This file is indexed.

/usr/include/Inventor/nodes/SoNodes.h is in libcoin60-dev 3.1.3-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
#ifndef COIN_SONODES_H
#define COIN_SONODES_H

/**************************************************************************\
 *
 *  This file is part of the Coin 3D visualization library.
 *  Copyright (C) by Kongsberg Oil & Gas Technologies.
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU General Public License
 *  ("GPL") version 2 as published by the Free Software Foundation.
 *  See the file LICENSE.GPL at the root directory of this source
 *  distribution for additional information about the GNU GPL.
 *
 *  For using Coin with software that can not be combined with the GNU
 *  GPL, and for taking advantage of the additional benefits of our
 *  support services, please contact Kongsberg Oil & Gas Technologies
 *  about acquiring a Coin Professional Edition License.
 *
 *  See http://www.coin3d.org/ for more information.
 *
 *  Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
 *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
 *
\**************************************************************************/

#include <Inventor/nodes/SoNode.h>
#include <Inventor/nodes/SoCamera.h>
#include <Inventor/nodes/SoPerspectiveCamera.h>
#include <Inventor/nodes/SoOrthographicCamera.h>
#include <Inventor/nodes/SoFrustumCamera.h>
#include <Inventor/nodes/SoShape.h>
#include <Inventor/nodes/SoAsciiText.h>
#include <Inventor/nodes/SoCone.h>
#include <Inventor/nodes/SoCube.h>
#include <Inventor/nodes/SoCylinder.h>
#include <Inventor/nodes/SoVertexShape.h>
#include <Inventor/nodes/SoNonIndexedShape.h>
#include <Inventor/nodes/SoFaceSet.h>
#include <Inventor/nodes/SoLineSet.h>
#include <Inventor/nodes/SoPointSet.h>
#include <Inventor/nodes/SoMarkerSet.h>
#include <Inventor/nodes/SoQuadMesh.h>
#include <Inventor/nodes/SoTriangleStripSet.h>
#include <Inventor/nodes/SoIndexedShape.h>
#include <Inventor/nodes/SoIndexedFaceSet.h>
#include <Inventor/nodes/SoIndexedLineSet.h>
#include <Inventor/nodes/SoIndexedMarkerSet.h>
#include <Inventor/nodes/SoIndexedPointSet.h>
#include <Inventor/nodes/SoIndexedTriangleStripSet.h>
#include <Inventor/nodes/SoImage.h>
#include <Inventor/nodes/SoIndexedNurbsCurve.h>
#include <Inventor/nodes/SoIndexedNurbsSurface.h>
#include <Inventor/nodes/SoNurbsCurve.h>
#include <Inventor/nodes/SoNurbsSurface.h>
#include <Inventor/nodes/SoSphere.h>
#include <Inventor/nodes/SoText2.h>
#include <Inventor/nodes/SoText3.h>
#include <Inventor/nodes/SoGroup.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoAnnotation.h>
#include <Inventor/nodes/SoSelection.h>
#include <Inventor/nodes/SoExtSelection.h>
#include <Inventor/nodes/SoLocateHighlight.h>
#include <Inventor/nodes/SoWWWAnchor.h>
#include <Inventor/nodes/SoArray.h>
#include <Inventor/nodes/SoSwitch.h>
#include <Inventor/nodes/SoBlinker.h>
#include <Inventor/nodes/SoLOD.h>
#include <Inventor/nodes/SoLevelOfDetail.h>
#include <Inventor/nodes/SoMultipleCopy.h>
#include <Inventor/nodes/SoPathSwitch.h>
#include <Inventor/nodes/SoTransformSeparator.h>
#include <Inventor/nodes/SoTransformation.h>
#include <Inventor/nodes/SoAntiSquish.h>
#include <Inventor/nodes/SoMatrixTransform.h>
#include <Inventor/nodes/SoRotation.h>
#include <Inventor/nodes/SoPendulum.h>
#include <Inventor/nodes/SoRotor.h>
#include <Inventor/nodes/SoResetTransform.h>
#include <Inventor/nodes/SoRotationXYZ.h>
#include <Inventor/nodes/SoScale.h>
#include <Inventor/nodes/SoTranslation.h>
