/usr/include/Inventor/caches/SoPrimitiveVertexCache.h is in libcoin60-dev 3.1.3-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 | #ifndef COIN_SOPRIMITIVEVERTEXCACHE_H
#define COIN_SOPRIMITIVEVERTEXCACHE_H
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#include <Inventor/caches/SoCache.h>
#include <Inventor/system/gl.h>
#include <Inventor/SbVec3f.h>
#include <Inventor/SbVec4f.h>
#include <Inventor/SbVec2f.h>
#include <Inventor/tools/SbPimplPtr.h>
class SoPrimitiveVertexCacheUtil;
class SoPrimitiveVertexCacheP;
class SoPrimitiveVertex;
class SoPointDetail;
class SoState;
class COIN_DLL_API SoPrimitiveVertexCache : public SoCache {
typedef SoCache inherited;
public:
SoPrimitiveVertexCache(SoState * state);
virtual ~SoPrimitiveVertexCache();
enum Arrays {
NORMAL = 0x01,
TEXCOORD = 0x02,
COLOR = 0x04,
ALL = (NORMAL|TEXCOORD|COLOR)
};
void renderTriangles(SoState * state, const int arrays = ALL) const;
void renderLines(SoState * state, const int arrays = ALL) const;
void renderPoints(SoState * state, const int array = ALL) const;
void addTriangle(const SoPrimitiveVertex * v0,
const SoPrimitiveVertex * v1,
const SoPrimitiveVertex * v2,
const int * pointdetailidx = NULL);
void addLine(const SoPrimitiveVertex * v0,
const SoPrimitiveVertex * v1);
void addPoint(const SoPrimitiveVertex * v);
int getNumVertices(void) const;
const SbVec3f * getVertexArray(void) const;
const SbVec3f * getNormalArray(void) const;
const SbVec4f * getTexCoordArray(void) const;
const SbVec2f * getBumpCoordArray(void) const;
const uint8_t * getColorArray(void) const;
int getNumTriangleIndices(void) const;
const GLint * getTriangleIndices(void) const;
int32_t getTriangleIndex(const int idx) const;
SbBool colorPerVertex(void) const;
const SbVec4f * getMultiTextureCoordinateArray(const int unit) const;
int getNumLineIndices(void) const;
const GLint * getLineIndices(void) const;
int getNumPointIndices(void) const;
const GLint * getPointIndices(void) const;
void fit(void);
void depthSortTriangles(SoState * state);
private:
SbPimplPtr<SoPrimitiveVertexCacheP> pimpl;
SoPrimitiveVertexCache(const SoPrimitiveVertexCache & rhs); // N/A
SoPrimitiveVertexCache & operator = (const SoPrimitiveVertexCache & rhs); // N/A
friend class SoPrimitiveVertexCacheUtil;
};
// temporary, internal class used to fix a bug without breaking the API/ABI.
// the bug is fixed properly in Coin-4
class SoPrimitiveVertexCacheUtil {
public:
static SbBool testValid(SoPrimitiveVertexCache * cache, SoState * state);
static void close(SoPrimitiveVertexCache * cache, SoState * state);
};
#endif // COIN_SOPRIMITIVEVERTEXCACHE_H
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