/usr/include/Inventor/elements/SoLightElement.h is in libcoin60-dev 3.1.3-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 | #ifndef COIN_SOLIGHTELEMENT_H
#define COIN_SOLIGHTELEMENT_H
/**************************************************************************\
 *
 *  This file is part of the Coin 3D visualization library.
 *  Copyright (C) by Kongsberg Oil & Gas Technologies.
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU General Public License
 *  ("GPL") version 2 as published by the Free Software Foundation.
 *  See the file LICENSE.GPL at the root directory of this source
 *  distribution for additional information about the GNU GPL.
 *
 *  For using Coin with software that can not be combined with the GNU
 *  GPL, and for taking advantage of the additional benefits of our
 *  support services, please contact Kongsberg Oil & Gas Technologies
 *  about acquiring a Coin Professional Edition License.
 *
 *  See http://www.coin3d.org/ for more information.
 *
 *  Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
 *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
 *
\**************************************************************************/
#include <Inventor/elements/SoAccumulatedElement.h>
#include <Inventor/lists/SoNodeList.h>
#include <Inventor/lists/SbList.h>
#include <Inventor/SbMatrix.h>
class SoLight;
class COIN_DLL_API SoLightElement : public SoAccumulatedElement {
  typedef SoAccumulatedElement inherited;
  SO_ELEMENT_HEADER(SoLightElement);
public:
  static void initClass(void);
protected:
  virtual ~SoLightElement();
public:
  virtual void init(SoState * state);
  virtual void push(SoState * state);
  static  void add(SoState * const state, SoLight * const light,
                   const SbMatrix & matrix);
  static  const SoNodeList & getLights(SoState * const state);
  static  const SbMatrix & getMatrix(SoState * const state,
                                     const int index);
protected:
  SoNodeList lights;
  SbList <SbMatrix> * matrixlist;
private:
  // dummy class needed to initialize didalloc when constructed.
  class so_light_elem_flag {
  public:
    so_light_elem_flag(void) {
      this->state = FALSE;
    }
    SbBool state;
  };
  so_light_elem_flag didalloc;
};
#endif // !COIN_SOLIGHTELEMENT_H
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