/usr/include/Inventor/nodes/SoTexture3.h is in libcoin60-dev 3.1.3-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 | #ifndef COIN_SOTEXTURE3_H
#define COIN_SOTEXTURE3_H
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/nodes/SoTexture.h>
#include <Inventor/fields/SoSFEnum.h>
#include <Inventor/fields/SoSFImage3.h>
#include <Inventor/fields/SoMFString.h>
#include <Inventor/fields/SoSFColor.h>
#include <Inventor/fields/SoSFBool.h>
#include <Inventor/elements/SoTextureImageElement.h>
class SoFieldSensor;
class SoSensor;
class COIN_DLL_API SoTexture3 : public SoTexture {
typedef SoTexture inherited;
SO_NODE_HEADER(SoTexture3);
public:
static void initClass(void);
SoTexture3(void);
enum Model {
MODULATE = SoTextureImageElement::MODULATE,
DECAL = SoTextureImageElement::DECAL,
BLEND = SoTextureImageElement::BLEND
};
enum Wrap {
REPEAT = SoTextureImageElement::REPEAT,
CLAMP = SoTextureImageElement::CLAMP
};
SoMFString filenames;
SoSFImage3 images;
SoSFEnum wrapR;
SoSFEnum wrapS;
SoSFEnum wrapT;
SoSFEnum model;
SoSFColor blendColor;
SoSFBool enableCompressedTexture;
virtual void doAction(SoAction *action);
virtual void GLRender(SoGLRenderAction *action);
virtual void callback(SoCallbackAction *action);
protected:
virtual ~SoTexture3();
virtual SbBool readInstance(SoInput *in, unsigned short flags);
virtual void notify(SoNotList *list);
int getReadStatus(void);
void setReadStatus(int s);
private:
SbBool loadFilenames(SoInput * in = NULL);
int readstatus;
class SoGLImage *glimage;
SbBool glimagevalid;
class SoFieldSensor *filenamesensor;
static void filenameSensorCB(void *, SoSensor *);
};
#endif // !COIN_SOTEXTURE3_H
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