/usr/include/Inventor/system/gl.h is in libcoin60-dev 3.1.3-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 | #ifndef COIN_GL_H
#define COIN_GL_H
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
/* This header file is supposed to take care of all operating system
* dependent anomalies connected to the gl.h include file. */
/**********************************************************************/
/* This define is at least needed before inclusion of the header files
that are part of NVidia's Linux drivers v41.91. Without it, none of
the extension and OpenGL 1.1+ function prototypes will be set
up. */
#define GL_GLEXT_PROTOTYPES 1
#include <Inventor/system/gl-headers.h>
/**********************************************************************/
/*
Some systems have very old gl.h files, and other systems include
extension enums which we want to use if we run-time detect the
extension function calls to be available, so we just define these
values here if not defined already.
*/
/* Note: GL_CLAMP_TO_EDGE_EXT and GL_CLAMP_TO_EDGE_SGIS have the same
enum values as GL_CLAMP_TO_EDGE. We only use the "real" enum
name. */
#ifndef GL_CLAMP_TO_EDGE
#define GL_CLAMP_TO_EDGE 0x812F
#endif /* !GL_CLAMP_TO_EDGE */
#ifndef GL_CLAMP_TO_BORDER
#define GL_CLAMP_TO_BORDER 0x812D
#endif /* GL_CLAMP_TO_BORDER */
/* Define for the REPLACE texture model (OpenGL 1.1). */
#ifndef GL_REPLACE
#define GL_REPLACE 0x1E01
#endif /* !GL_REPLACE */
/* Note: all following enums also have an *_EXT version with the same
enum value as the "real" enum. We only use the "real" enum name in
Coin code. */
#ifndef GL_MAX_3D_TEXTURE_SIZE
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#endif /* !GL_MAX_3D_TEXTURE_SIZE */
#ifndef GL_PACK_IMAGE_HEIGHT
#define GL_PACK_IMAGE_HEIGHT 0x806C
#endif /* !GL_PACK_IMAGE_HEIGHT */
#ifndef GL_PACK_SKIP_IMAGES
#define GL_PACK_SKIP_IMAGES 0x806B
#endif /* !GL_PACK_SKIP_IMAGES */
#ifndef GL_PROXY_TEXTURE_2D
#define GL_PROXY_TEXTURE_2D 0x8064
#endif /* !GL_PROXY_TEXTURE_2D */
#ifndef GL_PROXY_TEXTURE_3D
#define GL_PROXY_TEXTURE_3D 0x8070
#endif /* !GL_PROXY_TEXTURE_3D */
#ifndef GL_TEXTURE_3D
#define GL_TEXTURE_3D 0x806F
#endif /* !GL_TEXTURE_3D */
#ifndef GL_TEXTURE_DEPTH
#define GL_TEXTURE_DEPTH 0x8071
#endif /* !GL_TEXTURE_DEPTH */
#ifndef GL_TEXTURE_WRAP_R
#define GL_TEXTURE_WRAP_R 0x8072
#endif /* !GL_TEXTURE_WRAP_R */
#ifndef GL_UNPACK_IMAGE_HEIGHT
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#endif /* !GL_UNPACK_IMAGE_HEIGHT */
#ifndef GL_UNPACK_SKIP_IMAGES
#define GL_UNPACK_SKIP_IMAGES 0x806D
#endif /* !GL_UNPACK_SKIP_IMAGES */
#ifndef GL_COLOR_TABLE_WIDTH
#define GL_COLOR_TABLE_WIDTH 0x80D9
#endif /* !GL_COLOR_TABLE_WIDTH */
/* OpenGL multitexture defines. For now we just define for maximum sixteen units */
#ifndef GL_TEXTURE0
#define GL_TEXTURE0 0x84C0
#endif /* !GL_TEXTURE0 */
#ifndef GL_TEXTURE1
#define GL_TEXTURE1 0x84C1
#endif /* !GL_TEXTURE1 */
#ifndef GL_TEXTURE2
#define GL_TEXTURE2 0x84C2
#endif /* !GL_TEXTURE2 */
#ifndef GL_TEXTURE3
#define GL_TEXTURE3 0x84C3
#endif /* !GL_TEXTURE3 */
#ifndef GL_TEXTURE4
#define GL_TEXTURE4 0x84C4
#endif /* !GL_TEXTURE4 */
#ifndef GL_TEXTURE5
#define GL_TEXTURE5 0x84C5
#endif /* !GL_TEXTURE5 */
#ifndef GL_TEXTURE6
#define GL_TEXTURE6 0x84C6
#endif /* !GL_TEXTURE6 */
#ifndef GL_TEXTURE7
#define GL_TEXTURE7 0x84C7
#endif /* !GL_TEXTURE7 */
#ifndef GL_TEXTURE8
#define GL_TEXTURE8 0x84C8
#endif /* !GL_TEXTURE8 */
#ifndef GL_TEXTURE9
#define GL_TEXTURE9 0x84C9
#endif /* !GL_TEXTURE9 */
#ifndef GL_TEXTURE10
#define GL_TEXTURE10 0x84CA
#endif /* !GL_TEXTURE10 */
#ifndef GL_TEXTURE11
#define GL_TEXTURE11 0x84CB
#endif /* !GL_TEXTURE11 */
#ifndef GL_TEXTURE12
#define GL_TEXTURE12 0x84CC
#endif /* !GL_TEXTURE12 */
