/usr/include/Inventor/nodes/SoCube.h is in libcoin60-dev 3.1.3-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 | #ifndef COIN_SOCUBE_H
#define COIN_SOCUBE_H
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/fields/SoSFFloat.h>
#include <Inventor/nodes/SoShape.h>
class SoIndexedFaceSet;
class COIN_DLL_API SoCube : public SoShape {
typedef SoShape inherited;
SO_NODE_HEADER(SoCube);
public:
static void initClass(void);
SoCube(void);
SoSFFloat width;
SoSFFloat height;
SoSFFloat depth;
virtual void GLRender(SoGLRenderAction * action);
virtual void rayPick(SoRayPickAction * action);
virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
protected:
virtual ~SoCube();
virtual void generatePrimitives(SoAction * action);
virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
private:
void getHalfSize(float & w, float & h, float & d);
};
#endif // !COIN_SOCUBE_H
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