window
transparent to the mouse.
\return
true if mouse pass through is enabled.
false if mouse pass through is not enabled.
*/
bool isMousePassThroughEnabled(void) const {return d_mousePassThroughEnabled;}
/*!
\brief
Returns whether this window is an auto-child window.
All auto-child windows have "__auto_" in their name, but this is faster.
*/
bool isAutoWindow(void) const {return d_autoWindow;}
/*!
\brief
Returns whether this window is allowed to write XML.
*/
bool isWritingXMLAllowed(void) const {return d_allowWriteXML;}
/*!
\brief
Helper method that returns an EventSet::Iterator object that can be used
to iterate over the events currently added to the EventSet of this Window.
\par
This helper member is provided as an easy way to avoid some abiguity
we have due to using multiple inheritence. Ultimately it avoids the
need to do things like this (which some people don't like!):
\code
// obtain an iterator for the EventSet
EventSet::Iterator evt_iter = myWindow->EventSet::getIterator();
// obtain an iterator for the PropertySet
PropertySet::Iterator prp_iter = myWindow->PropertySet::getIterator();
\endcode
\note
Iterating over events in the EventSet is of questionable use these days,
since available Events are no longer added in one batch at creation time,
but are added individually whenever an event is first subscribed.
\return
EventSet::Iterator object.
*/
EventSet::Iterator getEventIterator() const;
/*!
\brief
Helper method that returns a PropertySet::Iterator object that can be
used to iterate over the events currently added to the PropertySet of
this Window.
\par
This helper member is provided as an easy way to avoid some abiguity
we have due to using multiple inheritence. Ultimately it avoids the
need to do things like this (which some people don't like!):
\code
// obtain an iterator for the EventSet
EventSet:: Iterator evt_iter = myWindow->EventSet::getIterator();
// obtain an iterator for the PropertySet
PropertySet::Iterator prp_iter = myWindow->PropertySet::getIterator();
\endcode
\return
PropertySet::Iterator object.
*/
PropertySet::Iterator getPropertyIterator() const;
/*!
\brief
Returns whether this Window object will receive events generated by
the drag and drop support in the system.
\return
- true if the Window is enabled as a drag and drop target.
- false if the window is not enabled as a drag and drop target.
*/
bool isDragDropTarget() const;
/*!
\brief
Fill in the RenderingContext \a ctx with details of the RenderingSurface
where this Window object should normally do it's rendering.
*/
void getRenderingContext(RenderingContext& ctx) const;
//! implementation of the default getRenderingContext logic.
virtual void getRenderingContext_impl(RenderingContext& ctx) const;
/*!
\brief
return the RenderingSurface currently set for this window. May return
0.
*/
RenderingSurface* getRenderingSurface() const;
/*!
\brief
return the RenderingSurface that will be used by this window as the
target for rendering.
*/
RenderingSurface& getTargetRenderingSurface() const;
/*!
\brief
Returns whether \e automatic use of an imagery caching RenderingSurface
(i.e. a RenderingWindow) is enabled for this window. The reason we
emphasise 'automatic' is because the client may manually set a
RenderingSurface that does exactly the same job.
\return
- true if automatic use of a caching RenderingSurface is enabled.
- false if automatic use of a caching RenderTarget is not enabled.
*/
bool isUsingAutoRenderingSurface() const;
/*!
\brief
Returns the window at the root of the hierarchy starting at this
Window. The root window is defined as the first window back up the
hierarchy that has no parent window.
\return
A pointer to the root window of the hierarchy that this window is
attched to.
*/
const Window* getRootWindow() const;
Window* getRootWindow();
//! return the rotations set for this window.
const Vector3& getRotation() const;
/*!
\brief
Return whether the Window is a non-client window.
A non-client window is clipped, positioned and sized according to the
parent window's full area as opposed to just the inner rect area used
for normal client windows.
\return
- true if the window should is clipped, positioned and sized according
to the full area rectangle of it's parent.
- false if the window is be clipped, positioned and sized according
to the inner rect area of it's parent.
*/
bool isNonClientWindow() const;
/*!
\brief
Renames the window.
\param new_name
String object holding the new name for the window.
\exception AlreadyExistsException
thrown if a Window named \a new_name already exists in the system.
*/
void rename(const String& new_name);
/*!
\brief
Initialises the Window based object ready for use.
\note
This must be called for every window created. Normally this is handled
automatically by the WindowManager.
\return
Nothing
*/
virtual void initialiseComponents(void) {}
/*!
\brief
Set whether or not this Window will automatically be destroyed when its
parent Window is destroyed.
\param setting
- true to have the Window auto-destroyed when its parent is destroyed
(default behaviour)
- false to have the Window remain after its parent is destroyed.
\return
Nothing
*/
void setDestroyedByParent(bool setting);
/*!
\brief
Set whether this window is always on top, or not.
\param setting
- true to have the Window appear on top of all other non always on top
windows
- false to allow the window to be covered by other normal windows.
\return
Nothing
*/
void setAlwaysOnTop(bool setting);
/*!
\brief
Set whether this window is enabled or disabled. A disabled window
normally can not be interacted with, and may have different rendering.
\param setting
- true to enable the Window
- false to disable the Window.
\return
Nothing
*/
void setEnabled(bool setting);
/*!
\brief
enable the Window to allow interaction.
\return
Nothing
*/
void enable(void) {setEnabled(true);}
/*!
\brief
disable the Window to prevent interaction.
\return
Nothing
*/
void disable(void) {setEnabled(false);}
/*!
\brief
Set whether the Window is visible or hidden.
\param setting
- true to make the Window visible.
- false to make the Window hidden.
\note
Hiding the active window will cause that window to become deactivated.
Showing a window does not, however, automatically cause that window to
become the active window (call Window::activate after making the window
visible to activate it).
\return
Nothing
*/
void setVisible(bool setting);
/*!
\brief
show the Window.
\note
Showing a window does not automatically activate the window. If you
want the window to also become active you will need to call the
Window::activate member also.
\return
Nothing
*/
void show(void) {setVisible(true);}
/*!
\brief
hide the Window.
\note
If the window is the active window, it will become deactivated as a
result of being hidden.
\return
Nothing
*/
void hide(void) {setVisible(false);}
/*!
\brief
Activate the Window giving it input focus and bringing it to the top of
all windows with the same always-on-top settig as this Window.
\return
Nothing
*/
void activate(void);
/*!
\brief
Deactivate the window. No further inputs will be received by the window
until it is re-activated either programmatically or by the user
interacting with the gui.
\return
Nothing.
*/
void deactivate(void);
/*!
\brief
Set whether this Window will be clipped by its parent window(s).
\param setting
- true to have the Window clipped so that rendering is constrained to
within the area of its parent(s).
- false to have rendering constrained to the screen only.
\return
Nothing
*/
void setClippedByParent(bool setting);
/*!
\brief
Set the current ID for the Window.
\param ID
Client assigned ID code for this Window. The GUI system assigns no
meaning to any IDs, they are a device purely for client code usage.
\return
Nothing
*/
void setID(uint ID);
/*!
\brief
Set the current text string for the Window.
\param text
String object containing the text that is to be set as the Window text.
\return
Nothing
*/
void setText(const String& text);
/*!
\brief
Insert the text string \a text into the current text string for the
Window object at the position specified by \a position.
\param text
String object holding the text that is to be inserted into the Window
object's current text string.
\param position
The characted index position where the string \a text should be
inserted.
*/
void insertText(const String& text, const String::size_type position);
/*!
\brief
Append the string \a text to the currect text string for the Window
object.
\param text
String object holding the text that is to be appended to the Window
object's current text string.
*/
void appendText(const String& text);
/*!
\brief
Set the font used by this Window.
\param font
Pointer to the Font object to be used by this Window.
If \a font is NULL, the default font will be used.
\return
Nothing
*/
void setFont(Font* font);
/*!
\brief
Set the font used by this Window.
\param name
String object holding the name of the Font object to be used by this
Window. If \a name == "", the default font will be used.
\return
Nothing
\exception UnknownObjectException
thrown if the specified Font is unknown within the system.
*/
void setFont(const String& name);
/*!
\brief
Add the named Window as a child of this Window. If the Window \a name
is already attached to a Window, it is detached before being added to
this Window.
\param name
String object holding the name of the Window to be added.
\return
Nothing.
\exception UnknownObjectException
thrown if no Window named \a name exists.
\exception InvalidRequestException
thrown if Window \a name is an ancestor of this Window, to prevent
cyclic Window structures.
*/
void addChildWindow(const String& name);
/*!
\brief
Add the specified Window as a child of this Window. If the Window
\a window is already attached to a Window, it is detached before
being added to this Window.
\param window
Pointer to the Window object to be added.
\return
Nothing
\exception InvalidRequestException
thrown if Window \a window is an ancestor of this Window, to prevent
cyclic Window structures.
