/usr/include/ClanLib-1.0/ClanLib/GUI/inputdialog.h is in libclanlib-dev 1.0~svn3827-3build1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 | /*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
//! clanGUI="Controls"
//! header=gui.h
#ifndef header_inputdialog
#define header_inputdialog
#ifdef CL_API_DLL
#ifdef CL_GUI_EXPORT
#define CL_API_GUI __declspec(dllexport)
#else
#define CL_API_GUI __declspec(dllimport)
#endif
#else
#define CL_API_GUI
#endif
#if _MSC_VER > 1000
#pragma once
#endif
#include "window.h"
class CL_InputDialog_Generic;
class CL_InputBox;
class CL_CheckBox;
class CL_Button;
//: CL_InputDialog component
//- !group=GUI/Controls!
//- !header=gui.h!
class CL_API_GUI CL_InputDialog : public CL_Window
{
//! Construction:
public:
//: CL_InputDialog constructor
CL_InputDialog(
const std::string &title,
const std::string &button1,
const std::string &button2,
const std::string &button3,
CL_Component *parent,
CL_StyleManager *style = NULL);
//: CL_InputDialog destructor
virtual ~CL_InputDialog();
//! Operations:
public:
//: Add inputbox with label to dialog.
//: The inputbox is deleted by the InputDialog when destroyed.
CL_InputBox *add_input_box(
const std::string &label = "",
const std::string &default_value = "",
int inputbox_width = 100);
//: Add checkbox with label to dialog.
//: The checkbox is deleted by the InputDialog when destroyed.
CL_CheckBox *add_check_box(
const std::string &text = "",
bool checked = false,
int check_box_width = 100);
//: Get the pointer to one of the built in buttons (ok/cancel/etc) to further customize it
//: 0 based. Returns NULL if no button exists at that index
CL_Button * get_button(int button);
//: Returns the number of the button that was used to close the dialog.
int get_result_button();
//! Implementation:
private:
CL_InputDialog(const CL_InputDialog ©) : CL_Window((CL_Component*)NULL, NULL) { return; } // disallow copy construction.
CL_InputDialog_Generic *impl;
};
#endif
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