/usr/include/Inventor/actions/SoGLRenderAction.h is in libcoin60-dev 3.1.3-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 | #ifndef COIN_SOGLRENDERACTION_H
#define COIN_SOGLRENDERACTION_H
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#include <Inventor/actions/SoAction.h>
#include <Inventor/actions/SoSubAction.h>
#include <Inventor/SbBasic.h>
#include <Inventor/SbViewportRegion.h>
#include <Inventor/system/inttypes.h>
#include <Inventor/lists/SoPathList.h>
#include <Inventor/lists/SbList.h>
typedef void SoGLRenderPassCB(void * userdata);
typedef void SoGLPreRenderCB(void * userdata, class SoGLRenderAction * action);
typedef float SoGLSortedObjectOrderCB(void * userdata, SoGLRenderAction * action);
class SoGLRenderActionP;
class COIN_DLL_API SoGLRenderAction : public SoAction {
typedef SoAction inherited;
SO_ACTION_HEADER(SoGLRenderAction);
public:
static void initClass(void);
SoGLRenderAction(const SbViewportRegion & viewportregion);
virtual ~SoGLRenderAction(void);
enum TransparencyType {
SCREEN_DOOR,
ADD, DELAYED_ADD, SORTED_OBJECT_ADD,
BLEND, DELAYED_BLEND, SORTED_OBJECT_BLEND,
// The remaining are Coin extensions to the common Inventor API
SORTED_OBJECT_SORTED_TRIANGLE_ADD,
SORTED_OBJECT_SORTED_TRIANGLE_BLEND,
NONE, SORTED_LAYERS_BLEND
};
enum TransparentDelayedObjectRenderType {
ONE_PASS,
NONSOLID_SEPARATE_BACKFACE_PASS
};
enum AbortCode {
CONTINUE, ABORT, PRUNE, DELAY
};
enum SortedObjectOrderStrategy {
BBOX_CENTER,
BBOX_CLOSEST_CORNER,
BBOX_FARTHEST_CORNER,
CUSTOM_CALLBACK
};
typedef AbortCode SoGLRenderAbortCB(void * userdata);
void setViewportRegion(const SbViewportRegion & newregion);
const SbViewportRegion & getViewportRegion(void) const;
void setUpdateArea(const SbVec2f & origin, const SbVec2f & size);
void getUpdateArea(SbVec2f & origin, SbVec2f & size) const;
void setAbortCallback(SoGLRenderAbortCB * const func, void * const userdata);
void getAbortCallback(SoGLRenderAbortCB * & func_out, void * & userdata_out) const;
void setTransparencyType(const TransparencyType type);
TransparencyType getTransparencyType(void) const;
void setTransparentDelayedObjectRenderType(TransparentDelayedObjectRenderType type);
TransparentDelayedObjectRenderType getTransparentDelayedObjectRenderType(void) const;
void setSmoothing(const SbBool smooth);
SbBool isSmoothing(void) const;
void setNumPasses(const int num);
int getNumPasses(void) const;
void setPassUpdate(const SbBool flag);
SbBool isPassUpdate(void) const;
void setPassCallback(SoGLRenderPassCB * const func, void * const userdata);
void setCacheContext(const uint32_t context);
uint32_t getCacheContext(void) const;
void addDelayedPath(SoPath * path);
SbBool isRenderingDelayedPaths(void) const;
SbBool handleTransparency(SbBool istransparent = FALSE);
void setCurPass(const int passnum, const int numpasses);
int getCurPass(void) const;
SbBool abortNow(void);
void setRenderingIsRemote(SbBool isremote);
SbBool getRenderingIsRemote(void) const;
virtual void invalidateState(void);
void addPreRenderCallback(SoGLPreRenderCB * func, void * userdata);
void removePreRenderCallback(SoGLPreRenderCB * func, void * userdata);
void setSortedLayersNumPasses(int num);
int getSortedLayersNumPasses(void) const;
void setSortedObjectOrderStrategy(const SortedObjectOrderStrategy strategy,
SoGLSortedObjectOrderCB * cb = NULL,
void * closure = NULL);
void setDelayedObjDepthWrite(SbBool write);
SbBool getDelayedObjDepthWrite(void) const;
SbBool isRenderingTranspPaths(void) const;
SbBool isRenderingTranspBackfaces(void) const;
protected:
friend class SoGLRenderActionP; // calls beginTraversal
virtual void beginTraversal(SoNode * node);
virtual void endTraversal(SoNode * node);
private:
SbPimplPtr<SoGLRenderActionP> pimpl;
SoGLRenderAction(const SoGLRenderAction & rhs);
SoGLRenderAction & operator = (const SoGLRenderAction & rhs);
}; // SoGLRenderAction
#endif // !COIN_SOGLRENDERACTION_H
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