/usr/include/Inventor/VRMLnodes/SoVRMLSound.h is in libcoin60-dev 3.1.3-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#ifndef COIN_SOVRMLSOUND_H
#define COIN_SOVRMLSOUND_H
#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/fields/SoSFNode.h>
#include <Inventor/fields/SoSFBool.h>
#include <Inventor/fields/SoSFFloat.h>
#include <Inventor/fields/SoSFVec3f.h>
#include <Inventor/SbTime.h>
class SoVRMLSoundP;
class SoPath;
class COIN_DLL_API SoVRMLSound : public SoNode
{
typedef SoNode inherited;
SO_NODE_HEADER(SoVRMLSound);
public:
static void initClass(void);
SoVRMLSound(void);
SoSFNode source;
SoSFFloat intensity;
SoSFFloat priority;
SoSFVec3f location;
SoSFVec3f direction;
SoSFFloat minFront;
SoSFFloat maxFront;
SoSFFloat minBack;
SoSFFloat maxBack;
SoSFBool spatialize;
SoSFFloat dopplerFactor;
SoSFFloat dopplerVelocity;
void setDopplerVelocity(float velocity);
float getDopplerVelocity(void) const;
void setDopplerFactor(float factor);
float getDopplerFactor(void) const;
void startPlaying(SoPath *path, void *userdataptr);
void stopPlaying(SoPath *path, void *userdataptr);
static void setDefaultBufferingProperties(int bufferLength, int numBuffers,
SbTime sleepTime);
void setBufferingProperties(int bufferLength, int numBuffers,
SbTime sleepTime);
void getBufferingProperties(int &bufferLength, int &numBuffers,
SbTime &sleepTime);
virtual void audioRender(SoAudioRenderAction *action);
protected:
virtual ~SoVRMLSound(void);
private:
SoVRMLSoundP *pimpl;
friend class SoVRMLSoundP;
};
#endif // ! COIN_SOVRMLSOUND_H
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