/usr/include/ClanLib-1.0/ClanLib/GL/opengl.h is in libclanlib-dev 1.0~svn3827-3build1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 | /*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
//! clanGL="System"
//! header=gl.h
#ifndef header_opengl
#define header_opengl
#ifdef CL_API_DLL
#ifdef CL_GL_EXPORT
#define CL_API_GL __declspec(dllexport)
#else
#define CL_API_GL __declspec(dllimport)
#endif
#else
#define CL_API_GL
#endif
#if _MSC_VER > 1000
#pragma once
#endif
#include <string>
#include <vector>
#include <utility>
#include "../Display/pixel_format.h"
class CL_GLFunctions;
//: Extension procedure address typedef for OpenGL.
typedef void (CL_ProcAddress)();
#ifndef __APPLE__
typedef unsigned int CLenum;
typedef unsigned char CLboolean;
typedef unsigned int CLbitfield;
typedef signed char CLbyte;
typedef short CLshort;
typedef int CLint;
typedef int CLsizei;
typedef unsigned char CLubyte;
typedef unsigned short CLushort;
typedef unsigned int CLuint;
typedef float CLfloat;
typedef float CLclampf;
typedef double CLdouble;
typedef double CLclampd;
typedef void CLvoid;
typedef char CLchar;
typedef long int CLsizeiptr;
typedef long int CLintptr;
#else
typedef unsigned long CLenum;
typedef unsigned char CLboolean;
typedef unsigned long CLbitfield;
typedef signed char CLbyte;
typedef short CLshort;
typedef long CLint;
typedef long CLsizei;
typedef unsigned char CLubyte;
typedef unsigned short CLushort;
typedef unsigned long CLuint;
typedef float CLfloat;
typedef float CLclampf;
typedef double CLdouble;
typedef double CLclampd;
typedef void CLvoid;
typedef char CLchar;
#if defined(_WIN64)
typedef __int64 CLintptr;
typedef __int64 CLsizeiptr
#elif defined(__ia64__) || defined(__x86_64__)
typedef long int CLintptr;
typedef long int CLsizeiptr;
#else
typedef int CLsizeiptr;
typedef int CLintptr;
#endif
#endif
//: OpenGL utility class.
//- !group=GL/System!
//- !header=gl.h!
class CL_API_GL CL_OpenGL
{
//! Attributes:
public:
//: Get OpenGL extension specific function address.
static CL_ProcAddress *get_proc_address(const std::string &function_name);
//: Function table for OpenGL 2.0.
static CL_GLFunctions *functions;
//: Get a pixel format out of an OpenGL format.
//- <p>The function returns false if it can't convert format, otherwise the
//- the formatare returned with values in pf.</p>
static bool from_opengl_pixelformat(CLenum format, CLenum type, CL_PixelFormat &pf);
//: Get a OpenGL format out of a pixel format.
//- <p>The function returns false if pixelformat color depth is not convertible to
//- OpenGL pixel format, otherwise the format and type are returned with values in format and type.</p>
static bool to_opengl_pixelformat(const CL_PixelFormat &pf, CLenum &format, CLenum &type);
//: Ignore OpenGL extensions by name, causing ClanLib to not attempt to use them
//- <p>Due to buggy OpenGL drivers it may be useful to pretend that certain extensions don't exist, causes
//- ClanLib to work around them. The only extension this would apply to right now is GL_EXT_abgr. extension_exists()
//- will always return false when an extension is specified here.</p> Note: You must call this BEFORE initting openGL.
static void ignore_extension( const std::string &extension_name);
//: Test to see if a certain OGL Extension is present or not. It's slow, don't call it in a main loop.
static bool extension_exists( const char * extension_name);
private:
static std::vector<std::string> m_ignored_gl_extension;
};
#endif
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