/usr/include/CEGUI/RendererModules/OpenGL/CEGUIOpenGLTextureTarget.h is in libcegui-mk2-dev 0.7.5-8.
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filename: CEGUIOpenGLTextureTarget.h
created: Thu Oct 15 2009
author: Paul D Turner <paul@cegui.org.uk>
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#ifndef _CEGUIOpenGLTextureTarget_h_
#define _CEGUIOpenGLTextureTarget_h_
#include "CEGUIOpenGLRenderTarget.h"
#include "../../CEGUITextureTarget.h"
// Start of CEGUI namespace section
namespace CEGUI
{
/*!
\brief
OpenGLTextureTarget - Common base class for all OpenGL render targets
based on some form of RTT support.
*/
class OPENGL_GUIRENDERER_API OpenGLTextureTarget : public OpenGLRenderTarget,
public TextureTarget
{
public:
//! constructor.
OpenGLTextureTarget(OpenGLRenderer& owner);
//! destructor
virtual ~OpenGLTextureTarget();
// implementation of RenderTarget interface
bool isImageryCache() const;
// implementation of parts of TextureTarget interface
Texture& getTexture() const;
bool isRenderingInverted() const;
/*!
\brief
Grab the texture to a local buffer.
This will destroy the OpenGL texture, and restoreTexture must be called
before using it again.
*/
virtual void grabTexture();
/*!
\brief
Restore the texture from the locally buffered copy previously create by
a call to grabTexture.
*/
virtual void restoreTexture();
protected:
//! Associated OpenGL texture ID
GLuint d_texture;
//! we use this to wrap d_texture so it can be used by the core CEGUI lib.
OpenGLTexture* d_CEGUITexture;
};
} // End of CEGUI namespace section
#endif // end of guard _CEGUIOpenGLTextureTarget_h_
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