/usr/include/CEGUI/CEGUIWindowRenderer.h is in libcegui-mk2-dev 0.7.5-8.
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filename: CEGUIWindowRenderer.h
created: Jan 11 2006
author: Tomas Lindquist Olsen
purpose: Defines interface for the WindowRenderer base class
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#ifndef _CEGUIWindowRenderer_h_
#define _CEGUIWindowRenderer_h_
#include "CEGUIWindow.h"
#include "CEGUIProperty.h"
#include <vector>
#include <utility>
#if defined(_MSC_VER)
# pragma warning(push)
# pragma warning(disable : 4251)
#endif
// Start of CEGUI namespace section
namespace CEGUI
{
/*!
\brief
Base-class for the assignable WindowRenderer object
*/
class CEGUIEXPORT WindowRenderer
{
public:
/*************************************************************************
Constructor / Destructor
**************************************************************************/
/*!
\brief
Constructor
\param name
Factory type name
\param class_name
The name of a widget class that is to be the minimum requirement for
this window renderer.
*/
WindowRenderer(const String& name, const String& class_name="Window");
/*!
\brief
Destructor
*/
virtual ~WindowRenderer();
/*************************************************************************
Public interface
**************************************************************************/
/*!
\brief
Populate render cache.
This method must be implemented by all window renderers and should
perform the rendering operations needed for this widget.
Normally using the Falagard API...
*/
virtual void render() = 0;
/*!
\brief
Returns the factory type name of this window renderer.
*/
const String& getName() const {return d_name;}
/*!
\brief
Get the window this windowrenderer is attached to.
*/
Window* getWindow() const {return d_window;}
/*!
\brief
Get the "minimum" Window class this renderer requires
*/
const String& getClass() const {return d_class;}
/*!
\brief
Get the Look'N'Feel assigned to our window
*/
const WidgetLookFeel& getLookNFeel() const;
/*!
\brief
Get unclipped inner rectangle that our window should return from its
member function with the same name.
*/
virtual Rect getUnclippedInnerRect() const;
/*!
\brief
Method called to perform extended laying out of the window's attached
child windows.
*/
virtual void performChildWindowLayout() {}
/*!
\brief
update the RenderingContext as needed for our window. This is normally
invoked via our window's member function with the same name.
*/
virtual void getRenderingContext(RenderingContext& ctx) const;
//! perform any time based updates for this WindowRenderer.
virtual void update(float /*elapsed*/) {}
protected:
/*************************************************************************
Implementation methods
**************************************************************************/
/*!
\brief
Register a property class that will be properly managed by this window
renderer.
\param property
Pointer to a static Property object that will be added to the target
window.
\param ban_from_xml
- true if this property should be added to the 'ban' list so that it is
not written in XML output.
- false if this property is not banned and should appear in XML output.
*/
void registerProperty(Property* property, const bool ban_from_xml);
/*!
\brief
Register a property class that will be properly managed by this window
renderer.
\param property
Pointer to a static Property object that will be added to the target
window.
*/
void registerProperty(Property* property);
/*!
\brief
Handler called when this windowrenderer is attached to a window
*/
virtual void onAttach();
/*!
\brief
Handler called when this windowrenderer is detached from its window
*/
virtual void onDetach();
/*!
\brief
Handler called when a Look'N'Feel is assigned to our window.
*/
virtual void onLookNFeelAssigned() {}
/*!
\brief
Handler called when a Look'N'Feel is removed/unassigned from our window.
*/
virtual void onLookNFeelUnassigned() {}
void operator=(const WindowRenderer&) {}
/*************************************************************************
Implementation data
**************************************************************************/
Window* d_window; //!< Pointer to the window this windowrenderer is assigned to.
const String d_name; //!< Name of the factory type used to create this window renderer.
const String d_class; //!< Name of the widget class that is the "minimum" requirement.
//! type used for entries in the PropertyList.
typedef std::pair<Property*, bool> PropertyEntry;
//! type to use for the property list.
typedef std::vector<PropertyEntry> PropertyList;
PropertyList d_properties; //!< The list of properties that this windowrenderer will be handling.
// Window is friend so it can manipulate our 'd_window' member directly.
// We don't want users fiddling with this so no public interface.
friend class Window;
};
/*!
\brief
Base-class for WindowRendererFactory
*/
class CEGUIEXPORT WindowRendererFactory
{
public:
/*!
\brief
Contructor
\param name
Type name for this window renderer factory
*/
WindowRendererFactory(const String& name) : d_factoryName(name) {}
/*!
\brief
Destructor
*/
virtual ~WindowRendererFactory() {}
/*!
\brief
Returns the type name of this window renderer factory.
*/
const String& getName() const {return d_factoryName;}
/*!
\brief
Creates and returns a new window renderer object.
*/
virtual WindowRenderer* create() = 0;
/*!
\brief
Destroys a window renderer object previously created by us.
*/
virtual void destroy(WindowRenderer* wr) = 0;
protected:
String d_factoryName; //!< Our factory type name.
};
} // End of CEGUI namespace
#if defined(_MSC_VER)
# pragma warning(pop)
#endif
#endif // _CEGUIWindowRenderer_h_
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