/usr/include/ClanLib-1.0/ClanLib/Display/keyboard.h is in libclanlib-dev 1.0~svn3827-3build1.
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** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
//! clanDisplay="Input"
//! header=display.h
#ifndef header_keyboard
#define header_keyboard
#ifdef CL_API_DLL
#ifdef CL_DISPLAY_EXPORT
#define CL_API_DISPLAY __declspec(dllexport)
#else
#define CL_API_DISPLAY __declspec(dllimport)
#endif
#else
#define CL_API_DISPLAY
#endif
#if _MSC_VER > 1000
#pragma once
#endif
#ifdef _MSC_VER
#pragma warning( disable : 4786)
#endif
#include <string>
#include "../signals.h"
class CL_InputEvent;
class CL_InputDevice;
//: Keyboard class.
//- !group=Display/Input!
//- !header=display.h!
class CL_API_DISPLAY CL_Keyboard
{
//! Construction:
public:
//! Attributes:
public:
//: Returns the number of keyboards available.
static int get_device_count();
//: Returns a keyboard device.
static CL_InputDevice &get_device(int keyboard = 0);
//: Returns true if the key with the specified key code is pressed.
static bool get_keycode(int keycode, int keyboard = 0);
//: Key name for specified identifier (A, B, Space, Backspace).
static std::string get_key_name(int id);
//! Operations:
public:
//! Signals:
public:
//: Signal emitted when key is pressed on the specified keyboard.
static CL_Signal_v1<const CL_InputEvent &> &sig_key_down(int keyboard = 0);
//: Signal emitted when key is released on the specified keyboard.
static CL_Signal_v1<const CL_InputEvent &> &sig_key_up(int keyboard = 0);
//! Implementation:
private:
};
#endif
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