#ifndef GL_TEXTURE13
#define GL_TEXTURE13 0x84CD
#endif /* !GL_TEXTURE13 */
#ifndef GL_TEXTURE14
#define GL_TEXTURE14 0x84CE
#endif /* !GL_TEXTURE14 */
#ifndef GL_TEXTURE15
#define GL_TEXTURE15 0x84CF
#endif /* !GL_TEXTURE15 */
#ifndef GL_MAX_TEXTURE_UNITS
#define GL_MAX_TEXTURE_UNITS 0x84E2
#endif /* !GL_MAX_TEXTURE_UNITS */
#ifndef GL_ACTIVE_TEXTURE
#define GL_ACTIVE_TEXTURE 0x84E0
#endif /* !GL_ACTIVE_TEXTURE */
#ifndef GL_CLIENT_ACTIVE_TEXTURE
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
#endif /* !GL_CLIENT_ACTIVE_TEXTURE */
/* A define from the old EXT_polygon_offset from SGI. This define at
least missing from Microsoft's OpenGL 1.1 SDK. */
#ifndef GL_POLYGON_OFFSET_EXT
#define GL_POLYGON_OFFSET_EXT 0x8037
#endif /* !GL_POLYGON_OFFSET_EXT */
/* color table extension defines */
#ifndef GL_COLOR_TABLE
#define GL_COLOR_TABLE 0x80D0
#endif /* !GL_COLOR_TABLE */
#ifndef GL_COLOR_INDEX1_EXT
#define GL_COLOR_INDEX1_EXT 0x80E2
#endif /* !GL_COLOR_INDEX1_EXT */
#ifndef GL_COLOR_INDEX2_EXT
#define GL_COLOR_INDEX2_EXT 0x80E3
#endif /* !GL_COLOR_INDEX2_EXT */
#ifndef GL_COLOR_INDEX4_EXT
#define GL_COLOR_INDEX4_EXT 0x80E4
#endif /* !GL_COLOR_INDEX4_EXT */
#ifndef GL_COLOR_INDEX8_EXT
#define GL_COLOR_INDEX8_EXT 0x80E5
#endif /* !GL_COLOR_INDEX8_EXT */
#ifndef GL_COLOR_INDEX12_EXT
#define GL_COLOR_INDEX12_EXT 0x80E6
#endif /* !GL_COLOR_INDEX12_EXT */
#ifndef GL_COLOR_INDEX16_EXT
#define GL_COLOR_INDEX16_EXT 0x80E7
#endif /* !GL_COLOR_INDEX16_EXT */
#ifndef GL_COLOR_TABLE_FORMAT_EXT
#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
#endif /* !GL_COLOR_TABLE_FORMAT_EXT */
#ifndef GL_COLOR_TABLE_RED_SIZE_EXT
#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
#endif /* !GL_COLOR_TABLE_RED_SIZE_EXT */
#ifndef GL_COLOR_TABLE_GREEN_SIZE_EXT
#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
#endif /* !GL_COLOR_TABLE_GREEN_SIZE_EXT */
#ifndef GL_COLOR_TABLE_BLUE_SIZE_EXT
#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
#endif /* !GL_COLOR_TABLE_BLUE_SIZE_EXT */
#ifndef GL_COLOR_TABLE_ALPHA_SIZE_EXT
#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
#endif /* !GL_COLOR_TABLE_ALPHA_SIZE_EXT */
#ifndef GL_COLOR_TABLE_LUMINANCE_SIZE_EXT
#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
#endif /* !GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */
#ifndef GL_COLOR_TABLE_INTENSITY_SIZE_EXT
#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
#endif /* !GL_COLOR_TABLE_INTENSITY_SIZE_EXT */
#ifndef GL_TEXTURE_INDEX_SIZE_EXT
#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
#endif /* !GL_TEXTURE_INDEX_SIZE_EXT */
/* texture compression extension defines */
#ifndef GL_COMPRESSED_ALPHA_ARB
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
#endif /* !GL_COMPRESSED_ALPHA_ARB */
#ifndef GL_COMPRESSED_LUMINANCE_ARB
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
#endif /* !GL_COMPRESSED_LUMINANCE_ARB */
#ifndef GL_COMPRESSED_LUMINANCE_ALPHA_ARB
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
#endif /* !GL_COMPRESSED_LUMINANCE_ALPHA_ARB */
#ifndef GL_COMPRESSED_INTENSITY_ARB
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
#endif /* !GL_COMPRESSED_INTENSITY_ARB */
#ifndef GL_COMPRESSED_RGB_ARB
#define GL_COMPRESSED_RGB_ARB 0x84ED
#endif /* !GL_COMPRESSED_RGB_ARB */
#ifndef GL_COMPRESSED_RGBA_ARB
#define GL_COMPRESSED_RGBA_ARB 0x84EE
#endif /* !GL_COMPRESSED_RGBA_ARB */
#ifndef GL_TEXTURE_COMPRESSION_HINT_ARB
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
#endif /* !GL_TEXTURE_COMPRESSION_HINT_ARB */
#ifndef GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
#endif /* !GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
#ifndef GL_TEXTURE_COMPRESSED_ARB
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
