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/*
**  ClanLib SDK
**  Copyright (c) 1997-2005 The ClanLib Team
**
**  This software is provided 'as-is', without any express or implied
**  warranty.  In no event will the authors be held liable for any damages
**  arising from the use of this software.
**
**  Permission is granted to anyone to use this software for any purpose,
**  including commercial applications, and to alter it and redistribute it
**  freely, subject to the following restrictions:
**
**  1. The origin of this software must not be misrepresented; you must not
**     claim that you wrote the original software. If you use this software
**     in a product, an acknowledgment in the product documentation would be
**     appreciated but is not required.
**  2. Altered source versions must be plainly marked as such, and must not be
**     misrepresented as being the original software.
**  3. This notice may not be removed or altered from any source distribution.
**
**  Note: Some of the libraries ClanLib may link to may have additional
**  requirements or restrictions.
**
**  File Author(s):
**
**    Magnus Norddahl
**    (if your name is missing here, please add it)
*/

//! clanGUI="Controls"
//! header=gui.h

#ifndef header_treenode
#define header_treenode

#ifdef CL_API_DLL
#ifdef CL_GUI_EXPORT
#define CL_API_GUI __declspec(dllexport)
#else
#define CL_API_GUI __declspec(dllimport)
#endif
#else
#define CL_API_GUI
#endif

#if _MSC_VER > 1000
#pragma once
#endif

#include "../Core/Math/point.h"
#include <string>

class CL_TreeItem;
class CL_TreeView;
class CL_TreeNode_Generic;
class CL_Component;

//: TreeView node
//- !group=GUI/Controls!
//- !header=gui.h!
class CL_API_GUI CL_TreeNode
{
//! Construction:
public:
	//: The treenode constructor.
	//- <p>Not to be constructed by user - use insert_item() instead, which
	//- creates a CL_TreeNode.</p>
	CL_TreeNode(CL_TreeNode *parent, CL_TreeView *root_tree);
	
	virtual ~CL_TreeNode();

//! Attributes:
public:
	//: Returns true if node is selectable.
	bool is_selectable() const;

	//: Returns true if node is collapsable.
	bool is_collapsable() const;

	//: Returns true if node is selected.
	bool is_selected() const;
	
	//: Return true if node is collapsed.
	bool is_collapsed() const;

	//: Return true if node has sub-items.
	bool has_children() const;

	//: Returns true if node is root item.
	bool is_root() const;

	//: Returns the current selected item.
	//: Note: This searches children as well.
	CL_TreeNode *get_current_item() const;

	//: Returns the attaches userdata, if any.
	void *get_userdata() const;

	//: Returns the CL_Component this node uses.
	CL_Component *get_component() const;

	//: Returns the CL_TreeView this node belongs to.
	CL_TreeView *get_treeview() const;

	//: Returns the parent node.
	CL_TreeNode *get_parent() const;

	//: Returns the depth of this node. Root node starts at 1.
	int get_depth() const;

	//: Returns the x offset the component is located at.
	//: Used by themes to align columns correctly.
	int get_placement_offset() const;

	//: Returns the height of all opened items.
	int get_items_height() const;

//! Operations:
public:
	//: Inserts a child item. 
	CL_TreeItem *insert_item(
		const std::string &label1, 
		const std::string &label2 = std::string(),
		const std::string &label3 = std::string(),
		const std::string &label4 = std::string(),
		const std::string &label5 = std::string(),
		const std::string &label6 = std::string(),
		const std::string &label7 = std::string(),
		const std::string &label8 = std::string());

	//: Inserts a child item. 
	//: It takes ownership of the components, and deletes them on shutdown.
	CL_TreeNode *insert_item(
		CL_Component *component1, 
		CL_Component *component2 = NULL, 
		CL_Component *component3 = NULL, 
		CL_Component *component4 = NULL, 
		CL_Component *component5 = NULL, 
		CL_Component *component6 = NULL, 
		CL_Component *component7 = NULL, 
		CL_Component *component8 = NULL);

	//: Removes an item from tree.
	//: Note that it searches children as well for the item.
	//: Returns true if item was found and deleted.
	bool remove_item(CL_TreeNode *node);

	//: Sets/changes a new component for the node.
	//: It takes ownership of the component, and deletes it on shutdown.
	void set_component(CL_Component *component);

	//: Collapse this node.
	void set_collapsed(bool collapse = true);
	
	//: Set the tree to collapsable or not.
	//: If set to false, item will never be collapsable by the user.
	void set_collapsable(bool enable = true);
	
	//: Set the tree to selectable or not.
	//: If set to false, item will never be selectable by the user.
	void set_selectable(bool enable = true);

	//: Select this node.
	void set_selected(bool select = true);

	//: Select any of the children nodes.
	void set_selected(CL_TreeNode *node, bool select = true);

	//: Deselects current selected item.
	void clear_selection();

	//: Inverts the selection.
	//: Works only in Multi selection mode.
	void invert_selection();

	//: Deletes all items in the tree.
	void clear();

	//: Attaches userdata to node.
	void set_userdata(void *data);

	//: Set the x offset the component is located at.
	//: Used by themes to align columns correctly.
	void set_placement_offset(int offset);

void draw_nodes(CL_Point &point);

//! Implementation:
private:
	CL_TreeNode(const CL_TreeNode &copy) { return; } // disallow copy construction.
	CL_TreeNode_Generic *impl;

	friend class CL_TreeView_Generic;
	friend class CL_TreeNode_Generic;
};

#endif