/usr/include/Inventor/nodes/SoShaderObject.h is in libcoin60-dev 3.1.3-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 | #ifndef COIN_SOSHADEROBJECT_H
#define COIN_SOSHADEROBJECT_H
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#include <Inventor/nodes/SoNode.h>
#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/fields/SoSFString.h>
#include <Inventor/fields/SoSFEnum.h>
#include <Inventor/fields/SoSFBool.h>
#include <Inventor/fields/SoMFNode.h>
#include <Inventor/C/glue/gl.h>
class SoGLShaderObject;
class SoGLShaderProgram;
class SoState;
// *************************************************************************
class COIN_DLL_API SoShaderObject : public SoNode {
typedef SoNode inherited;
SO_NODE_ABSTRACT_HEADER(SoShaderObject);
public:
enum SourceType {
ARB_PROGRAM,
CG_PROGRAM,
GLSL_PROGRAM,
FILENAME
};
SoSFBool isActive;
SoSFEnum sourceType;
SoSFString sourceProgram;
// FIXME: this field is an SoMFUniformShaderParameter in TGS
// Inventor. We should also implement that field. 20050125 mortene.
SoMFNode parameter;
static void initClass(void);
virtual void GLRender(SoGLRenderAction * action);
virtual void search(SoSearchAction * action);
void updateParameters(SoState * state);
SourceType getSourceType(void) const;
SbString getSourceProgram(void) const;
protected:
SoShaderObject(void);
virtual ~SoShaderObject();
virtual SbBool readInstance(SoInput * in, unsigned short flags);
private:
class SoShaderObjectP * pimpl;
};
#endif /* ! COIN_SOSHADEROBJECT_H*/
|