*/
void addChildWindow(Window* window);
/*!
\brief
Remove the named Window from this windows child list.
\param name
String object holding the name of the Window to be removed. If the
Window specified is not attached to this Window, nothing happens.
\return
Nothing.
*/
void removeChildWindow(const String& name);
/*!
\brief
Remove the specified Window form this windows child list.
\param window
Pointer to the Window object to be removed. If the \a window is not
attached to this Window, then nothing happens.
\return
Nothing.
*/
void removeChildWindow(Window* window);
/*!
\brief
Remove the first child Window with the specified ID. If there is more
than one attached Window objects with the specified ID, only the fist
one encountered will be removed.
\param ID
ID number assigned to the Window to be removed. If no Window with ID
code \a ID is attached, nothing happens.
\return
Nothing.
*/
void removeChildWindow(uint ID);
/*!
\brief
Move the Window to the top of the z order.
- If the Window is a non always-on-top window it is moved the the top of
all other non always-on-top sibling windows, and the process repeated
for all ancestors.
- If the Window is an always-on-top window it is moved to the of of all
sibling Windows, and the process repeated for all ancestors.
\return
Nothing
*/
void moveToFront();
/*!
\brief
Move the Window to the bottom of the Z order.
- If the window is non always-on-top the Window is sent to the very
bottom of its sibling windows and the process repeated for all
ancestors.
- If the window is always-on-top, the Window is sent to the bottom of
all sibling always-on-top windows and the process repeated for all
ancestors.
\return
Nothing
*/
void moveToBack();
/*!
\brief
Move this window immediately above it's sibling \a window in the z order.
No action will be taken under the following conditions:
- \a window is 0.
- \a window is not a sibling of this window.
- \a window and this window have different AlwaysOnTop settings.
- z ordering is disabled for this window.
\param window
The sibling window that this window will be moved in front of.
*/
void moveInFront(const Window* const window);
/*!
\brief
Move this window immediately behind it's sibling \a window in the z
order.
No action will be taken under the following conditions:
- \a window is 0.
- \a window is not a sibling of this window.
- \a window and this window have different AlwaysOnTop settings.
- z ordering is disabled for this window.
\param window
The sibling window that this window will be moved behind.
*/
void moveBehind(const Window* const window);
/*!
\brief
Captures input to this window
\return
- true if input was successfully captured to this window.
- false if input could not be captured to this window
(maybe because the window is not active).
*/
bool captureInput(void);
/*!
\brief
Releases input capture from this Window. If this Window does not have
inputs captured, nothing happens.
\return
Nothing
*/
void releaseInput(void);
/*!
\brief
Set whether this window will remember and restore the previous window
that had inputs captured.
\param setting
- true: The window will remember and restore the previous capture
window. The CaptureLost event is not fired on the previous window
when this window steals input capture. When this window releases
capture, the old capture window is silently restored.
- false: Input capture works as normal, each window losing capture is
signalled via CaptureLost, and upon the final release of capture, no
previous setting is restored (this is the default behaviour).
\return
Nothing
*/
void setRestoreCapture(bool setting);
/*!
\brief
Set the current alpha value for this window.
\note
The alpha value set for any given window may or may not be the final
alpha value that is used when rendering. All window objects, by
default, inherit alpha from thier parent window(s) - this will blend
child windows, relatively, down the line of inheritance. This behaviour
can be overridden via the setInheritsAlpha() method. To return the true
alpha value that will be applied when rendering, use the
getEffectiveAlpha() method.
\param alpha
The new alpha value for the window.
Value should be between 0.0f and 1.0f.
\return
Nothing
*/
void setAlpha(float alpha);
/*!
\brief
Sets whether this Window will inherit alpha from its parent windows.
\param setting
- true if the Window should use inherited alpha.
- false if the Window should have an independant alpha value.
\return
Nothing
*/
void setInheritsAlpha(bool setting);
/*!
\brief
Invalidate this window causing at least this window to be redrawn during
the next rendering pass.
\return
Nothing
\deprecated
This function is deprecated in favour of the version taking a boolean.
*/
void invalidate(void);
/*!
\brief
Invalidate this window and - dependant upon \a recursive - all child
content, causing affected windows to be redrawn during the next
rendering pass.
\param recursive
Boolean value indicating whether attached child content should also be
invalidated.
- true will cause all child content to be invalidated also.
- false will just invalidate this single window.
\return
Nothing
*/
void invalidate(const bool recursive);
/*!
\brief
Set the mouse cursor image to be used when the mouse enters this window.
\param image
Pointer to the Image object to use as the mouse cursor image when the
mouse enters the area for this Window.
\return
Nothing.
*/
void setMouseCursor(const Image* image) {d_mouseCursor = image;}
/*!
\brief
Set the mouse cursor image to be used when the mouse enters this window.
\param image
One of the MouseCursorImage enumerated values.
\return
Nothing.
*/
void setMouseCursor(MouseCursorImage image)
{d_mouseCursor = (const Image*)image;}
/*!
\brief
Set the mouse cursor image to be used when the mouse enters this window.
\param imageset
String object that contains the name of the Imageset that contains the
image to be used.
\param image_name
String object that contains the name of the Image on \a imageset that
is to be used.
\return
Nothing.
\exception UnknownObjectException
thrown if \a imageset is not known, or if \a imageset contains no Image
named \a image_name.
*/
void setMouseCursor(const String& imageset, const String& image_name);
/*!
\brief
Set the user data set for this Window.
Each Window can have some client assigned data attached to it, this data
is not used by the GUI system in any way. Interpretation of the data is
entirely application specific.
\param user_data
pointer to the user data that is to be set for this window.
\return
Nothing.
*/
void setUserData(void* user_data) {d_userData = user_data;}
/*!
\brief
Set whether z-order changes are enabled or disabled for this Window.
\note
This is distinguished from the is/setRiseOnClickEnabled setting in that
if rise on click is disabled it only affects the users ability to affect
the z order of the Window by clicking the mouse; is still possible to
programatically alter the Window z-order by calling the moveToFront,
moveToBack, moveInFront and moveBehind member functions. Whereas if z
ordering is disabled those functions are also precluded from affecting
the Window z position.
\param setting
- true if z-order changes are enabled for this window.
moveToFront, moveToBack, moveInFront and moveBehind work normally.
- false: z-order changes are disabled for this window.
moveToFront, moveToBack, moveInFront and moveBehind are ignored.
\return
Nothing.
*/
void setZOrderingEnabled(bool setting);
/*!
\brief
Set whether this window will receive multi-click events or multiple
'down' events instead.
\param setting
- true if the Window will receive double-click and triple-click events.
- false if the Window will receive multiple mouse button down events
instead of double/triple click events.
\return
Nothing.
*/
void setWantsMultiClickEvents(bool setting);
/*!
\brief
Set whether mouse button down event autorepeat is enabled for this
window.
\param setting
- true to enable autorepeat of mouse button down events.
- false to disable autorepeat of mouse button down events.
\return
Nothing.
*/
void setMouseAutoRepeatEnabled(bool setting);
/*!
\brief
Set the current auto-repeat delay setting for this window.
\param delay
float value indicating the delay, in seconds, defore the first repeat
mouse button down event should be triggered when autorepeat is enabled.
\return
Nothing.
*/
void setAutoRepeatDelay(float delay);
/*!
\brief
Set the current auto-repeat rate setting for this window.
\param rate
float value indicating the rate, in seconds, at which repeat mouse
button down events should be generated after the initial delay has
expired.
\return
Nothing.
*/
void setAutoRepeatRate(float rate);
/*!
\brief
Set whether the window wants inputs passed to its attached
child windows when the window has inputs captured.
\param setting
- true if System should pass captured input events to child windows.
- false if System should pass captured input events to this window only.
*/
void setDistributesCapturedInputs(bool setting);
/*!
\brief
Internal support method for drag & drop. You do not normally call
this directly from client code. See the DragContainer class.
*/
void notifyDragDropItemEnters(DragContainer* item);
/*!
\brief
Internal support method for drag & drop. You do not normally call
this directly from client code. See the DragContainer class.
*/
void notifyDragDropItemLeaves(DragContainer* item);
/*!
\brief
Internal support method for drag & drop. You do not normally call
this directly from client code. See the DragContainer class.
*/
void notifyDragDropItemDropped(DragContainer* item);
/*!
\brief
Internal destroy method which actually just adds the window and any
parent destructed child windows to the dead pool.
This is virtual to allow for specialised cleanup which may be required
in some advanced cases. If you override this for the above reason, you
MUST call this base class version.
\note
You never have to call this method yourself, use WindowManager to
destroy your Window objects (which will call this for you).
*/
virtual void destroy(void);
/*!
