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#ifndef COIN_SOBBOXMODELMATRIXELEMENT_H
#define COIN_SOBBOXMODELMATRIXELEMENT_H

/**************************************************************************\
 *
 *  This file is part of the Coin 3D visualization library.
 *  Copyright (C) by Kongsberg Oil & Gas Technologies.
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU General Public License
 *  ("GPL") version 2 as published by the Free Software Foundation.
 *  See the file LICENSE.GPL at the root directory of this source
 *  distribution for additional information about the GNU GPL.
 *
 *  For using Coin with software that can not be combined with the GNU
 *  GPL, and for taking advantage of the additional benefits of our
 *  support services, please contact Kongsberg Oil & Gas Technologies
 *  about acquiring a Coin Professional Edition License.
 *
 *  See http://www.coin3d.org/ for more information.
 *
 *  Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
 *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
 *
\**************************************************************************/

#include <Inventor/elements/SoModelMatrixElement.h>

class SoLocalBBoxMatrixElement;

class COIN_DLL_API SoBBoxModelMatrixElement : public SoModelMatrixElement {
  typedef SoModelMatrixElement inherited;

  SO_ELEMENT_HEADER(SoBBoxModelMatrixElement);
public:
  static void initClass(void);
protected:
  virtual ~SoBBoxModelMatrixElement();

public:
  virtual void init(SoState * state);

  virtual void push(SoState * state);

  static  void reset(SoState * const state, SoNode * const node);
  static  void pushMatrix(SoState * const state, SbMatrix & matrix,
                          SbMatrix & localmatrix);
  static  void popMatrix(SoState * const state, const SbMatrix & matrix,
                         const SbMatrix & localmatrix);

protected:
  virtual void makeEltIdentity(void);
  virtual void setElt(const SbMatrix & matrix);
  virtual void multElt(const SbMatrix & matrix);
  virtual void translateEltBy(const SbVec3f & translation);
  virtual void rotateEltBy(const SbRotation & translation);
  virtual void scaleEltBy(const SbVec3f & scaleFactor);

// the following two functions should not be called - only for debug usage
  virtual SbMatrix pushMatrixElt();
  virtual void popMatrixElt(const SbMatrix & matrix);

private:
  SoLocalBBoxMatrixElement *getLocal();

  SoState *state;
};

#endif // !COIN_SOBBOXMODELMATRIXELEMENT_H