/usr/include/ClanLib-1.0/ClanLib/Sound/soundbuffer.h is in libclanlib-dev 1.0~svn3827-3build1.
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** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
//! clanSound="Audio Mixing"
//! header=sound.h
#ifndef header_soundbuffer
#define header_soundbuffer
#ifdef CL_API_DLL
#ifdef CL_SOUND_EXPORT
#define CL_API_SOUND __declspec(dllexport)
#else
#define CL_API_SOUND __declspec(dllimport)
#endif
#else
#define CL_API_SOUND
#endif
#if _MSC_VER > 1000
#pragma once
#endif
#include "../Core/System/mutexsharedptr.h"
#include "../Core/Resources/resource.h"
#include "soundbuffer_session.h"
class CL_ResourceManager;
class CL_SoundOutput;
class CL_SoundProvider;
class CL_SoundBuffer_Session;
class CL_SoundFilter;
class CL_SoundBuffer_Generic;
class CL_API_SOUND CL_SoundBuffer
//: Sample interface in ClanLib.
//- !group=Sound/Audio Mixing!
//- !header=sound.h!
//- <p>The CL_SoundBuffer class represents a sample in ClanLib. It can
//- either be static or streamed. The soundbuffer gets its sample data from
//- a soundprovider, that is passed during construction.</p>
//also: CL_SoundProvider
//also: CL_SoundProvider_Session
//also: CL_SoundBuffer_Session
{
//! Construction:
public:
//: Construct sound buffer.
//- <p>A sound buffer can be constructed either as static or
//- streamed. If the sound buffer is loaded from resources, the
//- buffer type is determined by the resource option 'stream'
//- associated with the resource.</p>
//-
//- <p>CL_SoundBuffer's internals are reference counted, so the copy
//- constructor will create a new soundbuffer object which shares
//- the same buffer as the original one. This means that if the copy
//- is modified, the original is affected as well.</p>
//-
//- <p>If <i>delete_provider</i> is true, the provider will be
//- deleted when the soundbuffer is deleted.</p>
CL_SoundBuffer();
CL_SoundBuffer(
const std::string &res_id,
CL_ResourceManager *manager);
CL_SoundBuffer(
CL_SoundProvider *provider,
bool delete_provider = false);
CL_SoundBuffer(
const std::string &filename,
bool streamed = false,
const std::string &format = "");
CL_SoundBuffer(const CL_SoundBuffer ©);
virtual ~CL_SoundBuffer();
//! Attributes:
public:
//: Returns the sound provider to be used for playback.
CL_SoundProvider *get_sound_provider() const;
//: Returns the start/default volume used when the buffer is played.
float get_volume() const;
//: Returns the default panning position when the buffer is played.
float get_pan() const;
//: Returns true if an instance of this soundbuffer is playing
bool is_playing() const;
//! Operations:
public:
//: Copy assignment operator.
CL_SoundBuffer &operator =(const CL_SoundBuffer ©);
//: Sets the volume of the sound buffer in a relative measure (0->1)
//- <p>A value of 0 will effectively mute the sound (although it will
//- still be sampled), and a value of 1 will set the volume to "max".</p>
//param new_volume: New volume of sound buffer.
void set_volume(float new_volume);
//: Sets the panning of the sound buffer played in measures from -1 -> 1
//- <p>Setting the pan with a value of -1 will pan the sound buffer to the
//- extreme left (left speaker only), 1 will pan the sound buffer to the
//- extreme right (right speaker only).</p>
//param new_pan: New pan of the sound buffer played.
void set_pan(float new_pan);
//: Adds the sound filter to the sound buffer.
//param filter: Sound filter to pass sound through.
//param delete_filter: If true, the filter will be deleted when the sound output is destroyed.
void add_filter(CL_SoundFilter *filter, bool delete_filter = false);
//: Remove the sound filter from the sound buffer.
void remove_filter(CL_SoundFilter *filter);
//: Stops any sessions playing this soundbuffer
void stop();
//: Plays the soundbuffer on the specified soundcard.
//param output: Sound output to be used - NULL means use the current selected sound output (CL_Sound::get_selected_output().
//return: The playback session.
CL_SoundBuffer_Session play(bool looping = false, CL_SoundOutput *output = 0);
//: Prepares the soundbuffer for playback on the specified soundcard.
//param output: Sound output to be used - NULL means use the current selected sound output (CL_Sound::get_selected_output().
//return: The playback session.
CL_SoundBuffer_Session prepare(bool looping = false, CL_SoundOutput *output = 0);
//! Implementation:
private:
CL_Resource resource;
CL_MutexSharedPtr<CL_SoundBuffer_Generic> impl;
};
#endif
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