/usr/include/Inventor/elements/SoLightElement.h is in libcoin60-dev 3.1.3-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 | #ifndef COIN_SOLIGHTELEMENT_H
#define COIN_SOLIGHTELEMENT_H
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#include <Inventor/elements/SoAccumulatedElement.h>
#include <Inventor/lists/SoNodeList.h>
#include <Inventor/lists/SbList.h>
#include <Inventor/SbMatrix.h>
class SoLight;
class COIN_DLL_API SoLightElement : public SoAccumulatedElement {
typedef SoAccumulatedElement inherited;
SO_ELEMENT_HEADER(SoLightElement);
public:
static void initClass(void);
protected:
virtual ~SoLightElement();
public:
virtual void init(SoState * state);
virtual void push(SoState * state);
static void add(SoState * const state, SoLight * const light,
const SbMatrix & matrix);
static const SoNodeList & getLights(SoState * const state);
static const SbMatrix & getMatrix(SoState * const state,
const int index);
protected:
SoNodeList lights;
SbList <SbMatrix> * matrixlist;
private:
// dummy class needed to initialize didalloc when constructed.
class so_light_elem_flag {
public:
so_light_elem_flag(void) {
this->state = FALSE;
}
SbBool state;
};
so_light_elem_flag didalloc;
};
#endif // !COIN_SOLIGHTELEMENT_H
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