\brief
Set the custom Tooltip object for this Window. This value may be 0 to
indicate that the Window should use the system default Tooltip object.
\param tooltip
Pointer to a valid Tooltip based object which should be used as the
tooltip for this Window, or 0 to indicate that the Window should use the
system default Tooltip object. Note that when passing a pointer to a
Tooltip object, ownership of the Tooltip does not pass to this Window
object.
\return
Nothing.
*/
void setTooltip(Tooltip* tooltip);
/*!
\brief
Set the custom Tooltip to be used by this Window by specifying a Window
type.
The Window will internally attempt to create an instance of the
specified window type (which must be derived from the base Tooltip
class). If the Tooltip creation fails, the error is logged and the
Window will revert to using either the existing custom Tooltip or the
system default Tooltip.
\param tooltipType
String object holding the name of the Tooltip based Window type which
should be used as the Tooltip for this Window.
\return
Nothing.
*/
void setTooltipType(const String& tooltipType);
/*!
\brief
Set the tooltip text for this window.
\param tip
String object holding the text to be displayed in the tooltip for this
Window.
\return
Nothing.
*/
void setTooltipText(const String& tip);
/*!
\brief
Set whether this window inherits Tooltip text from its parent when its
own tooltip text is not set.
\param setting
- true if the window should inherit tooltip text from its parent when
its own text is not set.
- false if the window should not inherit tooltip text from its parent
(and so show no tooltip when no text is set).
\return
Nothing.
*/
void setInheritsTooltipText(bool setting);
/*!
\brief
Set whether this window will rise to the top of the z-order when clicked
with the left mouse button.
\note
This is distinguished from the is/setZOrderingEnabled setting in that
if rise on click is disabled it only affects the users ability to affect
the z order of the Window by clicking the mouse; is still possible to
programatically alter the Window z-order by calling the moveToFront,
moveToBack, moveInFront and moveBehind member functions. Whereas if z
ordering is disabled those functions are also precluded from affecting
the Window z position.
\param setting
- true if the window should come to the top of other windows when the
left mouse button is pushed within its area.
- false if the window should not change z-order position when the left
mouse button is pushed within its area.
\return
Nothing.
*/
void setRiseOnClickEnabled(bool setting) { d_riseOnClick = setting; }
/*!
\brief
Set the vertical alignment.
Modifies the vertical alignment for the window. This setting affects
how the windows position is interpreted relative to its parent.
\param alignment
One of the VerticalAlignment enumerated values.
\return
Nothing.
*/
void setVerticalAlignment(const VerticalAlignment alignment);
/*!
\brief
Set the horizontal alignment.
Modifies the horizontal alignment for the window. This setting affects
how the windows position is interpreted relative to its parent.
\param alignment
One of the HorizontalAlignment enumerated values.
\return
Nothing.
*/
void setHorizontalAlignment(const HorizontalAlignment alignment);
/*!
\brief
Set the LookNFeel that shoule be used for this window.
\param look
String object holding the name of the look to be assigned to the window.
\return
Nothing.
\exception UnknownObjectException
thrown if the look'n'feel specified by \a look does not exist.
\note
Once a look'n'feel has been assigned it is locked - as in cannot be changed.
*/
virtual void setLookNFeel(const String& look);
/*!
\brief
Set the modal state for this Window.
\param state
Boolean value defining if this Window should be the modal target.
- true if this Window should be activated and set as the modal target.
- false if the modal target should be cleared if this Window is
currently the modal target.
\return
Nothing.
*/
void setModalState(bool state);
/*!
\brief
method called to perform extended laying out of attached child windows.
The system may call this at various times (like when it is resized for
example), and it may be invoked directly where required.
\return
Nothing.
*/
virtual void performChildWindowLayout();
/*!
\brief
Sets the value a named user string, creating it as required.
\param name
String object holding the name of the string to be returned.
\param value
String object holding the value to be assigned to the user string.
\return
Nothing.
*/
void setUserString(const String& name, const String& value);
/*!
\brief
Set the window area.
Sets the area occupied by this window. The defined area is offset from
the top-left corner of this windows parent window or from the top-left
corner of the display if this window has no parent (i.e. it is the root
window).
\note
This method makes use of "Unified Dimensions". These contain both
parent relative and absolute pixel components, which are used in
determining the final value used.
\param xpos
UDim describing the new x co-ordinate (left edge) of the window area.
\param ypos
UDim describing the new y co-ordinate (top-edge) of the window area.
\param width
UDim describing the new width of the window area.
\param height
UDim describing the new height of the window area.
*/
void setArea(const UDim& xpos, const UDim& ypos, const UDim& width, const UDim& height);
/*!
\brief
Set the window area.
Sets the area occupied by this window. The defined area is offset from
the top-left corner of this windows parent window or from the top-left
corner of the display if this window has no parent (i.e. it is the root
window).
\note
This method makes use of "Unified Dimensions". These contain both
parent relative and absolute pixel components, which are used in
determining the final value used.
\param pos
UVector2 describing the new position (top-left corner) of the window
area.
\param size
UVector2 describing the new size of the window area.
*/
void setArea(const UVector2& pos, const UVector2& size);
/*!
\brief
Set the window area.
Sets the area occupied by this window. The defined area is offset from
the top-left corner of this windows parent window or from the top-left
corner of the display if this window has no parent (i.e. it is the root
window).
\note
This method makes use of "Unified Dimensions". These contain both
parent relative and absolute pixel components, which are used in
determining the final value used.
\param area
URect describing the new area rectangle of the window area.
*/
void setArea(const URect& area);
/*!
\brief
Set the window's position.
Sets the position of the area occupied by this window. The position is
offset from the top-left corner of this windows parent window or from
the top-left corner of the display if this window has no parent
(i.e. it is the root window).
\note
This method makes use of "Unified Dimensions". These contain both
parent relative and absolute pixel components, which are used in
determining the final value used.
\param pos
UVector2 describing the new position (top-left corner) of the window
area.
*/
void setPosition(const UVector2& pos);
/*!
\brief
Set the window's X position.
Sets the x position (left edge) of the area occupied by this window.
The position is offset from the left edge of this windows parent window
or from the left edge of the display if this window has no parent
(i.e. it is the root window).
\note
This method makes use of "Unified Dimensions". These contain both
parent relative and absolute pixel components, which are used in
determining the final value used.
\param x
UDim describing the new x position of the window area.
*/
void setXPosition(const UDim& x);
/*!
\brief
Set the window's Y position.
Sets the y position (top edge) of the area occupied by this window.
The position is offset from the top edge of this windows parent window
or from the top edge of the display if this window has no parent
(i.e. it is the root window).
\note
This method makes use of "Unified Dimensions". These contain both
parent relative and absolute pixel components, which are used in
determining the final value used.
\param y
UDim describing the new y position of the window area.
*/
void setYPosition(const UDim& y);
/*!
\brief
Set the window's size.
Sets the size of the area occupied by this window.
\note
This method makes use of "Unified Dimensions". These contain both
parent relative and absolute pixel components, which are used in
determining the final value used.
\param size
UVector2 describing the new size of the window area.
*/
void setSize(const UVector2& size);
/*!
\brief
Set the window's width.
Sets the width of the area occupied by this window.
\note
This method makes use of "Unified Dimensions". These contain both
parent relative and absolute pixel components, which are used in
determining the final value used.
\param width
UDim describing the new width of the window area.
*/
void setWidth(const UDim& width);
/*!
\brief
Set the window's height.
Sets the height of the area occupied by this window.
\note
This method makes use of "Unified Dimensions". These contain both
parent relative and absolute pixel components, which are used in
determining the final value used.
\param height
UDim describing the new height of the window area.
*/
void setHeight(const UDim& height);
/*!
\brief
Set the window's maximum size.
Sets the maximum size that this windows area may occupy (whether size
changes occur by user interaction, general system operation, or by
direct setting by client code).
\note
This method makes use of "Unified Dimensions". These contain both
parent relative and absolute pixel components, which are used in
determining the final value used.
\param size
UVector2 describing the new maximum size of the window area.
*/
void setMaxSize(const UVector2& size);
/*!
\brief
Set the window's minimum size.
Sets the minimum size that this windows area may occupy (whether size
changes occur by user interaction, general system operation, or by
direct setting by client code).
\note
This method makes use of "Unified Dimensions". These contain both
parent relative and absolute pixel components, which are used in
determining the final value used.
\param size
UVector2 describing the new minimum size of the window area.
*/
void setMinSize(const UVector2& size);
/*!
\brief
Return the windows area.
Returns the area occupied by this window. The defined area is offset
from the top-left corner of this windows parent window or from the
top-left corner of the display if this window has no parent
(i.e. it is the root window).
\note
This method makes use of "Unified Dimensions". These contain both
parent relative and absolute pixel components, which are used in
determining the final value used.
\return
URect describing the rectangle of the window area.
