/usr/include/Inventor/nodes/SoShaderProgram.h is in libcoin60-dev 3.1.3-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 | #ifndef COIN_SOSHADERPROGRAM_H
#define COIN_SOSHADERPROGRAM_H
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#include <Inventor/nodes/SoNode.h>
#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/fields/SoMFNode.h>
class SoState;
class SoGLRenderAction;
typedef void SoShaderProgramEnableCB(void * closure,
SoState * state,
const SbBool enable);
// *************************************************************************
class COIN_DLL_API SoShaderProgram : public SoNode {
typedef SoNode inherited;
SO_NODE_HEADER(SoShaderProgram);
public:
SoMFNode shaderObject;
SoShaderProgram(void);
void setEnableCallback(SoShaderProgramEnableCB * cb,
void * closure);
SoEXTENDER public:
virtual void GLRender(SoGLRenderAction * action);
virtual void search(SoSearchAction * action);
SoINTERNAL public:
static void initClass();
protected:
virtual ~SoShaderProgram();
private:
class SoShaderProgramP * pimpl;
};
#endif /* ! COIN_SOSHADERPROGRAM_H */
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