/usr/include/ClanLib-1.0/ClanLib/GUI/treenode.h is in libclanlib-dev 1.0~svn3827-3build1.
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** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
//! clanGUI="Controls"
//! header=gui.h
#ifndef header_treenode
#define header_treenode
#ifdef CL_API_DLL
#ifdef CL_GUI_EXPORT
#define CL_API_GUI __declspec(dllexport)
#else
#define CL_API_GUI __declspec(dllimport)
#endif
#else
#define CL_API_GUI
#endif
#if _MSC_VER > 1000
#pragma once
#endif
#include "../Core/Math/point.h"
#include <string>
class CL_TreeItem;
class CL_TreeView;
class CL_TreeNode_Generic;
class CL_Component;
//: TreeView node
//- !group=GUI/Controls!
//- !header=gui.h!
class CL_API_GUI CL_TreeNode
{
//! Construction:
public:
//: The treenode constructor.
//- <p>Not to be constructed by user - use insert_item() instead, which
//- creates a CL_TreeNode.</p>
CL_TreeNode(CL_TreeNode *parent, CL_TreeView *root_tree);
virtual ~CL_TreeNode();
//! Attributes:
public:
//: Returns true if node is selectable.
bool is_selectable() const;
//: Returns true if node is collapsable.
bool is_collapsable() const;
//: Returns true if node is selected.
bool is_selected() const;
//: Return true if node is collapsed.
bool is_collapsed() const;
//: Return true if node has sub-items.
bool has_children() const;
//: Returns true if node is root item.
bool is_root() const;
//: Returns the current selected item.
//: Note: This searches children as well.
CL_TreeNode *get_current_item() const;
//: Returns the attaches userdata, if any.
void *get_userdata() const;
//: Returns the CL_Component this node uses.
CL_Component *get_component() const;
//: Returns the CL_TreeView this node belongs to.
CL_TreeView *get_treeview() const;
//: Returns the parent node.
CL_TreeNode *get_parent() const;
//: Returns the depth of this node. Root node starts at 1.
int get_depth() const;
//: Returns the x offset the component is located at.
//: Used by themes to align columns correctly.
int get_placement_offset() const;
//: Returns the height of all opened items.
int get_items_height() const;
//! Operations:
public:
//: Inserts a child item.
CL_TreeItem *insert_item(
const std::string &label1,
const std::string &label2 = std::string(),
const std::string &label3 = std::string(),
const std::string &label4 = std::string(),
const std::string &label5 = std::string(),
const std::string &label6 = std::string(),
const std::string &label7 = std::string(),
const std::string &label8 = std::string());
//: Inserts a child item.
//: It takes ownership of the components, and deletes them on shutdown.
CL_TreeNode *insert_item(
CL_Component *component1,
CL_Component *component2 = NULL,
CL_Component *component3 = NULL,
CL_Component *component4 = NULL,
CL_Component *component5 = NULL,
CL_Component *component6 = NULL,
CL_Component *component7 = NULL,
CL_Component *component8 = NULL);
//: Removes an item from tree.
//: Note that it searches children as well for the item.
//: Returns true if item was found and deleted.
bool remove_item(CL_TreeNode *node);
//: Sets/changes a new component for the node.
//: It takes ownership of the component, and deletes it on shutdown.
void set_component(CL_Component *component);
//: Collapse this node.
void set_collapsed(bool collapse = true);
//: Set the tree to collapsable or not.
//: If set to false, item will never be collapsable by the user.
void set_collapsable(bool enable = true);
//: Set the tree to selectable or not.
//: If set to false, item will never be selectable by the user.
void set_selectable(bool enable = true);
//: Select this node.
void set_selected(bool select = true);
//: Select any of the children nodes.
void set_selected(CL_TreeNode *node, bool select = true);
//: Deselects current selected item.
void clear_selection();
//: Inverts the selection.
//: Works only in Multi selection mode.
void invert_selection();
//: Deletes all items in the tree.
void clear();
//: Attaches userdata to node.
void set_userdata(void *data);
//: Set the x offset the component is located at.
//: Used by themes to align columns correctly.
void set_placement_offset(int offset);
void draw_nodes(CL_Point &point);
//! Implementation:
private:
CL_TreeNode(const CL_TreeNode ©) { return; } // disallow copy construction.
CL_TreeNode_Generic *impl;
friend class CL_TreeView_Generic;
friend class CL_TreeNode_Generic;
};
#endif
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