/usr/include/ClanLib-1.0/ClanLib/GUI/filedialog.h is in libclanlib-dev 1.0~svn3827-3build1.
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** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
//! clanGUI="Controls"
//! header=gui.h
#ifndef header_file_dialog
#define header_file_dialog
#ifdef CL_API_DLL
#ifdef CL_GUI_EXPORT
#define CL_API_GUI __declspec(dllexport)
#else
#define CL_API_GUI __declspec(dllimport)
#endif
#else
#define CL_API_GUI
#endif
#if _MSC_VER > 1000
#pragma once
#endif
#include "window.h"
class CL_FileDialog_Generic;
//: File dialog component
//- !group=GUI/Controls!
//- !header=gui.h!
class CL_API_GUI CL_FileDialog : public CL_Window
{
public:
//: Behavior of dialog
enum Behavior
{
quit_always = 1,
quit_file_selected = 2
};
//: Button pressed
enum ButtonPressed
{
button_none = 0,
button_ok = 1,
button_cancel = 2
};
//! Construction:
public:
//: File dialog constructor
CL_FileDialog(
CL_Component *parent,
CL_StyleManager *style = NULL);
//: File dialog constructor
CL_FileDialog(
const std::string &title,
const std::string &file,
const std::string &filter,
CL_Component *parent,
CL_StyleManager *style = NULL);
//: File dialog destructor
virtual ~CL_FileDialog();
//: Open
static const std::string open(
CL_Component *parent);
//: Open
static const std::string open(
const std::string &file,
const std::string &filter,
CL_Component *parent);
//: Save
static const std::string save(
CL_Component *parent);
//: Save
static const std::string save(
const std::string &file,
const std::string &filter,
CL_Component *parent);
//! Attributes:
public:
//: Return pressed button
const ButtonPressed &get_pressed_button(void) const;
//: Returns the selected file name.
const std::string &get_file() const;
//: Returns the filter which the user has chosen in the file dialog.
const std::string &get_filter() const;
//: Returns the active directory in the file dialog.
const std::string &get_dir() const;
//: Returns the active directory path in the file dialog.
const std::string &get_path() const;
//: Returns true if hidden files are shown in the filedialog, else false.
bool is_hidden_files_visible() const;
//! Operations:
public:
//: Set behavior of dialog
//- <p>If behavior is quit_file_selected and user press Ok, dialog will quit
//- only if any file is selected. If user press Cancel, dialog will quit.
//- If behavior is quit_always, and any button was pressed, dialog will quit</p>
void set_behavior(Behavior behavior);
//: Sets the default selection to filename.
//- <p>If filename is absolute, set_dir() is also called.</p>
void set_file(const std::string &filename);
//: Sets a directory path for the file dialog.
void set_dir(const std::string &dir);
//: Sets the filter to filter.
void set_filter(const std::string &filter);
//: If enable is true, hidden files are shown in the filedialog, else no hidden files are shown.
void show_hidden_files(bool enable = true);
//: Re-reads the active directory in the file dialog.
//- <p>It is seldom necessary to call this function.
//- It is provided in case the directory contents change and you want to refresh the directory listbox.</p>
void refresh();
//! Signals:
public:
//: This signal is emitted when the user highlights a file.
CL_Signal_v1<const std::string &> &sig_file_highlighted();
//: This signal is emitted when the user selects a file.
CL_Signal_v1<const std::string &> &sig_file_selected();
//: This signal is emitted when the user has selected a new directory.
CL_Signal_v1<const std::string &> &sig_dir_entered();
//! Implementation:
private:
// TODO: Fix this copy constructor
// CL_FileDialog(const CL_FileDialog ©) : CL_Component(NULL, NULL) { return; } // disallow copy construction.
CL_FileDialog_Generic *impl;
};
#endif
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