*/
const URect& getArea() const;
/*!
\brief
Get the window's position.
Gets the position of the area occupied by this window. The position is
offset from the top-left corner of this windows parent window or from
the top-left corner of the display if this window has no parent
(i.e. it is the root window).
\note
This method makes use of "Unified Dimensions". These contain both
parent relative and absolute pixel components, which are used in
determining the final value used.
\return
UVector2 describing the position (top-left corner) of the window area.
*/
const UVector2& getPosition() const;
/*!
\brief
Get the window's X position.
Gets the x position (left edge) of the area occupied by this window.
The position is offset from the left edge of this windows parent window
or from the left edge of the display if this window has no parent
(i.e. it is the root window).
\note
This method makes use of "Unified Dimensions". These contain both
parent relative and absolute pixel components, which are used in
determining the final value used.
\return
UDim describing the x position of the window area.
*/
const UDim& getXPosition() const;
/*!
\brief
Get the window's Y position.
Gets the y position (top edge) of the area occupied by this window.
The position is offset from the top edge of this windows parent window
or from the top edge of the display if this window has no parent
(i.e. it is the root window).
\note
This method makes use of "Unified Dimensions". These contain both
parent relative and absolute pixel components, which are used in
determining the final value used.
\return
UDim describing the y position of the window area.
*/
const UDim& getYPosition() const;
/*!
\brief
Get the window's size.
Gets the size of the area occupied by this window.
\note
This method makes use of "Unified Dimensions". These contain both
parent relative and absolute pixel components, which are used in
determining the final value used.
\return
UVector2 describing the size of the window area.
*/
UVector2 getSize() const;
/*!
\brief
Get the window's width.
Gets the width of the area occupied by this window.
\note
This method makes use of "Unified Dimensions". These contain both
parent relative and absolute pixel components, which are used in
determining the final value used.
\return
UDim describing the width of the window area.
*/
UDim getWidth() const;
/*!
\brief
Get the window's height.
Gets the height of the area occupied by this window.
\note
This method makes use of "Unified Dimensions". These contain both
parent relative and absolute pixel components, which are used in
determining the final value used.
\return
UDim describing the height of the window area.
*/
UDim getHeight() const;
/*!
\brief
Get the window's maximum size.
Gets the maximum size that this windows area may occupy (whether size
changes occur by user interaction, general system operation, or by
direct setting by client code).
\note
This method makes use of "Unified Dimensions". These contain both
parent relative and absolute pixel components, which are used in
determining the final value used.
\return
UVector2 describing the maximum size of the window area.
*/
const UVector2& getMaxSize() const;
/*!
\brief
Get the window's minimum size.
Gets the minimum size that this windows area may occupy (whether size
changes occur by user interaction, general system operation, or by
direct setting by client code).
\note
This method makes use of "Unified Dimensions". These contain both
parent relative and absolute pixel components, which are used in
determining the final value used.
\return
UVector2 describing the minimum size of the window area.
*/
const UVector2& getMinSize() const;
/*!
\brief
Causes the Window object to render itself and all of it's attached
children
\return
Nothing
*/
void render();
/*!
\brief
Cause window to update itself and any attached children. Client code
does not need to call this method; to ensure full, and proper updates,
call the injectTimePulse methodname method provided by the System class.
\note
The update order is such that 'this' window is updated prior to any
child windows, this is so that child windows that access the parent in
their update code get the correct updated state.
\param elapsed
float value indicating the number of seconds passed since the last
update.
\return
Nothing.
*/
virtual void update(float elapsed);
/*!
\brief
Writes an xml representation of this window object to \a out_stream.
\param xml_stream
Stream where xml data should be output.
\return
Nothing.
*/
virtual void writeXMLToStream(XMLSerializer& xml_stream) const;
/*!
\brief
Sets the internal 'initialising' flag to true.
This can be use to optimize initialisation of some widgets, and is called
automatically by the layout XML handler when it has created a window.
That is just after the window has been created, but before any children or
properties are read.
*/
virtual void beginInitialisation(void) {d_initialising = true;}
/*!
\brief
Sets the internal 'initialising' flag to false.
This is called automatically by the layout XML handler when it is done
creating a window. That is after all properties and children have been
loaded and just before the next sibling gets created.
*/
virtual void endInitialisation(void) {d_initialising = false;}
/*!
\brief
Sets whether this window should ignore mouse events and pass them
through to any windows behind it. In effect making the window
transparent to the mouse.
\param setting
true if mouse pass through is enabled.
false if mouse pass through is not enabled.
*/
void setMousePassThroughEnabled(bool setting) {d_mousePassThroughEnabled = setting;}
/*!
\brief
Assign the WindowRenderer to specify the Look'N'Feel specification
to be used.
\param name
The factory name of the WindowRenderer to use.
\note
Once a window renderer has been assigned it is locked - as in cannot be changed.
*/
void setWindowRenderer(const String& name);
/*!
\brief
Get the currently assigned WindowRenderer. (Look'N'Feel specification).
\return
A pointer to the assigned window renderer object.
0 if no window renderer is assigned.
*/
WindowRenderer* getWindowRenderer(void) const;
/*!
\brief
Get the factory name of the currently assigned WindowRenderer.
(Look'N'Feel specification).
\return
The factory name of the currently assigned WindowRenderer.
If no WindowRenderer is assigned an empty string is returned.
*/
String getWindowRendererName(void) const;
/*!
\brief
Sets whether this window is allowed to write XML
*/
void setWritingXMLAllowed(bool allow) {d_allowWriteXML = allow;}
/*!
\brief
Inform the window, and optionally all children, that screen area
rectangles have changed.
\param recursive
- true to recursively call notifyScreenAreaChanged on attached child
Window objects.
- false to just process \e this Window.
*/
void notifyScreenAreaChanged(bool recursive = true);
/*!
\brief
Changes the widget's falagard type, thus changing its look'n'feel and optionally its
renderer in the process.
\param type
New look'n'feel of the widget
\param type
New renderer of the widget
*/
void setFalagardType(const String& type, const String& rendererType = "");
/*!
\brief
Specifies whether this Window object will receive events generated by
the drag and drop support in the system.
\param setting
- true to enable the Window as a drag and drop target.
- false to disable the Window as a drag and drop target.
*/
void setDragDropTarget(bool setting);
/*!
\brief
Set the RenderingSurface to be associated with this Window, or 0 if
none is required.
\par
If this function is called, and the option for automatic use of an
imagery caching RenderingSurface is enabled, any automatically created
RenderingSurface will be released, and the affore mentioned option will
be disabled.
\par
If after having set a custom RenderingSurface you then subsequently
enable the automatic use of an imagery caching RenderingSurface by
calling setUsingAutoRenderingSurface, the previously set
RenderingSurface will be disassociated from the Window. Note that the
previous RenderingSurface is not destroyed or cleaned up at all - this
is the job of whoever created that object initially.
\param target
Pointer to the RenderingSurface object to be associated with the window.
*/
void setRenderingSurface(RenderingSurface* surface);
/*!
\brief
Invalidate the chain of rendering surfaces from this window backwards to
ensure they get properly redrawn - but doing the minimum amount of work
possibe - next render.
*/
void invalidateRenderingSurface();
/*!
\brief
Sets whether \e automatic use of an imagery caching RenderingSurface
(i.e. a RenderingWindow) is enabled for this window. The reason we
emphasise 'atutomatic' is because the client may manually set a
RenderingSurface that does exactlythe same job.
\par
Note that this setting really only controls whether the Window
automatically creates and manages the RenderingSurface, as opposed to
the \e use of the RenderingSurface. If a RenderingSurfaceis set for the
Window it will be used regardless of this setting.
\par
Enabling this option will cause the Window to attempt to create a
suitable RenderingSurface (which will actually be a RenderingWindow).
If there is an existing RenderingSurface assocated with this Window, it
will be removed as the Window's RenderingSurface
<em>but not destroyed</em>; whoever created the RenderingSurface in the
first place should take care of its destruction.
\par
Disabling this option will cause any automatically created
RenderingSurface to be released.
\par
It is possible that the renderer in use may not support facilities for
RenderingSurfaces that are suitable for full imagery caching. If this
is the case, then calling getRenderingSurface after enabling this option
will return 0. In these cases this option will still show as being
'enabled', this is because Window \e settings should not be influenced
by capabilities the renderer in use; for example, this enables correct
XML layouts to be written from a Window on a system that does not
support such RenderingSurfaces, so that the layout will function as
preferred on systems that do.
\par
If this option is enabled, and the client subsequently assigns a
different RenderingSurface to the Window, the existing automatically
created RenderingSurface will be released and this setting will be
disabled.
\param setting
- true to enable automatic use of an imagery caching RenderingSurface.
- false to disable automatic use of an imagery caching RenderingSurface.