#endif /* !GL_TEXTURE_COMPRESSED_ARB */
#ifndef GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
#endif /* !GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */
#ifndef GL_COMPRESSED_TEXTURE_FORMATS_ARB
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
#endif /* !GL_COMPRESSED_TEXTURE_FORMATS_ARB */
/* ARB_depth_texture */
#ifndef GL_DEPTH_COMPONENT16
#define GL_DEPTH_COMPONENT16 0x81A5
#endif /* GL_DEPTH_COMPONENT16 */
#ifndef GL_DEPTH_COMPONENT24
#define GL_DEPTH_COMPONENT24 0x81A6
#endif /* GL_DEPTH_COMPONENT24 */
#ifndef GL_DEPTH_COMPONENT32
#define GL_DEPTH_COMPONENT32 0x81A7
#endif /* GL_DEPTH_COMPONENT32 */
#ifndef GL_TEXTURE_DEPTH_SIZE
#define GL_TEXTURE_DEPTH_SIZE 0x884A
#endif /* GL_TEXTURE_DEPTH_SIZE */
#ifndef GL_DEPTH_TEXTURE_MODE
#define GL_DEPTH_TEXTURE_MODE 0x884B
#endif /* GL_DEPTH_TEXTURE_MODE */
/* Texture pixel formats (OpenGL 1.1) */
#ifndef GL_R3_G3_B2
#define GL_R3_G3_B2 0x2A10
#endif /* GL_R3_G3_B2 */
#ifndef GL_RGB4
#define GL_RGB4 0x804F
#endif /* GL_RGB4 */
#ifndef GL_RGB5
#define GL_RGB5 0x8050
#endif /* GL_RGB5 */
#ifndef GL_RGB8
#define GL_RGB8 0x8051
#endif /* GL_RGB8 */
#ifndef GL_RGB10
#define GL_RGB10 0x8052
#endif /* GL_RGB10 */
#ifndef GL_RGB12
#define GL_RGB12 0x8053
#endif /* GL_RGB12 */
#ifndef GL_RGB16
#define GL_RGB16 0x8054
#endif /* GL_RGB16 */
#ifndef GL_RGBA2
#define GL_RGBA2 0x8055
#endif /* GL_RGBA2 */
#ifndef GL_RGBA4
#define GL_RGBA4 0x8056
#endif /* GL_RGBA4 */
#ifndef GL_RGB5_A1
#define GL_RGB5_A1 0x8057
#endif /* GL_RGB5_A1 */
#ifndef GL_RGBA8
#define GL_RGBA8 0x8058
#endif /* GL_RGBA8 */
#ifndef GL_RGB10_A2
#define GL_RGB10_A2 0x8059
#endif /* GL_RGB10_A2 */
#ifndef GL_RGBA12
#define GL_RGBA12 0x805A
#endif /* GL_RGBA12 */
#ifndef GL_RGBA16
#define GL_RGBA16 0x805B
#endif /* GL_RGBA16 */
/* Floating point texture formats (ARB_texture_float) */
#ifndef GL_RGBA32F_ARB
#define GL_RGBA32F_ARB 0x8814
#endif /* GL_RGBA32F_ARB */
#ifndef GL_RGB32F_ARB
#define GL_RGB32F_ARB 0x8815
#endif /* GL_RGB32F_ARB */
#ifndef GL_ALPHA32F_ARB
#define GL_ALPHA32F_ARB 0x8816
#endif /* GL_ALPHA32F_ARB */
#ifndef GL_INTENSITY32F_ARB
#define GL_INTENSITY32F_ARB 0x8817
#endif /* GL_INTENSITY32F_ARB */
#ifndef GL_LUMINANCE32F_ARB
#define GL_LUMINANCE32F_ARB 0x8818
#endif /* GL_LUMINANCE32F_ARB */
#ifndef GL_LUMINANCE_ALPHA32F_ARB
#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
#endif /* GL_LUMINANCE_ALPHA32F_ARB */
#ifndef GL_RGBA16F_ARB
#define GL_RGBA16F_ARB 0x881A
#endif /* GL_RGBA16F_ARB */
#ifndef GL_RGB16F_ARB
#define GL_RGB16F_ARB 0x881B
#endif /* GL_RGB16F_ARB */
#ifndef GL_ALPHA16F_ARB
#define GL_ALPHA16F_ARB 0x881C
#endif /* GL_ALPHA16F_ARB */
#ifndef GL_INTENSITY16F_ARB
#define GL_INTENSITY16F_ARB 0x881D
#endif /* GL_INTENSITY16F_ARB */
#ifndef GL_LUMINANCE16F_ARB
#define GL_LUMINANCE16F_ARB 0x881E
#endif /* GL_LUMINANCE16F_ARB */
#ifndef GL_LUMINANCE_ALPHA16F_ARB
#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
#endif /* GL_LUMINANCE_ALPHA16F_ARB */
#ifndef GL_RGBA16_EXT
#define GL_RGBA16_EXT 0x805B
#endif /* GL_RGBA16_EXT */
/* Shadow-related */
/* FIXME: consider if we should change the code that uses these. 20070316 pederb. */
/* (Why? --mortene.) */
/*
We need to decide if we're going to use the _ARB versions of the
defines or if we're going to just skip using the _ARB postfix. Most (all?)
example code are using the _ARB postfix, so it might be a bit confusing if
the OpenGL code in Coin doesn't use it.
I feel we should supply the _ARB versions of the defines, since
that's what everybody is using, and glext.h (supplied by Mesa and
nVidia) also use _ARB. The problem is when an ARB is taken in as
part of the OpenGL standard. We then might have to supply both
versions of the defines.
