/usr/include/Inventor/nodes/SoSceneTexture2.h is in libcoin60-dev 3.1.3-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 | #ifndef COIN_SOSCENETEXTURE2_H
#define COIN_SOSCENETEXTURE2_H
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#include <Inventor/fields/SoSFVec2s.h>
#include <Inventor/fields/SoSFEnum.h>
#include <Inventor/fields/SoSFColor.h>
#include <Inventor/fields/SoSFNode.h>
#include <Inventor/fields/SoSFVec4f.h>
#include <Inventor/nodes/SoNode.h>
#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/elements/SoTextureImageElement.h>
class SoSceneTexture2P;
class COIN_DLL_API SoSceneTexture2 : public SoNode {
typedef SoNode inherited;
SO_NODE_HEADER(SoSceneTexture2);
public:
static void initClass(void);
SoSceneTexture2(void);
enum Model {
MODULATE = SoTextureImageElement::MODULATE,
DECAL = SoTextureImageElement::DECAL,
BLEND = SoTextureImageElement::BLEND,
REPLACE = SoTextureImageElement::REPLACE
};
enum Wrap {
REPEAT = SoTextureImageElement::REPEAT,
CLAMP = SoTextureImageElement::CLAMP,
CLAMP_TO_BORDER = SoTextureImageElement::CLAMP_TO_BORDER
};
enum TransparencyFunction {
NONE,
ALPHA_BLEND,
ALPHA_TEST
};
enum Type {
DEPTH,
RGBA8, // normal unsigned byte rgba
RGBA32F,
RGB32F,
RGBA16F,
RGB16F,
// FIXME: consider how many of these we should have here
R3_G3_B2,
RGB,
RGB4,
RGB5,
RGB8,
RGB10,
RGB12,
RGB16,
RGBA,
RGBA2,
RGBA4,
RGB5_A1,
RGB10_A2,
RGBA12,
RGBA16
};
SoSFEnum wrapS;
SoSFEnum wrapT;
SoSFEnum model;
SoSFColor blendColor;
SoSFVec4f backgroundColor;
SoSFVec2s size;
SoSFNode scene;
SoSFNode sceneTransparencyType;
SoSFEnum transparencyFunction;
SoSFEnum type;
virtual void notify(SoNotList * list);
virtual void write(SoWriteAction * action);
virtual void doAction(SoAction * action);
virtual void GLRender(SoGLRenderAction * action);
virtual void callback(SoCallbackAction * action);
virtual void rayPick(SoRayPickAction * action);
protected:
virtual ~SoSceneTexture2(void);
private:
SoSceneTexture2P * pimpl;
};
#endif // !COIN_SOSCENETEXTURE2_H
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