/usr/include/Inventor/manips/SoDirectionalLightManip.h is in libcoin60-dev 3.1.3-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 | #ifndef COIN_SODIRECTIONALLIGHTMANIP_H
#define COIN_SODIRECTIONALLIGHTMANIP_H
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#include <Inventor/nodes/SoDirectionalLight.h>
#include <Inventor/tools/SbLazyPimplPtr.h>
#ifndef COIN_INTERNAL
#include <Inventor/draggers/SoDragger.h>
#endif
class SoChildList;
class SoDragger;
class SoFieldSensor;
class SoPath;
class SoSensor;
class SbVec3f;
class SbMatrix;
class SoDirectionalLightManipP;
class COIN_DLL_API SoDirectionalLightManip : public SoDirectionalLight {
typedef SoDirectionalLight inherited;
SO_NODE_HEADER(SoDirectionalLightManip);
public:
static void initClass(void);
SoDirectionalLightManip(void);
SoDragger * getDragger(void);
SbBool replaceNode(SoPath * path);
SbBool replaceManip(SoPath * path, SoDirectionalLight * newone) const;
virtual void doAction(SoAction * action);
virtual void callback(SoCallbackAction * action);
virtual void GLRender(SoGLRenderAction * action);
virtual void getBoundingBox(SoGetBoundingBoxAction * action);
virtual void getMatrix(SoGetMatrixAction * action);
virtual void handleEvent(SoHandleEventAction * action);
virtual void pick(SoPickAction * action);
virtual void search(SoSearchAction * action);
virtual SoChildList * getChildren(void) const;
protected:
virtual ~SoDirectionalLightManip(void);
void setDragger(SoDragger * newdragger);
virtual void copyContents(const SoFieldContainer * fromfc, SbBool copyconnections);
static void transferFieldValues(const SoDirectionalLight * from, SoDirectionalLight * to);
static void valueChangedCB(void * f, SoDragger * d);
static void fieldSensorCB(void * f, SoSensor * d);
SoFieldSensor * directionFieldSensor;
SoFieldSensor * colorFieldSensor;
SoChildList * children;
private:
void attachSensors(const SbBool onoff);
private:
SbLazyPimplPtr<SoDirectionalLightManipP> pimpl;
SoDirectionalLightManip(const SoDirectionalLightManip & rhs);
SoDirectionalLightManip & operator = (const SoDirectionalLightManip & rhs);
}; // SoDirectionalLightManip
#endif // !COIN_SODIRECTIONALLIGHTMANIP_H
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