#include <Inventor/nodes/SoShuttle.h>
#include <Inventor/nodes/SoSurroundScale.h>
#include <Inventor/nodes/SoTransform.h>
#include <Inventor/nodes/SoUnits.h>
#include <Inventor/nodes/SoBaseColor.h>
#include <Inventor/nodes/SoCallback.h>
#include <Inventor/nodes/SoClipPlane.h>
#include <Inventor/nodes/SoColorIndex.h>
#include <Inventor/nodes/SoComplexity.h>
#include <Inventor/nodes/SoCoordinate3.h>
#include <Inventor/nodes/SoCoordinate4.h>
#include <Inventor/nodes/SoLight.h>
#include <Inventor/nodes/SoDirectionalLight.h>
#include <Inventor/nodes/SoSpotLight.h>
#include <Inventor/nodes/SoPointLight.h>
#include <Inventor/nodes/SoDrawStyle.h>
#include <Inventor/nodes/SoEnvironment.h>
#include <Inventor/nodes/SoEventCallback.h>
#include <Inventor/nodes/SoFile.h>
#include <Inventor/nodes/SoFont.h>
#include <Inventor/nodes/SoFontStyle.h>
#include <Inventor/nodes/SoInfo.h>
#include <Inventor/nodes/SoLabel.h>
#include <Inventor/nodes/SoLightModel.h>
#include <Inventor/nodes/SoProfile.h>
#include <Inventor/nodes/SoLinearProfile.h>
#include <Inventor/nodes/SoNurbsProfile.h>
#include <Inventor/nodes/SoMaterial.h>
#include <Inventor/nodes/SoMaterialBinding.h>
#include <Inventor/nodes/SoVertexAttribute.h>
#include <Inventor/nodes/SoVertexAttributeBinding.h>
#include <Inventor/nodes/SoNormal.h>
#include <Inventor/nodes/SoNormalBinding.h>
#include <Inventor/nodes/SoPackedColor.h>
#include <Inventor/nodes/SoPickStyle.h>
#include <Inventor/nodes/SoPolygonOffset.h>
#include <Inventor/nodes/SoProfileCoordinate2.h>
#include <Inventor/nodes/SoProfileCoordinate3.h>
#include <Inventor/nodes/SoShapeHints.h>
#include <Inventor/nodes/SoTexture.h>
#include <Inventor/nodes/SoTexture2.h>
#include <Inventor/nodes/SoTexture3.h>
#include <Inventor/nodes/SoTexture2Transform.h>
#include <Inventor/nodes/SoTexture3Transform.h>
#include <Inventor/nodes/SoTextureCoordinate2.h>
#include <Inventor/nodes/SoTextureCoordinate3.h>
#include <Inventor/nodes/SoTextureCoordinateBinding.h>
#include <Inventor/nodes/SoTextureCoordinateFunction.h>
#include <Inventor/nodes/SoTextureCoordinateDefault.h>
#include <Inventor/nodes/SoTextureCoordinateEnvironment.h>
#include <Inventor/nodes/SoTextureCoordinatePlane.h>
#include <Inventor/nodes/SoTextureMatrixTransform.h>
#include <Inventor/nodes/SoVertexProperty.h>
#include <Inventor/nodes/SoWWWInline.h>
#include <Inventor/nodes/SoTransparencyType.h>
#include <Inventor/nodes/SoListener.h>
#include <Inventor/nodes/SoTextureCoordinateCube.h>
#include <Inventor/nodes/SoTextureCoordinateSphere.h>
#include <Inventor/nodes/SoTextureCoordinateCylinder.h>
#include <Inventor/nodes/SoTextureCubeMap.h>
#include <Inventor/nodes/SoShaderObject.h>
#include <Inventor/nodes/SoShaderParameter.h>
#include <Inventor/nodes/SoShaderProgram.h>
#include <Inventor/nodes/SoFragmentShader.h>
#include <Inventor/nodes/SoVertexShader.h>
#include <Inventor/nodes/SoTextureCoordinateNormalMap.h>
#include <Inventor/nodes/SoTextureCoordinateReflectionMap.h>
#include <Inventor/nodes/SoTextureCoordinateObject.h>
#include <Inventor/nodes/SoTextureScalePolicy.h>
#include <Inventor/nodes/SoTextureUnit.h>
#include <Inventor/nodes/SoTextureCombine.h>
#include <Inventor/nodes/SoBumpMap.h>
#include <Inventor/nodes/SoBumpMapCoordinate.h>
#include <Inventor/nodes/SoBumpMapTransform.h>
#include <Inventor/nodes/SoSceneTexture2.h>
#include <Inventor/nodes/SoSceneTextureCubeMap.h>
#include <Inventor/nodes/SoCacheHint.h>
#include <Inventor/nodes/SoDepthBuffer.h>

#endif // !COIN_SONODES_H