/usr/include/Inventor/elements/SoShapeStyleElement.h is in libcoin60-dev 3.1.3-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 | #ifndef COIN_SOSHAPESTYLEELEMENT_H
#define COIN_SOSHAPESTYLEELEMENT_H
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#include <Inventor/elements/SoSubElement.h>
class COIN_DLL_API SoShapeStyleElement : public SoElement {
typedef SoElement inherited;
SO_ELEMENT_HEADER(SoShapeStyleElement);
public:
static void initClass(void);
protected:
virtual ~SoShapeStyleElement();
public:
// flags used for optimized testing of features
enum Flags {
LIGHTING = 0x00000100,
TEXENABLED = 0x00000200,
TEXFUNC = 0x00000400,
BBOXCMPLX = 0x00000800,
INVISIBLE = 0x00001000,
ABORTCB = 0x00002000,
OVERRIDE = 0x00004000,
TEX3ENABLED = 0x00008000,
BIGIMAGE = 0x00010000,
BUMPMAP = 0x00020000,
VERTEXARRAY = 0x00040000,
TRANSP_TEXTURE = 0x00080000,
TRANSP_MATERIAL = 0x00100000,
TRANSP_SORTED_TRIANGLES = 0x00200000,
SHADOWMAP = 0x00400000,
SHADOWS = 0x00800000
};
virtual void init(SoState * state);
virtual void push(SoState * state);
virtual void pop(SoState * state, const SoElement * prevTopElement);
virtual SbBool matches(const SoElement * element) const;
virtual SoElement * copyMatchInfo(void) const;
static const SoShapeStyleElement * get(SoState * const state);
unsigned int getFlags(void) const;
SbBool mightNotRender(void) const;
SbBool needNormals(void) const;
SbBool needTexCoords(void) const;
int getRenderCaseMask(void) const;
static void setDrawStyle(SoState * const state, const int32_t value);
static void setComplexityType(SoState * const state,
const int32_t value);
static void setTransparencyType(SoState * const state,
const int32_t value);
static void setTextureEnabled(SoState * const state, const SbBool value);
static void setTexture3Enabled(SoState * const state, const SbBool value);
static void setTextureFunction(SoState * const state,
const SbBool value);
static void setLightModel(SoState * const state, const int32_t value);
static void setOverrides(SoState * const state, const SbBool value);
static SbBool isScreenDoor(SoState * const state);
static int getTransparencyType(SoState * const state);
SbBool isTextureFunction(void) const;
static void setBumpmapEnabled(SoState * state, const SbBool value);
static void setBigImageEnabled(SoState * state, const SbBool value);
static void setVertexArrayRendering(SoState * state, const SbBool value);
static void setTransparentMaterial(SoState * state, const SbBool value);
static void setTransparentTexture(SoState * state, const SbBool value);
static void setShadowMapRendering(SoState * state, const SbBool value);
static void setShadowsRendering(SoState * state, const SbBool value);
private:
static SoShapeStyleElement * getElement(SoState * const state);
static const SoShapeStyleElement * getConstElement(SoState * const state);
unsigned int flags;
};
#endif // !COIN_SOSHAPESTYLEELEMENT_H
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