/usr/include/ClanLib-1.0/ClanLib/GUI/window.h is in libclanlib-dev 1.0~svn3827-3build1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 | /*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** Kenneth Gangstoe
** (if your name is missing here, please add it)
*/
//! clanGUI="Controls"
//! header=gui.h
#ifndef header_window
#define header_window
#ifdef CL_API_DLL
#ifdef CL_GUI_EXPORT
#define CL_API_GUI __declspec(dllexport)
#else
#define CL_API_GUI __declspec(dllimport)
#endif
#else
#define CL_API_GUI
#endif
#if _MSC_VER > 1000
#pragma once
#endif
#include "component.h"
class CL_Window_Generic;
//: Window component
//- !group=GUI/Controls!
//- !header=gui.h!
class CL_API_GUI CL_Window : public CL_Component
{
//! Enums:
public:
//: Button enums
enum TitlebarButtons
{
no_buttons = 0,
close_button = 1,
maximize_button = 2,
minimize_button = 4,
help_button = 8
};
//! Construction:
public:
//: Creates a window.
CL_Window(
int button_enum,
CL_Component *parent,
CL_StyleManager *style = NULL);
CL_Window(
const std::string &title,
int button_enum,
CL_Component *parent,
CL_StyleManager *style = NULL);
CL_Window(
const CL_Rect &pos,
const std::string &title,
int button_enum,
CL_Component *parent,
CL_StyleManager *style = NULL);
CL_Window(
CL_Component *parent,
CL_StyleManager *style = NULL);
CL_Window(
const std::string &title,
CL_Component *parent,
CL_StyleManager *style = NULL);
CL_Window(
const CL_Rect &pos,
const std::string &title,
CL_Component *parent,
CL_StyleManager *style = NULL);
//: Window destructor
virtual ~CL_Window();
//! Attributes:
public:
//: Returns the window title.
const std::string &get_title() const;
//: Returns the titlebar button enum.
TitlebarButtons get_titlebar_buttons_enum() const;
//! Operations:
public:
//: Sets the window title.
//param text: An std::string with the new title
void set_title(const std::string &text);
//! Signals:
public:
//: This signal is emitted when the close button on the titlebar is activated
CL_Signal_v0 &sig_close_button_clicked();
//: This signal is emitted when the minimize button on the titlebar is activated
CL_Signal_v0 &sig_minimize_button_clicked();
//: This signal is emitted when the maximize button on the titlebar is activated
CL_Signal_v0 &sig_maximize_button_clicked();
//: This signal is emitted when the help button on the titlebar is activated
CL_Signal_v0 &sig_help_button_clicked();
//! Implementation:
private:
CL_Window(const CL_Window ©) : CL_Component(NULL, NULL) { return; } // disallow copy construction.
CL_Window_Generic *impl;
};
#endif
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