/usr/include/Inventor/SoRenderManager.h is in libcoin60-dev 3.1.3-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 | #ifndef COIN_SORENDERMANAGER_H
#define COIN_SORENDERMANAGER_H
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#include <Inventor/SbColor4f.h>
#include <Inventor/SbVec2s.h>
#include <Inventor/actions/SoGLRenderAction.h>
class SbViewportRegion;
class SoEvent;
class SoGLRenderAction;
class SoAudioRenderAction;
class SoNode;
class SoCamera;
class SoNodeSensor;
class SoOneShotSensor;
class SoSensor;
class SoRenderManagerP;
typedef void SoRenderManagerRenderCB(void * userdata, class SoRenderManager * mgr);
class COIN_DLL_API SoRenderManager {
public:
class COIN_DLL_API Superimposition {
public:
enum StateFlags {
ZBUFFERON = 0x0001,
CLEARZBUFFER = 0x0002,
AUTOREDRAW = 0x0004,
BACKGROUND = 0x0008
};
Superimposition(SoNode * scene,
SbBool enabled,
SoRenderManager * manager,
uint32_t flags);
~Superimposition();
void render(SoGLRenderAction * action, SbBool clearcolorbuffer = FALSE);
void setEnabled(SbBool yes);
int getStateFlags(void) const;
void setTransparencyType(SoGLRenderAction::TransparencyType transparencytype);
private:
static void changeCB(void * data, SoSensor * sensor);
class SuperimpositionP * pimpl;
};
enum RenderMode {
AS_IS,
WIREFRAME,
POINTS,
WIREFRAME_OVERLAY,
HIDDEN_LINE,
BOUNDING_BOX
};
enum StereoMode {
MONO,
ANAGLYPH,
SEPARATE_OUTPUT,
QUAD_BUFFER = SEPARATE_OUTPUT,
INTERLEAVED_ROWS,
INTERLEAVED_COLUMNS
};
enum BufferType {
BUFFER_SINGLE,
BUFFER_DOUBLE
};
enum AutoClippingStrategy {
NO_AUTO_CLIPPING,
FIXED_NEAR_PLANE,
VARIABLE_NEAR_PLANE
};
SoRenderManager(void);
virtual ~SoRenderManager();
virtual void render(const SbBool clearwindow = TRUE,
const SbBool clearzbuffer = TRUE);
virtual void render(SoGLRenderAction * action,
const SbBool initmatrices = TRUE,
const SbBool clearwindow = TRUE,
const SbBool clearzbuffer = TRUE);
Superimposition * addSuperimposition(SoNode * scene,
uint32_t flags =
Superimposition::AUTOREDRAW |
Superimposition::ZBUFFERON |
Superimposition::CLEARZBUFFER);
void removeSuperimposition(Superimposition * s);
virtual void setSceneGraph(SoNode * const sceneroot);
virtual SoNode * getSceneGraph(void) const;
void setCamera(SoCamera * camera);
SoCamera * getCamera(void) const;
void setAutoClipping(AutoClippingStrategy autoclipping);
void attachRootSensor(SoNode * const sceneroot);
void attachClipSensor(SoNode * const sceneroot);
void detachRootSensor(void);
void detachClipSensor(void);
AutoClippingStrategy getAutoClipping(void) const;
void setNearPlaneValue(float value);
float getNearPlaneValue(void) const;
void setTexturesEnabled(const SbBool onoff);
SbBool isTexturesEnabled(void) const;
void setDoubleBuffer(const SbBool enable);
SbBool isDoubleBuffer(void) const;
void setRenderMode(const RenderMode mode);
RenderMode getRenderMode(void) const;
void setStereoMode(const StereoMode mode);
StereoMode getStereoMode(void) const;
void setStereoOffset(const float offset);
float getStereoOffset(void) const;
void setRenderCallback(SoRenderManagerRenderCB * f,
void * const userData = NULL);
SbBool isAutoRedraw(void) const;
void setRedrawPriority(const uint32_t priority);
uint32_t getRedrawPriority(void) const;
static void nodesensorCB(void * data, SoSensor *);
static void prerendercb(void * userdata, SoGLRenderAction * action);
void reinitialize(void);
void scheduleRedraw(void);
void setWindowSize(const SbVec2s & newsize);
const SbVec2s & getWindowSize(void) const;
void setSize(const SbVec2s & newsize);
const SbVec2s & getSize(void) const;
void setOrigin(const SbVec2s & newOrigin);
const SbVec2s & getOrigin(void) const;
void setViewportRegion(const SbViewportRegion & newRegion);
const SbViewportRegion & getViewportRegion(void) const;
void setBackgroundColor(const SbColor4f & color);
const SbColor4f & getBackgroundColor(void) const;
void setBackgroundIndex(const int index);
int getBackgroundIndex(void) const;
void setRGBMode(const SbBool onOrOff);
SbBool isRGBMode(void) const;
virtual void activate(void);
virtual void deactivate(void);
void setAntialiasing(const SbBool smoothing, const int numPasses);
void getAntialiasing(SbBool & smoothing, int & numPasses) const;
void setGLRenderAction(SoGLRenderAction * const action);
SoGLRenderAction * getGLRenderAction(void) const;
void setAudioRenderAction(SoAudioRenderAction * const action);
SoAudioRenderAction * getAudioRenderAction(void) const;
static void enableRealTimeUpdate(const SbBool flag);
static SbBool isRealTimeUpdateEnabled(void);
static uint32_t getDefaultRedrawPriority(void);
void addPreRenderCallback(SoRenderManagerRenderCB * cb, void * data);
void removePreRenderCallback(SoRenderManagerRenderCB * cb, void * data);
void addPostRenderCallback(SoRenderManagerRenderCB * cb, void * data);
void removePostRenderCallback(SoRenderManagerRenderCB * cb, void * data);
protected:
int isActive(void) const;
void redraw(void);
void renderScene(SoGLRenderAction * action,
SoNode * scene,
uint32_t clearmask);
void actuallyRender(SoGLRenderAction * action,
const SbBool initmatrices = TRUE,
const SbBool clearwindow = TRUE,
const SbBool clearzbuffer = TRUE);
void renderSingle(SoGLRenderAction * action,
SbBool initmatrices,
SbBool clearwindow,
SbBool clearzbuffer);
void renderStereo(SoGLRenderAction * action,
SbBool initmatrices,
SbBool clearwindow,
SbBool clearzbuffer);
void initStencilBufferForInterleavedStereo(void);
void clearBuffers(SbBool color, SbBool depth);
private:
SoRenderManagerP * pimpl;
friend class SoRenderManagerP;
friend class SoSceneManager;
friend class Superimposition;
}; // SoRenderManager
#endif // !COIN_SORENDERMANAGER_H
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