pederb, 20070326
*/
#ifndef GL_TEXTURE_COMPARE_MODE
#define GL_TEXTURE_COMPARE_MODE 0x884C
#endif /* GL_TEXTURE_COMPARE_MODE */
#ifndef GL_TEXTURE_COMPARE_FUNC
#define GL_TEXTURE_COMPARE_FUNC 0x884D
#endif /* GL_TEXTURE_COMPARE_FUNC */
#ifndef GL_COMPARE_R_TO_TEXTURE
#define GL_COMPARE_R_TO_TEXTURE 0x884E
#endif /* GL_COMPARE_R_TO_TEXTURE */
/* glBlendEquation defines */
#ifndef GL_MIN
#define GL_MIN 0x8007
#endif /* GL_MIN */
#ifndef GL_MAX
#define GL_MAX 0x8008
#endif /* GL_MAX */
#ifndef GL_FUNC_ADD
#define GL_FUNC_ADD 0x8006
#endif /* GL_FUNC_ADD */
#ifndef GL_FUNC_SUBTRACT
#define GL_FUNC_SUBTRACT 0x800A
#endif /* GL_FUNC_SUBTRACT */
#ifndef GL_FUNC_REVERSE_SUBTRACT
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#endif /* GL_FUNC_REVERSE_SUBTRACT */
/* glVertexArray defines */
#ifndef GL_VERTEX_ARRAY
#define GL_VERTEX_ARRAY 0x8074
#endif /* GL_VERTEX_ARRAY */
#ifndef GL_NORMAL_ARRAY
#define GL_NORMAL_ARRAY 0x8075
#endif /* GL_NORMAL_ARRAY */
#ifndef GL_COLOR_ARRAY
#define GL_COLOR_ARRAY 0x8076
#endif /* GL_COLOR_ARRAY */
#ifndef GL_INDEX_ARRAY
#define GL_INDEX_ARRAY 0x8077
#endif /* GL_INDEX_ARRAY */
#ifndef GL_TEXTURE_COORD_ARRAY
#define GL_TEXTURE_COORD_ARRAY 0x8078
#endif /* GL_TEXTURE_COORD_ARRAY */
#ifndef GL_V3F
#define GL_V3F 0x2A21
#endif /* GL_V3F */
#ifndef GL_C4UB_V3F
#define GL_C4UB_V3F 0x2A23
#endif /* GL_C4UB_V3F */
#ifndef GL_C3F_V3F
#define GL_C3F_V3F 0x2A24
#endif /* GL_C3F_V3F */
#ifndef GL_N3F_V3F
#define GL_N3F_V3F 0x2A25
#endif /* GL_N3F_V3F */
#ifndef GL_C4F_N3F_V3F
#define GL_C4F_N3F_V3F 0x2A26
#endif /* GL_C4F_N3F_V3F */
#ifndef GL_T2F_V3F
#define GL_T2F_V3F 0x2A27
#endif /* GL_T2F_V3F */
#ifndef GL_T2F_C4UB_V3F
#define GL_T2F_C4UB_V3F 0x2A29
#endif /* GL_T2F_C4UB_V3F */
#ifndef GL_T2F_C3F_V3F
#define GL_T2F_C3F_V3F 0x2A2A
#endif /* GL_T2F_C3F_V3F */
#ifndef GL_T2F_N3F_V3F
#define GL_T2F_N3F_V3F 0x2A2B
#endif /* GL_T2F_N3F_V3F */
#ifndef GL_T2F_C4F_N3F_V3F
#define GL_T2F_C4F_N3F_V3F 0x2A2C
#endif /* GL_T2F_C4F_N3F_V3F */
/* glVertexArrayRangeNV defines */
#ifndef GL_VERTEX_ARRAY_RANGE_NV
#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
#endif /* GL_VERTEX_ARRAY_RANGE_NV */
#ifndef GL_VERTEX_ARRAY_RANGE_LENGTH_NV
#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
#endif /* GL_VERTEX_ARRAY_RANGE_LENGTH_NV */
#ifndef GL_VERTEX_ARRAY_RANGE_VALID_NV
#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
#endif /* GL_VERTEX_ARRAY_RANGE_VALID_NV */
#ifndef GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV
#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
#endif /* GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV */
#ifndef GL_VERTEX_ARRAY_RANGE_POINTER_NV
#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
#endif /* GL_VERTEX_ARRAY_RANGE_POINTER_NV */
/* some glVertexBufferObject defines */
#ifndef GL_ARRAY_BUFFER
#define GL_ARRAY_BUFFER 0x8892
#endif /* GL_ARRAY_BUFFER */
#ifndef GL_ELEMENT_ARRAY_BUFFER
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#endif /* GL_ELEMENT_ARRAY_BUFFER */
#ifndef GL_READ_ONLY
#define GL_READ_ONLY 0x88B8
#endif /* GL_READ_ONLY */
#ifndef GL_WRITE_ONLY
#define GL_WRITE_ONLY 0x88B9
#endif /* GL_WRITE_ONLY */
#ifndef GL_READ_WRITE
#define GL_READ_WRITE 0x88BA
#endif /* GL_READ_WRITE */
#ifndef GL_BUFFER_ACCESS
#define GL_BUFFER_ACCESS 0x88BB
#endif /* GL_BUFFER_ACCESS */
#ifndef GL_BUFFER_MAPPED
#define GL_BUFFER_MAPPED 0x88BC
#endif /* GL_BUFFER_MAPPED */
#ifndef GL_BUFFER_MAP_POINTER
#define GL_BUFFER_MAP_POINTER 0x88BD
#endif /* GL_BUFFER_MAP_POINTER */
#ifndef GL_STREAM_DRAW
#define GL_STREAM_DRAW 0x88E0
#endif /* GL_STREAM_DRAW */
#ifndef GL_STREAM_READ
#define GL_STREAM_READ 0x88E1
#endif /* GL_STREAM_READ */
#ifndef GL_STREAM_COPY
#define GL_STREAM_COPY 0x88E2
#endif /* GL_STREAM_COPY */
#ifndef GL_STATIC_DRAW
#define GL_STATIC_DRAW 0x88E4
#endif /* GL_STATIC_DRAW */
#ifndef GL_STATIC_READ
#define GL_STATIC_READ 0x88E5
#endif /* GL_STATIC_READ */
#ifndef GL_STATIC_COPY
#define GL_STATIC_COPY 0x88E6
#endif /* GL_STATIC_COPY */
#ifndef GL_DYNAMIC_DRAW