*/
void setUsingAutoRenderingSurface(bool setting);
//! set the rotations for this window.
void setRotation(const Vector3& rotation);
/*!
\brief
Set whether the Window is a non-client window.
A non-client window is clipped, positioned and sized according to the
parent window's full area as opposed to just the inner rect area used
for normal client windows.
\param setting
- true if the window should be clipped, positioned and sized according
to the full area rectangle of it's parent.
- false if the window should be clipped, positioned and sized according
to the inner rect area of it's parent.
*/
void setNonClientWindow(const bool setting);
//! Return the parsed RenderedString object for this window.
const RenderedString& getRenderedString() const;
//! Return a pointer to any custom RenderedStringParser set, or 0 if none.
RenderedStringParser* getCustomRenderedStringParser() const;
//! Set a custom RenderedStringParser, or 0 to remove an existing one.
void setCustomRenderedStringParser(RenderedStringParser* parser);
//! return the active RenderedStringParser to be used
virtual RenderedStringParser& getRenderedStringParser() const;
//! return whether text parsing is enabled for this window.
bool isTextParsingEnabled() const;
//! set whether text parsing is enabled for this window.
void setTextParsingEnabled(const bool setting);
//! set margin
virtual void setMargin(const UBox& margin);
//! retrieves currently set margin
const UBox& getMargin() const;
//! return Vector2 \a pos after being fully unprojected for this Window.
Vector2 getUnprojectedPosition(const Vector2& pos) const;
//! return the pointer to the BiDiVisualMapping for this window, if any.
const BiDiVisualMapping* getBiDiVisualMapping() const
{return d_bidiVisualMapping;}
//! Add the named property to the XML ban list for this window.
void banPropertyFromXML(const String& property_name);
//! Remove the named property from the XML ban list for this window.
void unbanPropertyFromXML(const String& property_name);
//! Return whether the named property is banned from XML
bool isPropertyBannedFromXML(const String& property_name) const;
//! Add the given property to the XML ban list for this window.
void banPropertyFromXML(const Property* property);
//! Remove the given property from the XML ban list for this window.
void unbanPropertyFromXML(const Property* property);
//! Return whether the given property is banned from XML
bool isPropertyBannedFromXML(const Property* property) const;
/*!
\brief
Set the window update mode. This mode controls the behaviour of the
Window::update member function such that updates are processed for
this window (and therefore it's child content) according to the set
mode.
\note
Disabling updates can have negative effects on the behaviour of CEGUI
windows and widgets; updates should be disabled selectively and
cautiously - if you are unsure of what you are doing, leave the mode
set to WUM_ALWAYS.
\param mode
One of the WindowUpdateMode enumerated values indicating the mode to
set for this Window.
*/
void setUpdateMode(const WindowUpdateMode mode);
/*!
\brief
Return the current window update mode that is set for this Window.
This mode controls the behaviour of the Window::update member function
such that updates are processed for this window (and therefore it's
child content) according to the set mode.
\note
Disabling updates can have negative effects on the behaviour of CEGUI
windows and widgets; updates should be disabled selectively and
cautiously - if you are unsure of what you are doing, leave the mode
set to WUM_ALWAYS.
\return
One of the WindowUpdateMode enumerated values indicating the current
mode set for this Window.
*/
WindowUpdateMode getUpdateMode() const;
/*!
\brief
Set whether mouse input that is not directly handled by this Window
(including it's event subscribers) should be propagated back to the
Window's parent.
\param enabled
- true if unhandled mouse input should be propagated to the parent.
- false if unhandled mouse input should not be propagated.
*/
void setMouseInputPropagationEnabled(const bool enabled);
/*!
\brief
Return whether mouse input that is not directly handled by this Window
(including it's event subscribers) should be propagated back to the
Window's parent.
\return
- true if unhandled mouse input will be propagated to the parent.
- false if unhandled mouse input will not be propagated.
*/
bool isMouseInputPropagationEnabled() const;
/*!
\brief
Clones this Window and returns the result
\param
newName new name of the cloned window
\param
deepCopy if true, even children are copied (the old name prefix will
be replaced with new name prefix)
\return
the cloned Window
*/
Window* clone(const String& newName, const bool deepCopy = true) const;
//! copies this widget's properties to given target widget
virtual void clonePropertiesTo(Window& target) const;
//! copies this widget's child widgets to given target widget
virtual void cloneChildWidgetsTo(Window& target) const;
protected:
// friend classes for construction / initialisation purposes (for now)
friend class System;
friend class WindowManager;
/*************************************************************************
Event trigger methods
*************************************************************************/
/*!
\brief
Handler called when the window's size changes.
\param e
WindowEventArgs object whose 'window' pointer field is set to the window
that triggered the event. For this event the trigger window is always
'this'.
*/
virtual void onSized(WindowEventArgs& e);
/*!
\brief
Handler called when the window's position changes.
\param e
WindowEventArgs object whose 'window' pointer field is set to the window
that triggered the event. For this event the trigger window is always
'this'.
*/
virtual void onMoved(WindowEventArgs& e);
/*!
\brief
Handler called when the window's text is changed.
\param e
WindowEventArgs object whose 'window' pointer field is set to the window
that triggered the event. For this event the trigger window is always
'this'.
*/
virtual void onTextChanged(WindowEventArgs& e);
/*!
\brief
Handler called when the window's font is changed.
\param e
WindowEventArgs object whose 'window' pointer field is set to the window
that triggered the event. For this event the trigger window is always
'this'.
*/
virtual void onFontChanged(WindowEventArgs& e);
/*!
\brief
Handler called when the window's alpha blend value is changed.
\param e
WindowEventArgs object whose 'window' pointer field is set to the window
that triggered the event. For this event the trigger window is always
'this'.
*/
virtual void onAlphaChanged(WindowEventArgs& e);
/*!
\brief
Handler called when the window's client assigned ID is changed.
\param e
WindowEventArgs object whose 'window' pointer field is set to the window
that triggered the event. For this event the trigger window is always
'this'.
*/
virtual void onIDChanged(WindowEventArgs& e);
/*!
\brief
Handler called when the window is shown (made visible).
\param e
WindowEventArgs object whose 'window' pointer field is set to the window
that triggered the event. For this event the trigger window is always
'this'.
*/
virtual void onShown(WindowEventArgs& e);
/*!
\brief
Handler called when the window is hidden.
\param e
WindowEventArgs object whose 'window' pointer field is set to the window
that triggered the event. For this event the trigger window is always
'this'.
*/
virtual void onHidden(WindowEventArgs& e);
/*!
\brief
Handler called when the window is enabled.
\param e
WindowEventArgs object whose 'window' pointer field is set to the window
that triggered the event. For this event the trigger window is always
'this'.
*/
virtual void onEnabled(WindowEventArgs& e);
/*!
\brief
Handler called when the window is disabled.
\param e
WindowEventArgs object whose 'window' pointer field is set to the window
that triggered the event. For this event the trigger window is always
'this'.
*/
virtual void onDisabled(WindowEventArgs& e);
/*!
\brief
Handler called when the window's setting for being clipped by it's
parent is changed.
\param e
WindowEventArgs object whose 'window' pointer field is set to the window
that triggered the event. For this event the trigger window is always
'this'.
*/
virtual void onClippingChanged(WindowEventArgs& e);
/*!
\brief
Handler called when the window's setting for being destroyed
automatically be it's parent is changed.
\param e
WindowEventArgs object whose 'window' pointer field is set to the window
that triggered the event. For this event the trigger window is always
'this'.
*/
virtual void onParentDestroyChanged(WindowEventArgs& e);
/*!
\brief
Handler called when the window's setting for inheriting alpha-blending
is changed.
\param e
WindowEventArgs object whose 'window' pointer field is set to the window
that triggered the event. For this event the trigger window is always
'this'.
*/
virtual void onInheritsAlphaChanged(WindowEventArgs& e);
/*!
\brief
Handler called when the window's always-on-top setting is changed.
\param e
WindowEventArgs object whose 'window' pointer field is set to the window
that triggered the event. For this event the trigger window is always
'this'.
*/
virtual void onAlwaysOnTopChanged(WindowEventArgs& e);
/*!
\brief
Handler called when this window gains capture of mouse inputs.
\param e
WindowEventArgs object whose 'window' pointer field is set to the window
that triggered the event. For this event the trigger window is always
'this'.
*/
virtual void onCaptureGained(WindowEventArgs& e);
/*!
\brief
Handler called when this window loses capture of mouse inputs.
\param e
WindowEventArgs object whose 'window' pointer field is set to the window
that triggered the event. For this event the trigger window is always
'this'.
*/
virtual void onCaptureLost(WindowEventArgs& e);
/*!
\brief
Handler called when rendering for this window has started.
\param e
WindowEventArgs object whose 'window' pointer field is set to the window
that triggered the event. For this event the trigger window is always
'this'.
