/usr/include/CEGUI/ImageCodecModules/TGAImageCodec/CEGUITGAImageCodec.h is in libcegui-mk2-dev 0.7.5-8.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 | /***********************************************************************
filename: CEGUITGAImageCodec.h
created: 03/06/2006
author: Olivier Delannoy
purpose: This codec provide TGA image loading, it's the default
codec
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#ifndef _CEGUITGAImageCodec_h_
#define _CEGUITGAImageCodec_h_
#include "../../CEGUIImageCodec.h"
#if (defined( __WIN32__ ) || defined( _WIN32 )) && !defined(CEGUI_STATIC)
# ifdef CEGUITGAIMAGECODEC_EXPORTS
# define CEGUITGAIMAGECODEC_API __declspec(dllexport)
# else
# define CEGUITGAIMAGECODEC_API __declspec(dllimport)
# endif
#else
# define CEGUITGAIMAGECODEC_API
#endif
namespace CEGUI
{
/*!
\brief
Default image codec
This image codec is able to load TGA file only.
it is always available.
*/
class CEGUITGAIMAGECODEC_API TGAImageCodec : public ImageCodec
{
/*!
\brief
This is our image structure for our targa data
*/
struct ImageTGA
{
int channels; //!< The channels in the image (3 = RGB : 4 = RGBA)
int sizeX; //!< The width of the image in pixels
int sizeY; //!< The height of the image in pixels
unsigned char *data; //!< The image pixel data
};
//! vertically flip data for tImageTGA 'img'
static void flipVertImageTGA(ImageTGA* img);
//! horizontally flip data for tImageTGA 'img'
static void flipHorzImageTGA(ImageTGA* img);
/*!
\brief
load a TGA from a byte buffer
*/
static ImageTGA* loadTGA(const unsigned char* buffer, size_t buffer_size);
/*!
\brief
convert 24 bits Image to 32 bits one
*/
static void convertRGBToRGBA(ImageTGA* img);
public:
TGAImageCodec();
~TGAImageCodec();
// Took this code from http://www.gametutorials.com still ne
// tImageTGA *LoadTGA(const char *filename)
//
// This is our cool function that loads the targa (TGA) file, then returns it's data.
// This tutorial supports 16, 24 and 32 bit images, along with RLE compression.
//
//
// Ben Humphrey (DigiBen)
// Game Programmer
// DigiBen@GameTutorials.com
// Co-Web Host of www.GameTutorials.com
Texture* load(const RawDataContainer& data, Texture* result);
protected:
private:
};
} // End of CEGUI namespace section
#endif // end of guard _CEGUITGAImageCodec_h_
|