#define GL_DYNAMIC_DRAW 0x88E8
#endif /* GL_DYNAMIC_DRAW */
#ifndef GL_DYNAMIC_READ
#define GL_DYNAMIC_READ 0x88E9
#endif /* GL_DYNAMIC_READ */
#ifndef GL_DYNAMIC_COPY
#define GL_DYNAMIC_COPY 0x88EA
#endif /* GL_DYNAMIC_COPY */
/* NViDIA GL_NV_register_combiners extension */
#ifndef GL_REGISTER_COMBINERS_NV
#define GL_REGISTER_COMBINERS_NV 0x8522
#endif /* GL_REGISTER_COMBINERS_NV */
#ifndef GL_COMBINER0_NV
#define GL_COMBINER0_NV 0x8550
#endif /* GL_COMBINER0_NV */
#ifndef GL_COMBINER1_NV
#define GL_COMBINER1_NV 0x8551
#endif /* GL_COMBINER1_NV */
#ifndef GL_COMBINER2_NV
#define GL_COMBINER2_NV 0x8552
#endif /* GL_COMBINER2_NV */
#ifndef GL_COMBINER3_NV
#define GL_COMBINER3_NV 0x8553
#endif /* GL_COMBINER3_NV */
#ifndef GL_COMBINER4_NV
#define GL_COMBINER4_NV 0x8554
#endif /* GL_COMBINER4_NV */
#ifndef GL_COMBINER5_NV
#define GL_COMBINER5_NV 0x8555
#endif /* GL_COMBINER5_NV */
#ifndef GL_COMBINER6_NV
#define GL_COMBINER6_NV 0x8556
#endif /* GL_COMBINER6_NV */
#ifndef GL_COMBINER7_NV
#define GL_COMBINER7_NV 0x8557
#endif /* GL_COMBINER7_NV */
#ifndef GL_VARIABLE_A_NV
#define GL_VARIABLE_A_NV 0x8523
#endif /* GL_VARIABLE_A_NV */
#ifndef GL_VARIABLE_B_NV
#define GL_VARIABLE_B_NV 0x8524
#endif /* GL_VARIABLE_B_NV */
#ifndef GL_VARIABLE_C_NV
#define GL_VARIABLE_C_NV 0x8525
#endif /* GL_VARIABLE_C_NV */
#ifndef GL_VARIABLE_D_NV
#define GL_VARIABLE_D_NV 0x8526
#endif /* GL_VARIABLE_D_NV */
#ifndef GL_VARIABLE_E_NV
#define GL_VARIABLE_E_NV 0x8527
#endif /* GL_VARIABLE_E_NV */
#ifndef GL_VARIABLE_F_NV
#define GL_VARIABLE_F_NV 0x8528
#endif /* GL_VARIABLE_F_NV */
#ifndef GL_VARIABLE_G_NV
#define GL_VARIABLE_G_NV 0x8529
#endif /* GL_VARIABLE_G_NV */
#ifndef GL_CONSTANT_COLOR0_NV
#define GL_CONSTANT_COLOR0_NV 0x852A
#endif /* GL_CONSTANT_COLOR0_NV */
#ifndef GL_CONSTANT_COLOR1_NV
#define GL_CONSTANT_COLOR1_NV 0x852B
#endif /* GL_CONSTANT_COLOR1_NV */
#ifndef GL_PRIMARY_COLOR_NV
#define GL_PRIMARY_COLOR_NV 0x852C
#endif /* GL_PRIMARY_COLOR_NV */
#ifndef GL_SECONDARY_COLOR_NV
#define GL_SECONDARY_COLOR_NV 0x852D
#endif /* GL_SECONDARY_COLOR_NV */
#ifndef GL_SPARE0_NV
#define GL_SPARE0_NV 0x852E
#endif /* GL_SPARE0_NV */
#ifndef GL_SPARE1_NV
#define GL_SPARE1_NV 0x852F
#endif /* GL_SPARE1_NV */
#ifndef GL_UNSIGNED_IDENTITY_NV
#define GL_UNSIGNED_IDENTITY_NV 0x8536
#endif /* GL_UNSIGNED_IDENTITY_NV */
#ifndef GL_UNSIGNED_INVERT_NV
#define GL_UNSIGNED_INVERT_NV 0x8537
#endif /* GL_UNSIGNED_INVERT_NV */
#ifndef GL_EXPAND_NORMAL_NV
#define GL_EXPAND_NORMAL_NV 0x8538
#endif /* GL_EXPAND_NORMAL_NV */
#ifndef GL_EXPAND_NEGATE_NV
#define GL_EXPAND_NEGATE_NV 0x8539
#endif /* GL_EXPAND_NEGATE_NV */
#ifndef GL_HALF_BIAS_NORMAL_NV
#define GL_HALF_BIAS_NORMAL_NV 0x853A
#endif /* GL_HALF_BIAS_NORMAL_NV */
#ifndef GL_HALF_BIAS_NEGATE_NV
#define GL_HALF_BIAS_NEGATE_NV 0x853B
#endif /* GL_HALF_BIAS_NEGATE_NV */
#ifndef GL_SIGNED_IDENTITY_NV
#define GL_SIGNED_IDENTITY_NV 0x853C
#endif /* GL_SIGNED_IDENTITY_NV */
#ifndef GL_SIGNED_NEGATE_NV
#define GL_SIGNED_NEGATE_NV 0x853D
#endif /* GL_SIGNED_NEGATE_NV */
#ifndef GL_E_TIMES_F_NV
#define GL_E_TIMES_F_NV 0x8531
#endif /* GL_E_TIMES_F_NV */
#ifndef GL_SPARE0_PLUS_SECONDARY_COLOR_NV
#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
#endif /* GL_SPARE0_PLUS_SECONDARY_COLOR_NV */
#ifndef GL_SCALE_BY_TWO_NV
#define GL_SCALE_BY_TWO_NV 0x853E
#endif /* GL_SCALE_BY_TWO_NV */
#ifndef GL_SCALE_BY_FOUR_NV
#define GL_SCALE_BY_FOUR_NV 0x853F
#endif /* GL_SCALE_BY_FOUR_NV */
#ifndef GL_SCALE_BY_ONE_HALF_NV
#define GL_SCALE_BY_ONE_HALF_NV 0x8540
#endif /* GL_SCALE_BY_ONE_HALF_NV */
#ifndef GL_BIAS_BY_NEGATIVE_ONE_HALF_NV
#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
#endif /* GL_BIAS_BY_NEGATIVE_ONE_HALF_NV */
#ifndef GL_DISCARD_NV
#define GL_DISCARD_NV 0x8530
#endif /* GL_DISCARD_NV */
#ifndef GL_COMBINER_INPUT_NV
#define GL_COMBINER_INPUT_NV 0x8542
#endif /* GL_COMBINER_INPUT_NV */
#ifndef GL_COMBINER_MAPPING_NV
#define GL_COMBINER_MAPPING_NV 0x8543
#endif /* GL_COMBINER_MAPPING_NV */
#ifndef GL_COMBINER_COMPONENT_USAGE_NV