*/
virtual void onRenderingStarted(WindowEventArgs& e);
/*!
\brief
Handler called when rendering for this window has ended.
\param e
WindowEventArgs object whose 'window' pointer field is set to the window
that triggered the event. For this event the trigger window is always
'this'.
*/
virtual void onRenderingEnded(WindowEventArgs& e);
/*!
\brief
Handler called when the z-order position of this window has changed.
\param e
WindowEventArgs object whose 'window' pointer field is set to the window
that triggered the event. For this event the trigger window is always
'this'.
*/
virtual void onZChanged(WindowEventArgs& e);
/*!
\brief
Handler called when this window's destruction sequence has begun.
\param e
WindowEventArgs object whose 'window' pointer field is set to the window
that triggered the event. For this event the trigger window is always
'this'.
*/
virtual void onDestructionStarted(WindowEventArgs& e);
/*!
\brief
Handler called when this window has become the active window.
\param e
ActivationEventArgs class whose 'otherWindow' field is set to the window
that previously was active, or NULL for none.
*/
virtual void onActivated(ActivationEventArgs& e);
/*!
\brief
Handler called when this window has lost input focus and has been
deactivated.
\param e
ActivationEventArgs object whose 'otherWindow' field is set to the
window that has now become active, or NULL for none.
*/
virtual void onDeactivated(ActivationEventArgs& e);
/*!
\brief
Handler called when this window's parent window has been resized. If
this window is the root / GUI Sheet window, this call will be made when
the display size changes.
\param e
WindowEventArgs object whose 'window' pointer field is set the the
window that caused the event; this is typically either this window's
parent window, or NULL to indicate the screen size has changed.
*/
virtual void onParentSized(WindowEventArgs& e);
/*!
\brief
Handler called when a child window is added to this window.
\param e
WindowEventArgs object whose 'window' pointer field is set to the window
that has been added.
*/
virtual void onChildAdded(WindowEventArgs& e);
/*!
\brief
Handler called when a child window is removed from this window.
\param e
WindowEventArgs object whose 'window' pointer field is set the window
that has been removed.
*/
virtual void onChildRemoved(WindowEventArgs& e);
/*!
\brief
Handler called when the mouse cursor has entered this window's area.
\param e
MouseEventArgs object. All fields are valid.
*/
virtual void onMouseEntersArea(MouseEventArgs& e);
/*!
\brief
Handler called when the mouse cursor has left this window's area.
\param e
MouseEventArgs object. All fields are valid.
*/
virtual void onMouseLeavesArea(MouseEventArgs& e);
/*!
\brief
Handler called when the mouse cursor has entered this window's area and
is actually over some part of this windows surface and not, for
instance over a child window - even though technically in those cases
the mouse is also within this Window's area, the handler will not be
called.
\param e
MouseEventArgs object. All fields are valid.
\see
Window::onMouseEntersArea
*/
virtual void onMouseEnters(MouseEventArgs& e);
/*!
\brief
Handler called when the mouse cursor is no longer over this window's
surface area. This will be called when the mouse is not over a part
of this Window's actual surface - even though technically the mouse is
still within the Window's area, for example if the mouse moves over a
child window.
\param e
MouseEventArgs object. All fields are valid.
\see
Window::onMouseLeavesArea
*/
virtual void onMouseLeaves(MouseEventArgs& e);
/*!
\brief
Handler called when the mouse cursor has been moved within this window's
area.
\param e
MouseEventArgs object. All fields are valid.
*/
virtual void onMouseMove(MouseEventArgs& e);
/*!
\brief
Handler called when the mouse wheel (z-axis) position changes within
this window's area.
\param e
MouseEventArgs object. All fields are valid.
*/
virtual void onMouseWheel(MouseEventArgs& e);
/*!
\brief
Handler called when a mouse button has been depressed within this
window's area.
\param e
MouseEventArgs object. All fields are valid.
*/
virtual void onMouseButtonDown(MouseEventArgs& e);
/*!
\brief
Handler called when a mouse button has been released within this
window's area.
\param e
MouseEventArgs object. All fields are valid.
*/
virtual void onMouseButtonUp(MouseEventArgs& e);
/*!
\brief
Handler called when a mouse button has been clicked (that is depressed
and then released, within a specified time) within this window's area.
\param e
MouseEventArgs object. All fields are valid.
*/
virtual void onMouseClicked(MouseEventArgs& e);
/*!
\brief
Handler called when a mouse button has been double-clicked within this
window's area.
\param e
MouseEventArgs object. All fields are valid.
*/
virtual void onMouseDoubleClicked(MouseEventArgs& e);
/*!
\brief
Handler called when a mouse button has been triple-clicked within this
window's area.
\param e
MouseEventArgs object. All fields are valid.
*/
virtual void onMouseTripleClicked(MouseEventArgs& e);
/*!
\brief
Handler called when a key as been depressed while this window has input
focus.
\param e
KeyEventArgs object whose 'scancode' field is set to the Key::Scan value
representing the key that was pressed, and whose 'sysKeys' field
represents the combination of SystemKey that were active when the event
was generated.
*/
virtual void onKeyDown(KeyEventArgs& e);
/*!
\brief
Handler called when a key as been released while this window has input
focus.
\param e
KeyEventArgs object whose 'scancode' field is set to the Key::Scan value
representing the key that was released, and whose 'sysKeys' field
represents the combination of SystemKey that were active when the event
was generated. All other fields should be considered as 'junk'.
*/
virtual void onKeyUp(KeyEventArgs& e);
/*!
\brief
Handler called when a character-key has been pressed while this window
has input focus.
\param e
KeyEventArgs object whose 'codepoint' field is set to the Unicode code
point (encoded as utf32) for the character typed, and whose 'sysKeys'
field represents the combination of SystemKey that were active when the
event was generated. All other fields should be considered as 'junk'.
*/
virtual void onCharacter(KeyEventArgs& e);
/*!
\brief
Handler called when a DragContainer is dragged over this window.
\param e
DragDropEventArgs object initialised as follows:
- window field is normaly set to point to 'this' window.
- dragDropItem is a pointer to a DragContainer window that triggered
the event.
*/
virtual void onDragDropItemEnters(DragDropEventArgs& e);
/*!
\brief
Handler called when a DragContainer is dragged over this window.
\param e
DragDropEventArgs object initialised as follows:
- window field is normaly set to point to 'this' window.
- dragDropItem is a pointer to a DragContainer window that triggered
the event.
*/
virtual void onDragDropItemLeaves(DragDropEventArgs& e);
/*!
\brief
Handler called when a DragContainer is dragged over this window.
\param e
DragDropEventArgs object initialised as follows:
- window field is normaly set to point to 'this' window.
- dragDropItem is a pointer to a DragContainer window that triggered
the event.
*/
virtual void onDragDropItemDropped(DragDropEventArgs& e);
/*!
\brief
Handler called when the vertical alignment setting for the window is
changed.
\param e
WindowEventArgs object initialised as follows:
- window field is set to point to the Window object whos alignment has
changed (typically 'this').
*/
virtual void onVerticalAlignmentChanged(WindowEventArgs& e);
/*!
\brief
Handler called when the horizontal alignment setting for the window is
changed.
\param e
WindowEventArgs object initialised as follows:
- window field is set to point to the Window object whos alignment has
changed (typically 'this').
*/
virtual void onHorizontalAlignmentChanged(WindowEventArgs& e);
/*!
\brief
Handler called when a new window renderer object is attached.
\param e
WindowEventArgs object initialised as follows:
- window field is set to point to the Window object that just got a new
window renderer attached. (typically 'this').
*/
virtual void onWindowRendererAttached(WindowEventArgs& e);
/*!
\brief
Handler called when the currently attached window renderer object is detached.
\param e
WindowEventArgs object initialised as follows:
- window field is set to point to the Window object that just got lost its
window renderer. (typically 'this').
*/
virtual void onWindowRendererDetached(WindowEventArgs& e);
/*!
\brief
Handler called when the window's rotation factor is changed.
\param e
WindowEventArgs object whose 'window' pointer field is set to the window
that triggered the event. For this event the trigger window is always
'this'.
*/
virtual void onRotated(WindowEventArgs& e);
/*!
\brief
Handler called when the window's non-client setting, affecting it's
position and size relative to it's parent is changed.
\param e
WindowEventArgs object whose 'window' pointer field is set to the window
that triggered the event. For this event the trigger window is always
'this'.
*/
virtual void onNonClientChanged(WindowEventArgs& e);
/*!
\brief
Handler called when the window's setting for whether text parsing is
enabled is changed.
\param e
WindowEventArgs object whose 'window' pointer field is set to the window
that triggered the event. For this event the trigger window is always
'this'.
