/usr/include/Inventor/SoPrimitiveVertex.h is in libcoin60-dev 3.1.3-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 | #ifndef COIN_SOPRIMITIVEVERTEX_H
#define COIN_SOPRIMITIVEVERTEX_H
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#include <Inventor/SbVec2f.h>
#include <Inventor/SbVec3f.h>
#include <Inventor/SbVec4f.h>
#include <Inventor/system/inttypes.h>
class SoDetail;
class COIN_DLL_API SoPrimitiveVertex {
public:
SoPrimitiveVertex(void);
SoPrimitiveVertex(const SoPrimitiveVertex & pv);
~SoPrimitiveVertex(void);
SoPrimitiveVertex & operator = (const SoPrimitiveVertex & pv);
const SbVec3f & getPoint(void) const { return point; }
const SbVec3f & getNormal(void) const { return normal; }
const SbVec4f & getTextureCoords(void) const { return textureCoords; }
int getMaterialIndex(void) const { return materialIndex; }
uint32_t getPackedColor(void) const { return packedColor; }
const SoDetail * getDetail(void) const { return detail; }
void setPoint(const SbVec3f & pt) { point = pt; }
void setPoint(float x, float y, float z) { point.setValue(x, y, z); }
void setNormal(const SbVec3f & n) { normal = n; }
void setNormal(float nx, float ny, float nz) { normal.setValue(nx, ny, nz); }
void setTextureCoords(const SbVec2f & tex) { textureCoords.setValue(tex[0], tex[1], 0.0f, 1.0f); }
void setTextureCoords(float tx, float ty) { textureCoords.setValue(tx, ty, 0.0f, 1.0f); }
void setTextureCoords(const SbVec3f & tex) { textureCoords.setValue(tex[0], tex[1], tex[2], 1.0f); }
void setTextureCoords(float tx, float ty, float tz) { textureCoords.setValue(tx, ty, tz, 1.0f); }
void setTextureCoords(const SbVec4f & tex) { textureCoords = tex; }
void setTextureCoords(float tx, float ty, float tz, float tw) { textureCoords.setValue(tx, ty, tz, tw); }
void setMaterialIndex(int index) { materialIndex = index; }
void setPackedColor(uint32_t rgba) { packedColor = rgba; }
void setDetail(SoDetail * d) { detail = d; }
private:
SbVec3f point;
SbVec3f normal;
SbVec4f textureCoords;
int materialIndex;
SoDetail * detail;
uint32_t packedColor;
}; // SoPrimitiveVertex
#endif // !COIN_SOPRIMITIVEVERTEX_H
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