#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
#endif /* GL_COMBINER_COMPONENT_USAGE_NV */
#ifndef GL_COMBINER_AB_DOT_PRODUCT_NV
#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
#endif /* GL_COMBINER_AB_DOT_PRODUCT_NV */
#ifndef GL_COMBINER_CD_DOT_PRODUCT_NV
#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
#endif /* GL_COMBINER_CD_DOT_PRODUCT_NV */
#ifndef GL_COMBINER_MUX_SUM_NV
#define GL_COMBINER_MUX_SUM_NV 0x8547
#endif /* GL_COMBINER_MUX_SUM_NV */
#ifndef GL_COMBINER_SCALE_NV
#define GL_COMBINER_SCALE_NV 0x8548
#endif /* GL_COMBINER_SCALE_NV */
#ifndef GL_COMBINER_BIAS_NV
#define GL_COMBINER_BIAS_NV 0x8549
#endif /* GL_COMBINER_BIAS_NV */
#ifndef GL_COMBINER_AB_OUTPUT_NV
#define GL_COMBINER_AB_OUTPUT_NV 0x854A
#endif /* GL_COMBINER_AB_OUTPUT_NV */
#ifndef GL_COMBINER_CD_OUTPUT_NV
#define GL_COMBINER_CD_OUTPUT_NV 0x854B
#endif /* GL_COMBINER_CD_OUTPUT_NV */
#ifndef GL_COMBINER_SUM_OUTPUT_NV
#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
#endif /* GL_COMBINER_SUM_OUTPUT_NV */
#ifndef GL_MAX_GENERAL_COMBINERS_NV
#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
#endif /* GL_MAX_GENERAL_COMBINERS_NV */
#ifndef GL_NUM_GENERAL_COMBINERS_NV
#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
#endif /* GL_NUM_GENERAL_COMBINERS_NV */
#ifndef GL_COLOR_SUM_CLAMP_NV
#define GL_COLOR_SUM_CLAMP_NV 0x854F
#endif /* GL_COLOR_SUM_CLAMP_NV */
/* NViDIA GL_NV_texture_rectangle extension */
#ifndef GL_TEXTURE_RECTANGLE_NV
#define GL_TEXTURE_RECTANGLE_NV 0x84F5
#endif /* GL_TEXTURE_RECTANGLE_NV */
#ifndef GL_TEXTURE_BINDING_RECTANGLE_NV
#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
#endif /* GL_TEXTURE_BINDING_RECTANGLE_NV */
#ifndef GL_PROXY_TEXTURE_RECTANGLE_NV
#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
#endif /* GL_PROXY_TEXTURE_RECTANGLE_NV */
#ifndef GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
#endif /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
/* GL_EXT_texture_rectangle */
#ifndef GL_TEXTURE_RECTANGLE_EXT
#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
#endif /* GL_TEXTURE_RECTANGLE_EXT */
#ifndef GL_TEXTURE_BINDING_RECTANGLE_EXT
#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
#endif /* GL_TEXTURE_BINDING_RECTANGLE_EXT */
#ifndef GL_PROXY_TEXTURE_RECTANGLE_EXT
#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
#endif /* GL_PROXY_TEXTURE_RECTANGLE_EXT */
#ifndef GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
#endif /* GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT */
/* NViDIA GL_NV_texture_shader extension */
#ifndef GL_OFFSET_TEXTURE_RECTANGLE_NV
#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
#endif /* GL_OFFSET_TEXTURE_RECTANGLE_NV */
#ifndef GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV
#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
#endif /* GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV */
#ifndef GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV
#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
#endif /* GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV */
#ifndef GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV
#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
#endif /* GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV */
#ifndef GL_UNSIGNED_INT_S8_S8_8_8_NV
#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
#endif /* GL_UNSIGNED_INT_S8_S8_8_8_NV */
#ifndef GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
#endif /* GL_UNSIGNED_INT_8_8_S8_S8_REV_NV */
#ifndef GL_DSDT_MAG_INTENSITY_NV
#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
#endif /* GL_DSDT_MAG_INTENSITY_NV */
#ifndef GL_SHADER_CONSISTENT_NV
#define GL_SHADER_CONSISTENT_NV 0x86DD
#endif /* GL_SHADER_CONSISTENT_NV */
#ifndef GL_TEXTURE_SHADER_NV
#define GL_TEXTURE_SHADER_NV 0x86DE
#endif /* GL_TEXTURE_SHADER_NV */
#ifndef GL_SHADER_OPERATION_NV
#define GL_SHADER_OPERATION_NV 0x86DF
#endif /* GL_SHADER_OPERATION_NV */
#ifndef GL_CULL_MODES_NV
#define GL_CULL_MODES_NV 0x86E0
#endif /* GL_CULL_MODES_NV */
