/usr/include/Inventor/elements/SoTextureImageElement.h is in libcoin60-dev 3.1.3-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 | #ifndef COIN_SOTEXTUREIMAGEELEMENT_H
#define COIN_SOTEXTUREIMAGEELEMENT_H
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#include <Inventor/elements/SoReplacedElement.h>
#include <Inventor/SbVec2s.h>
#include <Inventor/SbVec3s.h>
#include <Inventor/SbColor.h>
class SoState;
class COIN_DLL_API SoTextureImageElement : public SoReplacedElement {
typedef SoReplacedElement inherited;
SO_ELEMENT_HEADER(SoTextureImageElement);
public:
static void initClass(void);
protected:
virtual ~SoTextureImageElement();
public:
enum Model {
// These should match GL_BLEND, GL_MODULATE and GL_DECAL for SGI
// Inventor compatibility (these are also used by SoTexture2 and
// SoTexture3).
BLEND = 0x0be2,
MODULATE = 0x2100,
DECAL = 0x2101,
REPLACE = 0x1E01 // must match GL_REPLACE
};
enum Wrap {
// These should match GL_CLAMP and GL_REPEAT for SGI Inventor
// compatibility (these are also used by SoTexture2 and
// SoTexture3).
CLAMP = 0x2900,
REPEAT = 0x2901,
CLAMP_TO_BORDER = 0x812D
};
virtual void init(SoState * state);
static void setDefault(SoState * const state, SoNode * const node);
static void set(SoState * const state, SoNode * const node,
const SbVec2s & size, const int numComponents,
const unsigned char * bytes,
const int wrapS, const int wrapT,
const int model, const SbColor & blendColor);
static void set(SoState * const state, SoNode * const node,
const SbVec3s & size, const int numComponents,
const unsigned char * bytes,
const int wrapS, const int wrapT, const int wrapR,
const int model, const SbColor & blendColor);
static void set(SoState * const state, SoNode * const node,
const SbVec2s & size, const int numComponents,
const unsigned char * bytes,
const Wrap wrapS, const Wrap wrapT,
const Model model, const SbColor & blendColor);
static void set(SoState * const state, SoNode * const node,
const SbVec3s & size, const int numComponents,
const unsigned char * bytes,
const Wrap wrapS, const Wrap wrapT, const Wrap wrapR,
const Model model, const SbColor & blendColor);
static const unsigned char *get(SoState * const state,
SbVec2s & size,
int & numComponents,
Wrap & wrapS,
Wrap & wrapT,
Model & model,
SbColor & blendColor);
static const unsigned char *get(SoState * const state,
SbVec3s & size,
int & numComponents,
Wrap & wrapS,
Wrap & wrapT,
Wrap & wrapR,
Model & model,
SbColor & blendColor);
static const unsigned char *get(SoState * const state,
SbVec2s & size,
int & numComponents,
int & wrapS,
int & wrapT,
int & model,
SbColor & blendColor);
static const unsigned char *get(SoState * const state,
SbVec3s & size,
int & numComponents,
int & wrapS,
int & wrapT,
int & wrapR,
int & model,
SbColor & blendColor);
static const SbColor &getBlendColor(SoState * const state);
static const unsigned char *getImage(SoState * const state,
SbVec2s &size,
int &numComponents);
static const unsigned char *getImage(SoState * const state,
SbVec3s &size,
int &numComponents);
static Model getModel(SoState * const state);
static Wrap getWrapS(SoState * const state);
static Wrap getWrapT(SoState * const state);
static Wrap getWrapR(SoState * const state);
static SbBool containsTransparency(SoState * const state);
static const unsigned char *getDefault(SbVec2s & size, int & numComponents);
static const unsigned char *getDefault(SbVec3s & size, int & numComponents);
protected:
virtual void setElt(const SbVec2s & size, const int numComponents,
const unsigned char * bytes,
const Wrap wrapS, const Wrap wrapT,
const Model model, const SbColor & blendColor);
virtual void setElt(const SbVec3s & size, const int numComponents,
const unsigned char * bytes,
const Wrap wrapS, const Wrap wrapT, const Wrap wrapR,
const Model model, const SbColor & blendColor);
virtual SbBool hasTransparency(void) const;
SbVec3s size;
int numComponents;
const unsigned char *bytes;
Wrap wrapS, wrapT, wrapR;
Model model;
SbColor blendColor;
private:
void setDefaultValues(void);
};
#endif // !COIN_SOTEXTUREIMAGEELEMENT_H
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