/usr/include/Inventor/elements/SoMultiTextureImageElement.h is in libcoin60-dev 3.1.3-2.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 | #ifndef COIN_SOMULTITEXTUREIMAGEELEMENT_H
#define COIN_SOMULTITEXTUREIMAGEELEMENT_H
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#include <Inventor/elements/SoReplacedElement.h>
#include <Inventor/elements/SoTextureImageElement.h>
#include <Inventor/SbVec2s.h>
#include <Inventor/SbVec3s.h>
#include <Inventor/SbColor.h>
class SoState;
class SoMultiTextureImageElementP;
class COIN_DLL_API SoMultiTextureImageElement : public SoElement {
typedef SoElement inherited;
SO_ELEMENT_HEADER(SoMultiTextureImageElement);
public:
static void initClass(void);
protected:
virtual ~SoMultiTextureImageElement();
public:
virtual void init(SoState * state);
static void setDefault(SoState * const state, SoNode * const node, const int unit);
static void set(SoState * const state, SoNode * const node,
const int unit,
const SbVec2s & size, const int numComponents,
const unsigned char * bytes,
const SoTextureImageElement::Wrap wrapS,
const SoTextureImageElement::Wrap wrapT,
const SoTextureImageElement::Model model, const SbColor & blendColor);
static void set(SoState * const state, SoNode * const node,
const int unit,
const SbVec3s & size, const int numComponents,
const unsigned char * bytes,
const SoTextureImageElement::Wrap wrapS,
const SoTextureImageElement::Wrap wrapT,
const SoTextureImageElement::Wrap wrapR,
const SoTextureImageElement::Model model, const SbColor & blendColor);
static const unsigned char *get(SoState * const state,
const int unit,
SbVec2s & size,
int & numComponents,
SoTextureImageElement::Wrap & wrapS,
SoTextureImageElement::Wrap & wrapT,
SoTextureImageElement::Model & model,
SbColor & blendColor);
static const unsigned char *get(SoState * const state,
const int unit,
SbVec3s & size,
int & numComponents,
SoTextureImageElement::Wrap & wrapS,
SoTextureImageElement::Wrap & wrapT,
SoTextureImageElement::Wrap & wrapR,
SoTextureImageElement::Model & model,
SbColor & blendColor);
static const unsigned char *getImage(SoState * const state,
const int unit,
SbVec2s & size,
int & numComponents);
static const unsigned char *getImage(SoState * const state,
const int unit,
SbVec3s &size,
int &numComponents);
static const SbColor & getBlendColor(SoState * const state, const int unit);
static SoTextureImageElement::Model getModel(SoState * const state, const int unit);
static SoTextureImageElement::Wrap getWrapS(SoState * const state, const int unit);
static SoTextureImageElement::Wrap getWrapT(SoState * const state, const int unit);
static SoTextureImageElement::Wrap getWrapR(SoState * const state, const int unit);
static SbBool containsTransparency(SoState * const state);
static const unsigned char * getDefault(SbVec2s & size, int & numComponents);
static const unsigned char * getDefault(SbVec3s & size, int & numComponents);
virtual void push(SoState * state);
virtual SbBool matches(const SoElement * elem) const;
SoElement * copyMatchInfo(void) const;
virtual void setElt(const int unit,
const uint32_t nodeid,
const SbVec2s & size, const int numComponents,
const unsigned char * bytes,
const SoTextureImageElement::Wrap wrapS,
const SoTextureImageElement::Wrap wrapT,
const SoTextureImageElement::Model model,
const SbColor & blendColor);
virtual void setElt(const int unit,
const uint32_t nodeid,
const SbVec3s & size, const int numComponents,
const unsigned char * bytes,
const SoTextureImageElement::Wrap wrapS,
const SoTextureImageElement::Wrap wrapT,
const SoTextureImageElement::Wrap wrapR,
const SoTextureImageElement::Model model,
const SbColor & blendColor);
virtual SbBool hasTransparency(const int unit) const;
class UnitData {
public:
uint32_t nodeid;
SbVec3s size;
int numComponents;
const unsigned char * bytes;
SoTextureImageElement::Wrap wrapS, wrapT, wrapR;
SoTextureImageElement::Model model;
SbColor blendColor;
};
protected:
const UnitData & getUnitData(const int unit) const;
private:
void setDefaultValues(const int unit);
SoMultiTextureImageElementP * pimpl;
};
#endif // !COIN_SOMULTITEXTUREIMAGEELEMENT_H
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