#ifndef GL_OFFSET_TEXTURE_MATRIX_NV
#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
#endif /* GL_OFFSET_TEXTURE_MATRIX_NV */
#ifndef GL_OFFSET_TEXTURE_SCALE_NV
#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
#endif /* GL_OFFSET_TEXTURE_SCALE_NV */
#ifndef GL_OFFSET_TEXTURE_BIAS_NV
#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
#endif /* GL_OFFSET_TEXTURE_BIAS_NV */
#ifndef GL_OFFSET_TEXTURE_2D_MATRIX_NV
#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
#endif /* GL_OFFSET_TEXTURE_2D_MATRIX_NV */
#ifndef GL_OFFSET_TEXTURE_2D_SCALE_NV
#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
#endif /* GL_OFFSET_TEXTURE_2D_SCALE_NV */
#ifndef GL_OFFSET_TEXTURE_2D_BIAS_NV
#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
#endif /* GL_OFFSET_TEXTURE_2D_BIAS_NV */
#ifndef GL_PREVIOUS_TEXTURE_INPUT_NV
#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
#endif /* GL_PREVIOUS_TEXTURE_INPUT_NV */
#ifndef GL_CONST_EYE_NV
#define GL_CONST_EYE_NV 0x86E5
#endif /* GL_CONST_EYE_NV */
#ifndef GL_PASS_THROUGH_NV
#define GL_PASS_THROUGH_NV 0x86E6
#endif /* GL_PASS_THROUGH_NV */
#ifndef GL_CULL_FRAGMENT_NV
#define GL_CULL_FRAGMENT_NV 0x86E7
#endif /* GL_CULL_FRAGMENT_NV */
#ifndef GL_OFFSET_TEXTURE_2D_NV
#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
#endif /* GL_OFFSET_TEXTURE_2D_NV */
#ifndef GL_DEPENDENT_AR_TEXTURE_2D_NV
#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
#endif /* GL_DEPENDENT_AR_TEXTURE_2D_NV */
#ifndef GL_DEPENDENT_GB_TEXTURE_2D_NV
#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
#endif /* GL_DEPENDENT_GB_TEXTURE_2D_NV */
#ifndef GL_DOT_PRODUCT_NV
#define GL_DOT_PRODUCT_NV 0x86EC
#endif /* GL_DOT_PRODUCT_NV */
#ifndef GL_DOT_PRODUCT_DEPTH_REPLACE_NV
#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
#endif /* GL_DOT_PRODUCT_DEPTH_REPLACE_NV */
#ifndef GL_DOT_PRODUCT_TEXTURE_2D_NV
#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
#endif /* GL_DOT_PRODUCT_TEXTURE_2D_NV */
#ifndef GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV
#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
#endif /* GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV */
#ifndef GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV
#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
#endif /* GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV */
#ifndef GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV
#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
#endif /* GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV */
#ifndef GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV
#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
#endif /* GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV */
#ifndef GL_HILO_NV
#define GL_HILO_NV 0x86F4
#endif /* GL_HILO_NV */
#ifndef GL_DSDT_NV
#define GL_DSDT_NV 0x86F5
#endif /* GL_DSDT_NV */
#ifndef GL_DSDT_MAG_NV
#define GL_DSDT_MAG_NV 0x86F6
#endif /* GL_DSDT_MAG_NV */
#ifndef GL_DSDT_MAG_VIB_NV
#define GL_DSDT_MAG_VIB_NV 0x86F7
#endif /* GL_DSDT_MAG_VIB_NV */
#ifndef GL_HILO16_NV
#define GL_HILO16_NV 0x86F8
#endif /* GL_HILO16_NV */
#ifndef GL_SIGNED_HILO_NV
#define GL_SIGNED_HILO_NV 0x86F9
#endif /* GL_SIGNED_HILO_NV */
#ifndef GL_SIGNED_HILO16_NV
#define GL_SIGNED_HILO16_NV 0x86FA
#endif /* GL_SIGNED_HILO16_NV */
#ifndef GL_SIGNED_RGBA_NV
#define GL_SIGNED_RGBA_NV 0x86FB
#endif /* GL_SIGNED_RGBA_NV */
#ifndef GL_SIGNED_RGBA8_NV
#define GL_SIGNED_RGBA8_NV 0x86FC
#endif /* GL_SIGNED_RGBA8_NV */
#ifndef GL_SIGNED_RGB_NV
#define GL_SIGNED_RGB_NV 0x86FE
#endif /* GL_SIGNED_RGB_NV */
#ifndef GL_SIGNED_RGB8_NV
#define GL_SIGNED_RGB8_NV 0x86FF
#endif /* GL_SIGNED_RGB8_NV */
#ifndef GL_SIGNED_LUMINANCE_NV
#define GL_SIGNED_LUMINANCE_NV 0x8701
#endif /* GL_SIGNED_LUMINANCE_NV */
#ifndef GL_SIGNED_LUMINANCE8_NV
#define GL_SIGNED_LUMINANCE8_NV 0x8702
#endif /* GL_SIGNED_LUMINANCE8_NV */
#ifndef GL_SIGNED_LUMINANCE_ALPHA_NV
#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
#endif /* GL_SIGNED_LUMINANCE_ALPHA_NV */
#ifndef GL_SIGNED_LUMINANCE8_ALPHA8_NV
