/usr/include/Inventor/SbXfBox3d.h is in libcoin60-dev 3.1.3-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 | #ifndef COIN_SBXFBOX3D_H
#define COIN_SBXFBOX3D_H
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#include <Inventor/SbBox3d.h>
#include <Inventor/SbDPMatrix.h>
class COIN_DLL_API SbXfBox3d : public SbBox3d {
typedef SbBox3d inherited;
public:
SbXfBox3d(void);
SbXfBox3d(const SbVec3d & boxmin, const SbVec3d & boxmax);
SbXfBox3d(const SbBox3d & box);
void setTransform(const SbDPMatrix & matrix);
const SbDPMatrix & getTransform(void) const { return matrix; }
const SbDPMatrix & getInverse(void) const;
SbVec3d getCenter(void) const;
void extendBy(const SbVec3d & pt);
void extendBy(const SbBox3d & bb);
void extendBy(const SbXfBox3d & bb);
SbBool intersect(const SbVec3d & pt) const;
SbBool intersect(const SbBox3d & bb) const;
SbBool intersect(const SbXfBox3d & bb) const;
SbBox3d project(void) const;
void getSpan(const SbVec3d & direction, double & dMin, double & dMax) const;
// Must override the transform() method from SbBox3f, as the box and
// the transform matrix are supposed to be kept separate in
// SbXfBox3f. --mortene
void transform(const SbDPMatrix & matrix);
// Overridden from SbBox3d
double getVolume(void) const;
private:
// These are incorrect for SbXfBox3d. Privatize/hide them.
using SbBox3d::getMin;
using SbBox3d::getMax;
void calcInverse(void) const;
void makeInvInvalid(void);
SbDPMatrix matrix;
mutable SbDPMatrix invertedmatrix; // lazy cache
}; // SbXfBox3d
COIN_DLL_API int operator == (const SbXfBox3d & b1, const SbXfBox3d & b2);
COIN_DLL_API int operator != (const SbXfBox3d & b1, const SbXfBox3d & b2);
#endif // !COIN_SBXFBOX3D_H
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