*/
virtual void onTextParsingChanged(WindowEventArgs& e);
virtual void onMarginChanged(WindowEventArgs& e);
/*************************************************************************
Implementation Functions
*************************************************************************/
/*!
\brief
Perform actual update processing for this Window.
\param elapsed
float value indicating the number of seconds elapsed since the last
update call.
\return
Nothing.
*/
virtual void updateSelf(float elapsed);
/*!
\brief
Perform the actual rendering for this Window.
\param ctx
RenderingContext holding the details of the RenderingSurface to be
used for the Window rendering operations.
\return
Nothing
*/
virtual void drawSelf(const RenderingContext& ctx);
/*!
\brief
Perform drawing operations concerned with generating and buffering
window geometry.
\note
This function is a sub-function of drawSelf; it is provided to make it
easier to override drawSelf without needing to duplicate large sections
of the code from the default implementation.
*/
void bufferGeometry(const RenderingContext& ctx);
/*!
\brief
Perform drawing operations concerned with positioning, clipping and
queueing of window geometry to RenderingSurfaces.
\note
This function is a sub-function of drawSelf and is provided to make it
easier to override drawSelf without needing to duplicate large sections
of the code from the default implementation.
*/
void queueGeometry(const RenderingContext& ctx);
/*!
\brief
Update the rendering cache.
Populates the Window's GeometryBuffer ready for rendering.
*/
virtual void populateGeometryBuffer() {}
/*!
\brief
Return whether this window was inherited from the given class name at
some point in the inheritance hierarchy.
\param class_name
The class name that is to be checked.
\return
true if this window was inherited from \a class_name. false if not.
*/
virtual bool testClassName_impl(const String& class_name) const
{
if (class_name == "Window") return true;
return false;
}
/*!
\brief
Set the parent window for this window object.
\param parent
Pointer to a Window object that is to be assigned as the parent to this
Window.
\return
Nothing
*/
void setParent(Window* parent);
Size getSize_impl(const Window* window) const;
/*!
\brief
Fires off a repeated mouse button down event for this window.
*/
void generateAutoRepeatEvent(MouseButton button);
/*!
\brief
Function used in checking if a WindowRenderer is valid for this window.
\return
Returns true if the given WindowRenderer class name is valid for this window.
False if not.
*/
virtual bool validateWindowRenderer(const String& name) const;
/*!
\brief
Returns whether a property is at it's default value.
This function is different from Property::isDefatult as it takes the assigned look'n'feel
(if the is one) into account.
*/
bool isPropertyAtDefault(const Property* property) const;
/*!
\brief
Recursively inform all children that the clipping has changed and screen rects
needs to be recached.
*/
void notifyClippingChanged(void);
//! helper to create and setup the auto RenderingWindow surface
void allocateRenderingWindow();
//! helper to clean up the auto RenderingWindow surface
void releaseRenderingWindow();
//! Helper to intialise the needed clipping for geometry and render surface.
void initialiseClippers(const RenderingContext& ctx);
/*!
\brief
Cleanup child windows
*/
virtual void cleanupChildren(void);
/*!
\brief
Add given window to child list at an appropriate position
*/
virtual void addChild_impl(Window* wnd);
/*!
\brief
Remove given window from child list
*/
virtual void removeChild_impl(Window* wnd);
/*!
\brief
Notify 'this' and all siblings of a ZOrder change event
*/
virtual void onZChange_impl(void);
/*!
\brief
Add standard CEGUI::Window properties.
*/
void addStandardProperties(void);
/*!
\brief
Implements move to front behavior.
\return
Should return true if some action was taken, or false if there was
nothing to be done.
*/
virtual bool moveToFront_impl(bool wasClicked);
/*!
\brief
Implementation method to modify window area while correctly applying
min / max size processing, and firing any appropriate events.
/note
This is the implementation function for setting size and position.
In order to simplify area management, from this point on, all
modifications to window size and position (area rect) should come
through here.
/param pos
UVector2 object describing the new area position.
/param size
UVector2 object describing the new area size.
/param topLeftSizing
- true to indicate the the operation is a sizing operation on the top
and/or left edges of the area, and so window movement should be
inhibited if size is at max or min.
- false to indicate the operation is not a strict sizing operation on
the top and/or left edges and that the window position may change as
required
/param fireEvents
- true if events should be fired as normal.
- false to inhibit firing of events (required, for example, if you need
to call this from the onSize/onMove handlers).
*/
void setArea_impl(const UVector2& pos, const UVector2& size,
bool topLeftSizing = false, bool fireEvents = true);
/*!
\brief
Add the given window to the drawing list at an appropriate position for
it's settings and the required direction. Basically, when \a at_back
is false, the window will appear in front of all other windows with the
same 'always on top' setting. When \a at_back is true, the window will
appear behind all other windows wih the same 'always on top' setting.
\param wnd
Window object to be added to the drawing list.
\param at_back
Indicates whether the window should be placed at the back of other
windows in the same group. If this is false, the window is placed in
front of other windows in the group.
\return
Nothing.
*/
void addWindowToDrawList(Window& wnd, bool at_back = false);
/*!
\brief
Removes the window from the drawing list. If the window is not attached
to the drawing list then nothing happens.
\param wnd
Window object to be removed from the drawing list.
\return
Nothing.
*/
void removeWindowFromDrawList(const Window& wnd);
/*!
\brief
Return whether the window is at the top of the Z-Order. This will
correctly take into account 'Always on top' windows as needed.
\return
- true if the Window is at the top of the z-order in relation to sibling
windows with the same 'always on top' setting.
- false if the Window is not at the top of the z-order in relation to
sibling windows with the same 'always on top' setting.
*/
bool isTopOfZOrder() const;
/*!
\brief
Update position and clip region on this Windows geometry / rendering
surface.
*/
void updateGeometryRenderSettings();
//! transfer RenderingSurfaces to be owned by our target RenderingSurface.
void transferChildSurfaces();
//! helper function for calculating clipping rectangles.
Rect getParentElementClipIntersection(const Rect& unclipped_area) const;
//! helper function to invalidate window and optionally child windows.
void invalidate_impl(const bool recursive);
//! helper to return whether the inner rect size has changed
bool isInnerRectSizeChanged() const;
//! Default implementation of function to return Window outer rect area.
virtual Rect getUnclippedOuterRect_impl() const;
//! Default implementation of function to return Window outer clipper area.
virtual Rect getOuterRectClipper_impl() const;
//! Default implementation of function to return Window inner clipper area.
virtual Rect getInnerRectClipper_impl() const;
//! Default implementation of function to return Window hit-test area.
virtual Rect getHitTestRect_impl() const;
//! Default implementation of function to return non-client content area
virtual Rect getNonClientChildWindowContentArea_impl() const;
//! Default implementation of function to return client content area
virtual Rect getClientChildWindowContentArea_impl() const;
virtual int writePropertiesXML(XMLSerializer& xml_stream) const;
virtual int writeChildWindowsXML(XMLSerializer& xml_stream) const;
virtual bool writeAutoChildWindowXML(XMLSerializer& xml_stream) const;
// constrain given UVector2 to window's min size, return if size changed.
bool constrainUVector2ToMinSize(const Size& base_sz, UVector2& sz);
// constrain given UVector2 to window's max size, return if size changed.
