/usr/include/Inventor/SbVec3d.h is in libcoin60-dev 3.1.3-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 | #ifndef COIN_SBVEC3D_H
#define COIN_SBVEC3D_H
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#include <stdio.h>
#include <Inventor/SbBasic.h>
#ifndef NDEBUG
#include <Inventor/errors/SoDebugError.h>
#endif // !NDEBUG
class SbVec3f;
class SbVec3b;
class SbVec3s;
class SbVec3i32;
class SbDPPlane;
class COIN_DLL_API SbVec3d {
public:
SbVec3d(void) { }
SbVec3d(const double v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; }
SbVec3d(double x, double y, double z) { vec[0] = x; vec[1] = y; vec[2] = z; }
explicit SbVec3d(const SbVec3f & v) { setValue(v); }
explicit SbVec3d(const SbVec3b & v) { setValue(v); }
explicit SbVec3d(const SbVec3s & v) { setValue(v); }
explicit SbVec3d(const SbVec3i32 & v) { setValue(v); }
SbVec3d(const SbDPPlane & p0, const SbDPPlane & p1, const SbDPPlane & p2);
SbVec3d & setValue(const double v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; return *this; }
SbVec3d & setValue(double x, double y, double z) { vec[0] = x; vec[1] = y; vec[2] = z; return *this; }
SbVec3d & setValue(const SbVec3d & barycentric,
const SbVec3d & v0,
const SbVec3d & v1,
const SbVec3d & v2);
SbVec3d & setValue(const SbVec3f & v);
SbVec3d & setValue(const SbVec3b & v);
SbVec3d & setValue(const SbVec3s & v);
SbVec3d & setValue(const SbVec3i32 & v);
const double * getValue(void) const { return vec; }
void getValue(double & x, double & y, double & z) const { x = vec[0]; y = vec[1]; z = vec[2]; }
double & operator [] (const int i) { return vec[i]; }
const double & operator [] (const int i) const { return vec[i]; }
SbVec3d cross(const SbVec3d & v) const;
double dot(const SbVec3d & v) const { return vec[0] * v.vec[0] + vec[1] * v.vec[1] + vec[2] * v.vec[2]; }
SbBool equals(const SbVec3d & v, double tolerance) const;
SbVec3d getClosestAxis(void) const;
double length(void) const;
double sqrLength(void) const { return vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2]; }
void negate(void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; }
double normalize(void);
SbVec3d & operator *= (double d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; return *this; }
SbVec3d & operator /= (double d) { SbDividerChk("SbVec3d::operator/=(double)", d); return operator *= (1.0 / d); }
SbVec3d & operator += (const SbVec3d & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; return *this; }
SbVec3d & operator -= (const SbVec3d & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; return *this; }
SbVec3d operator - (void) const { return SbVec3d(-vec[0], -vec[1], -vec[2]); }
void print(FILE * fp) const;
private:
double vec[3];
}; // SbVec3d
COIN_DLL_API inline SbVec3d operator * (const SbVec3d & v, double d) {
SbVec3d val(v); val *= d; return val;
}
COIN_DLL_API inline SbVec3d operator * (double d, const SbVec3d & v) {
SbVec3d val(v); val *= d; return val;
}
COIN_DLL_API inline SbVec3d operator / (const SbVec3d & v, double d) {
SbDividerChk("operator/(SbVec3d,double)", d);
SbVec3d val(v); val /= d; return val;
}
COIN_DLL_API inline SbVec3d operator + (const SbVec3d & v1, const SbVec3d & v2) {
SbVec3d v(v1); v += v2; return v;
}
COIN_DLL_API inline SbVec3d operator - (const SbVec3d & v1, const SbVec3d & v2) {
SbVec3d v(v1); v -= v2; return v;
}
COIN_DLL_API inline int operator == (const SbVec3d & v1, const SbVec3d & v2) {
return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]));
}
COIN_DLL_API inline int operator != (const SbVec3d & v1, const SbVec3d & v2) {
return !(v1 == v2);
}
#endif // !COIN_SBVEC3D_H
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