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#ifndef COIN_SOPRIMITIVEVERTEXCACHE_H
#define COIN_SOPRIMITIVEVERTEXCACHE_H

/**************************************************************************\
 *
 *  This file is part of the Coin 3D visualization library.
 *  Copyright (C) by Kongsberg Oil & Gas Technologies.
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU General Public License
 *  ("GPL") version 2 as published by the Free Software Foundation.
 *  See the file LICENSE.GPL at the root directory of this source
 *  distribution for additional information about the GNU GPL.
 *
 *  For using Coin with software that can not be combined with the GNU
 *  GPL, and for taking advantage of the additional benefits of our
 *  support services, please contact Kongsberg Oil & Gas Technologies
 *  about acquiring a Coin Professional Edition License.
 *
 *  See http://www.coin3d.org/ for more information.
 *
 *  Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
 *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
 *
\**************************************************************************/

#include <Inventor/caches/SoCache.h>
#include <Inventor/system/gl.h>
#include <Inventor/SbVec3f.h>
#include <Inventor/SbVec4f.h>
#include <Inventor/SbVec2f.h>
#include <Inventor/tools/SbPimplPtr.h>

class SoPrimitiveVertexCacheUtil;
class SoPrimitiveVertexCacheP;
class SoPrimitiveVertex;
class SoPointDetail;
class SoState;

class COIN_DLL_API SoPrimitiveVertexCache : public SoCache {
  typedef SoCache inherited;
public:
  SoPrimitiveVertexCache(SoState * state);
  virtual ~SoPrimitiveVertexCache();

  enum Arrays {
    NORMAL = 0x01,
    TEXCOORD = 0x02,
    COLOR = 0x04,
    ALL = (NORMAL|TEXCOORD|COLOR)
  };

  void renderTriangles(SoState * state, const int arrays = ALL) const;
  void renderLines(SoState * state, const int arrays = ALL) const;
  void renderPoints(SoState * state, const int array = ALL) const;

  void addTriangle(const SoPrimitiveVertex * v0,
                   const SoPrimitiveVertex * v1,
                   const SoPrimitiveVertex * v2,
                   const int * pointdetailidx = NULL);
  void addLine(const SoPrimitiveVertex * v0,
               const SoPrimitiveVertex * v1);
  void addPoint(const SoPrimitiveVertex * v);

  int getNumVertices(void) const;
  const SbVec3f * getVertexArray(void) const;
  const SbVec3f * getNormalArray(void) const;
  const SbVec4f * getTexCoordArray(void) const;
  const SbVec2f * getBumpCoordArray(void) const;
  const uint8_t * getColorArray(void) const;

  int getNumTriangleIndices(void) const;
  const GLint * getTriangleIndices(void) const;
  int32_t getTriangleIndex(const int idx) const;

  SbBool colorPerVertex(void) const;
  const SbVec4f * getMultiTextureCoordinateArray(const int unit) const;

  int getNumLineIndices(void) const;
  const GLint * getLineIndices(void) const;

  int getNumPointIndices(void) const;
  const GLint * getPointIndices(void) const;

  void fit(void);
  void depthSortTriangles(SoState * state);

private:
  SbPimplPtr<SoPrimitiveVertexCacheP> pimpl;

  SoPrimitiveVertexCache(const SoPrimitiveVertexCache & rhs); // N/A
  SoPrimitiveVertexCache & operator = (const SoPrimitiveVertexCache & rhs); // N/A

  friend class SoPrimitiveVertexCacheUtil;
};

// temporary, internal class used to fix a bug without breaking the API/ABI.
// the bug is fixed properly in Coin-4
class SoPrimitiveVertexCacheUtil {
public:
  static SbBool testValid(SoPrimitiveVertexCache * cache, SoState * state);
  static void close(SoPrimitiveVertexCache * cache, SoState * state);
};

#endif // COIN_SOPRIMITIVEVERTEXCACHE_H