bool constrainUVector2ToMaxSize(const Size& base_sz, UVector2& sz);
/*************************************************************************
Properties for Window base class
*************************************************************************/
static WindowProperties::Alpha d_alphaProperty;
static WindowProperties::AlwaysOnTop d_alwaysOnTopProperty;
static WindowProperties::ClippedByParent d_clippedByParentProperty;
static WindowProperties::DestroyedByParent d_destroyedByParentProperty;
static WindowProperties::Disabled d_disabledProperty;
static WindowProperties::Font d_fontProperty;
static WindowProperties::ID d_IDProperty;
static WindowProperties::InheritsAlpha d_inheritsAlphaProperty;
static WindowProperties::MouseCursorImage d_mouseCursorProperty;
static WindowProperties::RestoreOldCapture d_restoreOldCaptureProperty;
static WindowProperties::Text d_textProperty;
static WindowProperties::Visible d_visibleProperty;
static WindowProperties::ZOrderChangeEnabled d_zOrderChangeProperty;
static WindowProperties::WantsMultiClickEvents d_wantsMultiClicksProperty;
static WindowProperties::MouseButtonDownAutoRepeat d_autoRepeatProperty;
static WindowProperties::AutoRepeatDelay d_autoRepeatDelayProperty;
static WindowProperties::AutoRepeatRate d_autoRepeatRateProperty;
static WindowProperties::DistributeCapturedInputs d_distInputsProperty;
static WindowProperties::CustomTooltipType d_tooltipTypeProperty;
static WindowProperties::Tooltip d_tooltipProperty;
static WindowProperties::InheritsTooltipText d_inheritsTooltipProperty;
static WindowProperties::RiseOnClick d_riseOnClickProperty;
static WindowProperties::VerticalAlignment d_vertAlignProperty;
static WindowProperties::HorizontalAlignment d_horzAlignProperty;
static WindowProperties::UnifiedAreaRect d_unifiedAreaRectProperty;
static WindowProperties::UnifiedPosition d_unifiedPositionProperty;
static WindowProperties::UnifiedXPosition d_unifiedXPositionProperty;
static WindowProperties::UnifiedYPosition d_unifiedYPositionProperty;
static WindowProperties::UnifiedSize d_unifiedSizeProperty;
static WindowProperties::UnifiedWidth d_unifiedWidthProperty;
static WindowProperties::UnifiedHeight d_unifiedHeightProperty;
static WindowProperties::UnifiedMinSize d_unifiedMinSizeProperty;
static WindowProperties::UnifiedMaxSize d_unifiedMaxSizeProperty;
static WindowProperties::MousePassThroughEnabled d_mousePassThroughEnabledProperty;
static WindowProperties::WindowRenderer d_windowRendererProperty;
static WindowProperties::LookNFeel d_lookNFeelProperty;
static WindowProperties::DragDropTarget d_dragDropTargetProperty;
static WindowProperties::AutoRenderingSurface d_autoRenderingSurfaceProperty;
static WindowProperties::Rotation d_rotationProperty;
static WindowProperties::XRotation d_xRotationProperty;
static WindowProperties::YRotation d_yRotationProperty;
static WindowProperties::ZRotation d_zRotationProperty;
static WindowProperties::NonClient d_nonClientProperty;
static WindowProperties::TextParsingEnabled d_textParsingEnabledProperty;
static WindowProperties::Margin d_marginProperty;
static WindowProperties::UpdateMode d_updateModeProperty;
static WindowProperties::MouseInputPropagationEnabled d_mouseInputPropagationProperty;
/*************************************************************************
Implementation Data
*************************************************************************/
//! definition of type used for the list of attached child windows.
typedef std::vector<Window*> ChildList;
//! definition of type used for the UserString dictionary.
typedef std::map<String, String, String::FastLessCompare> UserStringMap;
//! definition of type used to track properties banned from writing XML.
typedef std::set<String, String::FastLessCompare> BannedXMLPropertySet;
//! type of Window (also the name of the WindowFactory that created us)
const String d_type;
//! The name of the window (GUI system unique).
String d_name;
//! Type name of the window as defined in a Falagard mapping.
String d_falagardType;
//! true when this window is an auto-window (it's name contains __auto_)
bool d_autoWindow;
//! true when this window is currently being initialised (creating children etc)
bool d_initialising;
//! true when this window is being destroyed.
bool d_destructionStarted;
//! true when Window is enabled
bool d_enabled;
//! is window visible (i.e. it will be rendered, but may still be obscured)
bool d_visible;
//! true when Window is the active Window (receiving inputs).
bool d_active;
//! The list of child Window objects attached to this.
ChildList d_children;
//! Child window objects arranged in rendering order.
ChildList d_drawList;
//! Holds pointer to the parent window.
Window* d_parent;
//! true when Window will be auto-destroyed by parent.
bool d_destroyedByParent;
//! true when Window will be clipped by parent Window area Rect.
bool d_clippedByParent;
//! true if Window is in non-client (outside InnerRect) area of parent.
bool d_nonClientContent;
//! Name of the Look assigned to this window (if any).
String d_lookName;
//! The WindowRenderer module that implements the Look'N'Feel specification
WindowRenderer* d_windowRenderer;
//! Object which acts as a cache of geometry drawn by this Window.
GeometryBuffer* d_geometry;
//! RenderingSurface owned by this window (may be 0)
RenderingSurface* d_surface;
//! true if window geometry cache needs to be regenerated.
mutable bool d_needsRedraw;
//! holds setting for automatic creation of of surface (RenderingWindow)
bool d_autoRenderingWindow;
//! Holds pointer to the Window objects current mouse cursor image.
const Image* d_mouseCursor;
//! Alpha transparency setting for the Window
float d_alpha;
//! true if the Window inherits alpha from the parent Window
bool d_inheritsAlpha;
//! Window that has captured inputs
static Window* d_captureWindow;
//! The Window that previously had capture (used for restoreOldCapture mode)
Window* d_oldCapture;
//! Restore capture to the previous capture window when releasing capture.
bool d_restoreOldCapture;
//! Whether to distribute captured inputs to child windows.
bool d_distCapturedInputs;
//! Holds pointer to the Window objects current Font.
Font* d_font;
//! Holds the text / label / caption for this Window.
String d_textLogical;
//! pointer to bidirection support object
BiDiVisualMapping* d_bidiVisualMapping;
//! whether bidi visual mapping has been updated since last text change.
mutable bool d_bidiDataValid;
//! RenderedString representation of text string as ouput from a parser.
mutable RenderedString d_renderedString;
//! true if d_renderedString is valid, false if needs re-parse.
mutable bool d_renderedStringValid;
//! Shared instance of a parser to be used in most instances.
static BasicRenderedStringParser d_basicStringParser;
//! Shared instance of a parser to be used when rendering text verbatim.
static DefaultRenderedStringParser d_defaultStringParser;
//! Pointer to a custom (user assigned) RenderedStringParser object.
RenderedStringParser* d_customStringParser;
//! true if use of parser other than d_defaultStringParser is enabled
bool d_textParsingEnabled;
//! Margin, only used when the Window is inside LayoutContainer class
UBox d_margin;
//! User ID assigned to this Window
uint d_ID;
//! Holds pointer to some user assigned data.
void* d_userData;
//! Holds a collection of named user string values.
UserStringMap d_userStrings;
//! true if Window will be drawn on top of all other Windows
bool d_alwaysOnTop;
//! whether window should rise in the z order when left clicked.
bool d_riseOnClick;
//! true if the Window responds to z-order change requests.
bool d_zOrderingEnabled;
//! true if the Window wishes to hear about multi-click mouse events.
bool d_wantsMultiClicks;
//! whether (most) mouse events pass through this window
bool d_mousePassThroughEnabled;
//! whether pressed mouse button will auto-repeat the down event.
bool d_autoRepeat;
//! seconds before first repeat event is fired
float d_repeatDelay;
//! secons between further repeats after delay has expired.
float d_repeatRate;
//! button we're tracking for auto-repeat purposes.
MouseButton d_repeatButton;
//! implements repeating - is true after delay has elapsed,
bool d_repeating;
//! implements repeating - tracks time elapsed.
float d_repeatElapsed;
//! true if window will receive drag and drop related notifications
bool d_dragDropTarget;
//! Text string used as tip for this window.
String d_tooltipText;
//! Possible custom Tooltip for this window.
Tooltip* d_customTip;
//! true if this Window created the custom Tooltip.
bool d_weOwnTip;
//! whether tooltip text may be inherited from parent.
bool d_inheritsTipText;
//! true if this window is allowed to write XML, false if not
bool d_allowWriteXML;
//! collection of properties not to be written to XML for this window.
BannedXMLPropertySet d_bannedXMLProperties;
//! This Window objects area as defined by a URect.
URect d_area;
//! Current constrained pixel size of the window.
Size d_pixelSize;
//! current minimum size for the window.
UVector2 d_minSize;
//! current maximum size for the window.
UVector2 d_maxSize;
//! Specifies the base for horizontal alignment.
HorizontalAlignment d_horzAlign;
//! Specifies the base for vertical alignment.
VerticalAlignment d_vertAlign;
//! Rotation angles for this window
Vector3 d_rotation;
//! outer area rect in screen pixels
mutable Rect d_outerUnclippedRect;
//! inner area rect in screen pixels
mutable Rect d_innerUnclippedRect;
//! outer area clipping rect in screen pixels
mutable Rect d_outerRectClipper;
//! inner area clipping rect in screen pixels
mutable Rect d_innerRectClipper;
//! area rect used for hit-testing agains this window
mutable Rect d_hitTestRect;
mutable bool d_outerUnclippedRectValid;
mutable bool d_innerUnclippedRectValid;
mutable bool d_outerRectClipperValid;
mutable bool d_innerRectClipperValid;
mutable bool d_hitTestRectValid;
//! The mode to use for calling Window::update
WindowUpdateMode d_updateMode;
//! specifies whether mouse inputs should be propagated to parent(s)
bool d_propagateMouseInputs;
private:
/*************************************************************************
May not copy or assign Window objects
*************************************************************************/
Window(const Window&) : PropertySet(), EventSet() {}
Window& operator=(const Window&) {return *this;}
};
} // End of CEGUI namespace section
#if defined(_MSC_VER)
# pragma warning(pop)
#endif
#endif // end of guard _CEGUIWindow_h_
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