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#ifndef COIN_SOASCIITEXT_H
#define COIN_SOASCIITEXT_H

/**************************************************************************\
 *
 *  This file is part of the Coin 3D visualization library.
 *  Copyright (C) by Kongsberg Oil & Gas Technologies.
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU General Public License
 *  ("GPL") version 2 as published by the Free Software Foundation.
 *  See the file LICENSE.GPL at the root directory of this source
 *  distribution for additional information about the GNU GPL.
 *
 *  For using Coin with software that can not be combined with the GNU
 *  GPL, and for taking advantage of the additional benefits of our
 *  support services, please contact Kongsberg Oil & Gas Technologies
 *  about acquiring a Coin Professional Edition License.
 *
 *  See http://www.coin3d.org/ for more information.
 *
 *  Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
 *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
 *
\**************************************************************************/

#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/nodes/SoShape.h>
#include <Inventor/fields/SoMFString.h>
#include <Inventor/fields/SoSFFloat.h>
#include <Inventor/fields/SoSFEnum.h>
#include <Inventor/fields/SoMFFloat.h>
#include <Inventor/lists/SbList.h>

class COIN_DLL_API SoAsciiText : public SoShape {
  typedef SoShape inherited;

  SO_NODE_HEADER(SoAsciiText);

public:
  static void initClass(void);
  SoAsciiText(void);

  enum Justification {
    LEFT = 1,
    RIGHT,
    CENTER
  };

  SoMFString string;
  SoSFFloat spacing;
  SoSFEnum justification;
  SoMFFloat width;

  virtual void GLRender(SoGLRenderAction * action);
  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);

protected:
  virtual ~SoAsciiText();

  virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
  virtual void generatePrimitives(SoAction *);

  virtual SoDetail * createTriangleDetail(SoRayPickAction * action,
                                          const SoPrimitiveVertex * v1,
                                          const SoPrimitiveVertex * v2,
                                          const SoPrimitiveVertex * v3,
                                          SoPickedPoint * pp);
  virtual void notify(SoNotList * list);
  
private:
  class SoAsciiTextP * pimpl;
  friend class SoAsciiTextP;

  float getWidth(const int idx, const float fontsize);
};

#endif // !COIN_SOASCIITEXT_H