/usr/include/Inventor/elements/SoElements.h is in libcoin60-dev 3.1.3-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 | #ifndef COIN_SOELEMENTS_H
#define COIN_SOELEMENTS_H
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#include <Inventor/elements/SoElement.h>
#include <Inventor/elements/SoAccumulatedElement.h>
#include <Inventor/elements/SoClipPlaneElement.h>
#include <Inventor/elements/SoGLClipPlaneElement.h>
#include <Inventor/elements/SoLightElement.h>
#include <Inventor/elements/SoModelMatrixElement.h>
#include <Inventor/elements/SoBBoxModelMatrixElement.h>
#include <Inventor/elements/SoGLModelMatrixElement.h>
#include <Inventor/elements/SoProfileElement.h>
#include <Inventor/elements/SoTextureMatrixElement.h>
#include <Inventor/elements/SoGLTextureMatrixElement.h>
#include <Inventor/elements/SoCacheElement.h>
#include <Inventor/elements/SoInt32Element.h>
#include <Inventor/elements/SoAnnoText3CharOrientElement.h>
#include <Inventor/elements/SoAnnoText3FontSizeHintElement.h>
#include <Inventor/elements/SoAnnoText3RenderPrintElement.h>
#include <Inventor/elements/SoComplexityTypeElement.h>
#include <Inventor/elements/SoDecimationTypeElement.h>
#include <Inventor/elements/SoDrawStyleElement.h>
#include <Inventor/elements/SoGLDrawStyleElement.h>
#include <Inventor/elements/SoGLLightIdElement.h>
#include <Inventor/elements/SoGLTextureEnabledElement.h>
#include <Inventor/elements/SoGLTexture3EnabledElement.h>
#include <Inventor/elements/SoLinePatternElement.h>
#include <Inventor/elements/SoGLLinePatternElement.h>
#include <Inventor/elements/SoMaterialBindingElement.h>
#include <Inventor/elements/SoNormalBindingElement.h>
#include <Inventor/elements/SoPickStyleElement.h>
#include <Inventor/elements/SoSwitchElement.h>
#include <Inventor/elements/SoTextOutlineEnabledElement.h>
#include <Inventor/elements/SoTextureCoordinateBindingElement.h>
#include <Inventor/elements/SoUnitsElement.h>
#include <Inventor/elements/SoFloatElement.h>
#include <Inventor/elements/SoComplexityElement.h>
#include <Inventor/elements/SoCreaseAngleElement.h>
#include <Inventor/elements/SoDecimationPercentageElement.h>
#include <Inventor/elements/SoFocalDistanceElement.h>
#include <Inventor/elements/SoFontSizeElement.h>
#include <Inventor/elements/SoLineWidthElement.h>
#include <Inventor/elements/SoGLLineWidthElement.h>
#include <Inventor/elements/SoPointSizeElement.h>
#include <Inventor/elements/SoGLPointSizeElement.h>
#include <Inventor/elements/SoTextureQualityElement.h>
#include <Inventor/elements/SoGLRenderPassElement.h>
#include <Inventor/elements/SoGLUpdateAreaElement.h>
#include <Inventor/elements/SoLocalBBoxMatrixElement.h>
#include <Inventor/elements/SoOverrideElement.h>
#include <Inventor/elements/SoTextureOverrideElement.h>
#include <Inventor/elements/SoPickRayElement.h>
#include <Inventor/elements/SoReplacedElement.h>
#include <Inventor/elements/SoCoordinateElement.h>
#include <Inventor/elements/SoGLCoordinateElement.h>
#include <Inventor/elements/SoEnvironmentElement.h>
#include <Inventor/elements/SoGLEnvironmentElement.h>
#include <Inventor/elements/SoFontNameElement.h>
#include <Inventor/elements/SoLightAttenuationElement.h>
#include <Inventor/elements/SoNormalElement.h>
#include <Inventor/elements/SoGLNormalElement.h>
#include <Inventor/elements/SoPolygonOffsetElement.h>
#include <Inventor/elements/SoGLPolygonOffsetElement.h>
#include <Inventor/elements/SoProjectionMatrixElement.h>
#include <Inventor/elements/SoGLProjectionMatrixElement.h>
#include <Inventor/elements/SoProfileCoordinateElement.h>
#include <Inventor/elements/SoTextureCoordinateElement.h>
#include <Inventor/elements/SoGLTextureCoordinateElement.h>
#include <Inventor/elements/SoTextureImageElement.h>
#include <Inventor/elements/SoGLTextureImageElement.h>
#include <Inventor/elements/SoViewingMatrixElement.h>
#include <Inventor/elements/SoGLViewingMatrixElement.h>
#include <Inventor/elements/SoViewVolumeElement.h>
#include <Inventor/elements/SoShapeHintsElement.h>
#include <Inventor/elements/SoGLShapeHintsElement.h>
#include <Inventor/elements/SoShapeStyleElement.h>
#include <Inventor/elements/SoViewportRegionElement.h>
#include <Inventor/elements/SoGLViewportRegionElement.h>
#include <Inventor/elements/SoWindowElement.h>
#include <Inventor/elements/SoLazyElement.h>
#include <Inventor/elements/SoGLCacheContextElement.h>
#include <Inventor/elements/SoGLColorIndexElement.h>
#include <Inventor/elements/SoListenerPositionElement.h>
#include <Inventor/elements/SoListenerOrientationElement.h>
#include <Inventor/elements/SoListenerDopplerElement.h>
#include <Inventor/elements/SoListenerGainElement.h>
#include <Inventor/elements/SoSoundElement.h>
#include <Inventor/elements/SoGLVBOElement.h>
#include <Inventor/elements/SoGLDepthBufferElement.h>
#include <Inventor/elements/SoGLVertexAttributeElement.h>
#include <Inventor/elements/SoVertexAttributeBindingElement.h>
// elements still supported by Coin that are not in SGI Inventor >= 2.1
#include <Inventor/elements/SoAmbientColorElement.h>
#include <Inventor/elements/SoDiffuseColorElement.h>
#include <Inventor/elements/SoSpecularColorElement.h>
#include <Inventor/elements/SoEmissiveColorElement.h>
#include <Inventor/elements/SoShininessElement.h>
#include <Inventor/elements/SoTransparencyElement.h>
#include <Inventor/elements/SoLightModelElement.h>
#endif // !COIN_SOELEMENTS_H
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