/usr/include/Inventor/VRMLnodes/SoVRMLNodes.h is in libcoin60-dev 3.1.3-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 | /**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#ifndef COIN_SOVRMLNODES_H
#define COIN_SOVRMLNODES_H
#include <Inventor/VRMLnodes/SoVRMLAnchor.h>
#include <Inventor/VRMLnodes/SoVRMLAppearance.h>
#include <Inventor/VRMLnodes/SoVRMLAudioClip.h>
#include <Inventor/VRMLnodes/SoVRMLBackground.h>
#include <Inventor/VRMLnodes/SoVRMLBillboard.h>
#include <Inventor/VRMLnodes/SoVRMLBox.h>
#include <Inventor/VRMLnodes/SoVRMLCollision.h>
#include <Inventor/VRMLnodes/SoVRMLColor.h>
#include <Inventor/VRMLnodes/SoVRMLColorInterpolator.h>
#include <Inventor/VRMLnodes/SoVRMLCone.h>
#include <Inventor/VRMLnodes/SoVRMLCoordinate.h>
#include <Inventor/VRMLnodes/SoVRMLCoordinateInterpolator.h>
#include <Inventor/VRMLnodes/SoVRMLCylinder.h>
#include <Inventor/VRMLnodes/SoVRMLCylinderSensor.h>
#include <Inventor/VRMLnodes/SoVRMLDirectionalLight.h>
#include <Inventor/VRMLnodes/SoVRMLElevationGrid.h>
#include <Inventor/VRMLnodes/SoVRMLExtrusion.h>
#include <Inventor/VRMLnodes/SoVRMLFog.h>
#include <Inventor/VRMLnodes/SoVRMLFontStyle.h>
#include <Inventor/VRMLnodes/SoVRMLGeometry.h>
#include <Inventor/VRMLnodes/SoVRMLGroup.h>
#include <Inventor/VRMLnodes/SoVRMLImageTexture.h>
#include <Inventor/VRMLnodes/SoVRMLIndexedFaceSet.h>
#include <Inventor/VRMLnodes/SoVRMLIndexedLine.h>
#include <Inventor/VRMLnodes/SoVRMLIndexedLineSet.h>
#include <Inventor/VRMLnodes/SoVRMLIndexedShape.h>
#include <Inventor/VRMLnodes/SoVRMLInline.h>
//#include <Inventor/VRMLnodes/SoVRMLInterpOutput.h>
//#include <Inventor/VRMLnodes/SoVRMLInterpOutputData.h>
#include <Inventor/VRMLnodes/SoVRMLInterpolator.h>
#include <Inventor/VRMLnodes/SoVRMLLOD.h>
#include <Inventor/VRMLnodes/SoVRMLLight.h>
#include <Inventor/VRMLnodes/SoVRMLMaterial.h>
#include <Inventor/VRMLnodes/SoVRMLMovieTexture.h>
#include <Inventor/VRMLnodes/SoVRMLNavigationInfo.h>
#include <Inventor/VRMLnodes/SoVRMLNormal.h>
#include <Inventor/VRMLnodes/SoVRMLNormalInterpolator.h>
#include <Inventor/VRMLnodes/SoVRMLOrientationInterpolator.h>
// #include <Inventor/VRMLnodes/SoVRMLOutputData.h>
#include <Inventor/VRMLnodes/SoVRMLParent.h>
#include <Inventor/VRMLnodes/SoVRMLPixelTexture.h>
#include <Inventor/VRMLnodes/SoVRMLPlaneSensor.h>
#include <Inventor/VRMLnodes/SoVRMLPointLight.h>
#include <Inventor/VRMLnodes/SoVRMLPointSet.h>
#include <Inventor/VRMLnodes/SoVRMLPositionInterpolator.h>
#include <Inventor/VRMLnodes/SoVRMLProximitySensor.h>
#include <Inventor/VRMLnodes/SoVRMLScalarInterpolator.h>
#include <Inventor/VRMLnodes/SoVRMLScript.h>
#include <Inventor/VRMLnodes/SoVRMLShape.h>
#include <Inventor/VRMLnodes/SoVRMLSound.h>
#include <Inventor/VRMLnodes/SoVRMLSphere.h>
#include <Inventor/VRMLnodes/SoVRMLSphereSensor.h>
#include <Inventor/VRMLnodes/SoVRMLSpotLight.h>
#include <Inventor/VRMLnodes/SoVRMLSwitch.h>
#include <Inventor/VRMLnodes/SoVRMLText.h>
#include <Inventor/VRMLnodes/SoVRMLTexture.h>
#include <Inventor/VRMLnodes/SoVRMLTextureCoordinate.h>
#include <Inventor/VRMLnodes/SoVRMLTextureTransform.h>
#include <Inventor/VRMLnodes/SoVRMLTimeSensor.h>
#include <Inventor/VRMLnodes/SoVRMLTouchSensor.h>
#include <Inventor/VRMLnodes/SoVRMLTransform.h>
#include <Inventor/VRMLnodes/SoVRMLVertexLine.h>
#include <Inventor/VRMLnodes/SoVRMLVertexPoint.h>
#include <Inventor/VRMLnodes/SoVRMLVertexShape.h>
#include <Inventor/VRMLnodes/SoVRMLViewpoint.h>
#include <Inventor/VRMLnodes/SoVRMLVisibilitySensor.h>
#include <Inventor/VRMLnodes/SoVRMLWorldInfo.h>
#endif // COIN_SOVRMLNODES
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