/usr/include/Inventor/VRMLnodes/SoVRMLVertexShape.h is in libcoin60-dev 3.1.3-2.
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*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#ifndef COIN_SOVRMLVERTEXSHAPE_H
#define COIN_SOVRMLVERTEXSHAPE_H
#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/VRMLnodes/SoVRMLGeometry.h>
#include <Inventor/fields/SoSFNode.h>
#include <Inventor/fields/SoSFBool.h>
#include <Inventor/elements/SoMaterialBindingElement.h>
class SoNormalCache;
class SoNormalBundle;
class SoState;
class SoCoordinateElement;
class SoVRMLVertexShapeP;
class COIN_DLL_API SoVRMLVertexShape : public SoVRMLGeometry
{
typedef SoVRMLGeometry inherited;
SO_NODE_ABSTRACT_HEADER(SoVRMLVertexShape);
public:
static void initClass(void);
SoSFNode coord;
SoSFNode texCoord;
SoSFNode normal;
SoSFNode color;
SoSFBool colorPerVertex;
SoSFBool normalPerVertex;
enum Binding {
OVERALL = SoMaterialBindingElement::OVERALL,
PER_PART = SoMaterialBindingElement::PER_PART,
PER_PART_INDEXED = SoMaterialBindingElement::PER_PART_INDEXED,
PER_FACE = SoMaterialBindingElement::PER_FACE,
PER_FACE_INDEXED = SoMaterialBindingElement::PER_FACE_INDEXED,
PER_VERTEX = SoMaterialBindingElement::PER_VERTEX,
PER_VERTEX_INDEXED = SoMaterialBindingElement::PER_VERTEX_INDEXED
};
virtual SbBool generateDefaultNormals(SoState * s, SoNormalBundle * nb);
virtual SbBool generateDefaultNormals(SoState * s, SoNormalCache * nc);
virtual void doAction(SoAction * action);
virtual void GLRender(SoGLRenderAction * action);
virtual void getBoundingBox(SoGetBoundingBoxAction * action);
virtual void callback(SoCallbackAction * action);
virtual void pick(SoPickAction * action);
virtual void notify(SoNotList * list);
protected:
SoVRMLVertexShape(void);
virtual ~SoVRMLVertexShape();
virtual SbBool shouldGLRender(SoGLRenderAction * action);
void setNormalCache(SoState * s, int numNormals, SbVec3f * normals);
SoNormalCache * getNormalCache(void) const;
SoNormalCache * generateAndReadLockNormalCache(SoState * const state);
void getVertexData(SoState * state,
const SoCoordinateElement *& coords,
const SbVec3f *& normals,
const SbBool neednormals);
void readLockNormalCache(void);
void readUnlockNormalCache(void);
private:
void writeLockNormalCache(void);
void writeUnlockNormalCache(void);
SoVRMLVertexShapeP * pimpl;
}; // class SoVRMLVertexShape
#endif // ! COIN_SOVRMLVERTEXSHAPE_H
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