/usr/include/Inventor/nodes/SoQuadMesh.h is in libcoin60-dev 3.1.3-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 | #ifndef COIN_SOQUADMESH_H
#define COIN_SOQUADMESH_H
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/nodes/SoNonIndexedShape.h>
#include <Inventor/fields/SoSFInt32.h>
class COIN_DLL_API SoQuadMesh : public SoNonIndexedShape {
typedef SoNonIndexedShape inherited;
SO_NODE_HEADER(SoQuadMesh);
public:
static void initClass(void);
SoQuadMesh(void);
SoSFInt32 verticesPerColumn;
SoSFInt32 verticesPerRow;
virtual void GLRender(SoGLRenderAction * action);
virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
virtual SbBool generateDefaultNormals(SoState * state, SoNormalBundle * nb);
protected:
virtual ~SoQuadMesh();
virtual void generatePrimitives(SoAction * action);
virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
virtual SbBool generateDefaultNormals(SoState *, SoNormalCache *);
private:
enum Binding {
OVERALL = 0,
PER_ROW,
PER_FACE,
PER_VERTEX,
NONE = OVERALL
};
Binding findMaterialBinding(SoState * const state) const;
Binding findNormalBinding(SoState * const state) const;
};
#endif // !COIN_SOQUADMESH_H
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