/usr/include/Inventor/nodes/SoCamera.h is in libcoin60-dev 3.1.3-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 | #ifndef COIN_SOCAMERA_H
#define COIN_SOCAMERA_H
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/SbViewportRegion.h>
#include <Inventor/SbViewVolume.h>
#include <Inventor/fields/SoSFRotation.h>
#include <Inventor/fields/SoSFEnum.h>
#include <Inventor/fields/SoSFVec3f.h>
#include <Inventor/fields/SoSFFloat.h>
#include <Inventor/SbVec3f.h>
#include <Inventor/SbBox3f.h>
#define SO_ASPECT_SQUARE 1.0f
#define SO_ASPECT_VIDEO (4.0f/3.0f)
#define SO_ASPECT_35mm_ACADEMY 1.371
#define SO_ASPECT_16mm 1.369
#define SO_ASPECT_35mm_FULL 1.33333
#define SO_ASPECT_70mm 2.287
#define SO_ASPECT_CINEMASCOPE 2.35
#define SO_ASPECT_HDTV (16.0f/9.0f)
#define SO_ASPECT_PANAVISION 2.361
#define SO_ASPECT_35mm (3.0f/2.0f)
#define SO_ASPECT_VISTAVISION 2.301
class SoPath;
class SoCameraP;
class COIN_DLL_API SoCamera : public SoNode {
typedef SoNode inherited;
SO_NODE_ABSTRACT_HEADER(SoCamera);
public:
static void initClass(void);
enum ViewportMapping {
CROP_VIEWPORT_FILL_FRAME,
CROP_VIEWPORT_LINE_FRAME,
CROP_VIEWPORT_NO_FRAME,
ADJUST_CAMERA,
LEAVE_ALONE
};
SoSFEnum viewportMapping;
SoSFVec3f position;
SoSFRotation orientation;
SoSFFloat aspectRatio;
SoSFFloat nearDistance;
SoSFFloat farDistance;
SoSFFloat focalDistance;
void pointAt(const SbVec3f & targetpoint);
void pointAt(const SbVec3f & targetpoint, const SbVec3f & upvector);
virtual void scaleHeight(float scalefactor) = 0;
virtual SbViewVolume getViewVolume(float useaspectratio = 0.0f) const = 0;
void viewAll(SoNode * const sceneroot, const SbViewportRegion & vpregion,
const float slack = 1.0f);
void viewAll(SoPath * const path, const SbViewportRegion & vpregion,
const float slack = 1.0f);
SbViewportRegion getViewportBounds(const SbViewportRegion & region) const;
enum StereoMode {
MONOSCOPIC,
LEFT_VIEW,
RIGHT_VIEW
};
void setStereoMode(StereoMode mode);
StereoMode getStereoMode(void) const;
void setStereoAdjustment(float adjustment);
float getStereoAdjustment(void) const;
void setBalanceAdjustment(float adjustment);
float getBalanceAdjustment(void) const;
virtual void doAction(SoAction * action);
virtual void callback(SoCallbackAction * action);
virtual void GLRender(SoGLRenderAction * action);
virtual void audioRender(SoAudioRenderAction *action);
virtual void getBoundingBox(SoGetBoundingBoxAction * action);
virtual void handleEvent(SoHandleEventAction * action);
virtual void rayPick(SoRayPickAction * action);
virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
protected:
SoCamera(void);
virtual ~SoCamera();
virtual void viewBoundingBox(const SbBox3f & box, float aspect,
float slack) = 0;
virtual void jitter(int numpasses, int curpass,
const SbViewportRegion & vpreg,
SbVec3f & jitteramount) const;
private:
void getView(SoAction * action, SbViewVolume & resultvv,
SbViewportRegion & resultvp,
const SbBool considermodelmatrix = TRUE);
void drawCroppedFrame(SoGLRenderAction * action,
const int viewportmapping,
const SbViewportRegion & oldvp,
const SbViewportRegion & newvp);
void lookAt(const SbVec3f & dir, const SbVec3f & up);
StereoMode stereomode;
float stereoadjustment;
float balanceadjustment;
private:
SoCameraP *pimpl;
friend class SoCameraP;
};
#endif // !COIN_SOCAMERA_H
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