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
#endif /* GL_SIGNED_LUMINANCE8_ALPHA8_NV */
#ifndef GL_SIGNED_ALPHA_NV
#define GL_SIGNED_ALPHA_NV 0x8705
#endif /* GL_SIGNED_ALPHA_NV */
#ifndef GL_SIGNED_ALPHA8_NV
#define GL_SIGNED_ALPHA8_NV 0x8706
#endif /* GL_SIGNED_ALPHA8_NV */
#ifndef GL_SIGNED_INTENSITY_NV
#define GL_SIGNED_INTENSITY_NV 0x8707
#endif /* GL_SIGNED_INTENSITY_NV */
#ifndef GL_SIGNED_INTENSITY8_NV
#define GL_SIGNED_INTENSITY8_NV 0x8708
#endif /* GL_SIGNED_INTENSITY8_NV */
#ifndef GL_DSDT8_NV
#define GL_DSDT8_NV 0x8709
#endif /* GL_DSDT8_NV */
#ifndef GL_DSDT8_MAG8_NV
#define GL_DSDT8_MAG8_NV 0x870A
#endif /* GL_DSDT8_MAG8_NV */
#ifndef GL_DSDT8_MAG8_INTENSITY8_NV
#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
#endif /* GL_DSDT8_MAG8_INTENSITY8_NV */
#ifndef GL_SIGNED_RGB_UNSIGNED_ALPHA_NV
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
#endif /* GL_SIGNED_RGB_UNSIGNED_ALPHA_NV */
#ifndef GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
#endif /* GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV */
#ifndef GL_HI_SCALE_NV
#define GL_HI_SCALE_NV 0x870E
#endif /* GL_HI_SCALE_NV */
#ifndef GL_LO_SCALE_NV
#define GL_LO_SCALE_NV 0x870F
#endif /* GL_LO_SCALE_NV */
#ifndef GL_DS_SCALE_NV
#define GL_DS_SCALE_NV 0x8710
#endif /* GL_DS_SCALE_NV */
#ifndef GL_DT_SCALE_NV
#define GL_DT_SCALE_NV 0x8711
#endif /* GL_DT_SCALE_NV */
#ifndef GL_MAGNITUDE_SCALE_NV
#define GL_MAGNITUDE_SCALE_NV 0x8712
#endif /* GL_MAGNITUDE_SCALE_NV */
#ifndef GL_VIBRANCE_SCALE_NV
#define GL_VIBRANCE_SCALE_NV 0x8713
#endif /* GL_VIBRANCE_SCALE_NV */
#ifndef GL_HI_BIAS_NV
#define GL_HI_BIAS_NV 0x8714
#endif /* GL_HI_BIAS_NV */
#ifndef GL_LO_BIAS_NV
#define GL_LO_BIAS_NV 0x8715
#endif /* GL_LO_BIAS_NV */
#ifndef GL_DS_BIAS_NV
#define GL_DS_BIAS_NV 0x8716
#endif /* GL_DS_BIAS_NV */
#ifndef GL_DT_BIAS_NV
#define GL_DT_BIAS_NV 0x8717
#endif /* GL_DT_BIAS_NV */
#ifndef GL_MAGNITUDE_BIAS_NV
#define GL_MAGNITUDE_BIAS_NV 0x8718
#endif /* GL_MAGNITUDE_BIAS_NV */
#ifndef GL_VIBRANCE_BIAS_NV
#define GL_VIBRANCE_BIAS_NV 0x8719
#endif /* GL_VIBRANCE_BIAS_NV */
#ifndef GL_TEXTURE_BORDER_VALUES_NV
#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
#endif /* GL_TEXTURE_BORDER_VALUES_NV */
#ifndef GL_TEXTURE_HI_SIZE_NV
#define GL_TEXTURE_HI_SIZE_NV 0x871B
#endif /* GL_TEXTURE_HI_SIZE_NV */
#ifndef GL_TEXTURE_LO_SIZE_NV
#define GL_TEXTURE_LO_SIZE_NV 0x871C
#endif /* GL_TEXTURE_LO_SIZE_NV */
#ifndef GL_TEXTURE_DS_SIZE_NV
#define GL_TEXTURE_DS_SIZE_NV 0x871D
#endif /* GL_TEXTURE_DS_SIZE_NV */
#ifndef GL_TEXTURE_DT_SIZE_NV
#define GL_TEXTURE_DT_SIZE_NV 0x871E
#endif /* GL_TEXTURE_DT_SIZE_NV */
#ifndef GL_TEXTURE_MAG_SIZE_NV
#define GL_TEXTURE_MAG_SIZE_NV 0x871F
#endif /* GL_TEXTURE_MAG_SIZE_NV */
/* GL cube map defines */
#ifndef GL_NORMAL_MAP
#define GL_NORMAL_MAP 0x8511
#endif /*! GL_NORMAL_MAP */
#ifndef GL_REFLECTION_MAP
#define GL_REFLECTION_MAP 0x8512
#endif /* !GL_REFLECTION_MAP */
#ifndef GL_TEXTURE_CUBE_MAP
#define GL_TEXTURE_CUBE_MAP 0x8513
#endif /* !GL_TEXTURE_CUBE_MAP */
#ifndef GL_TEXTURE_BINDING_CUBE_MAP
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#endif /* !GL_TEXTURE_BINDING_CUBE_MAP */
#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#endif /*!GL_TEXTURE_CUBE_MAP_POSITIVE_X */
#ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_X
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#endif /*!GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Y
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#endif /*!GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
#ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#endif /*!GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Z
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#endif /*!GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
#ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#endif /*!GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
#ifndef GL_MAX_CUBE_MAP_TEXTURE_SIZE
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#endif /*!GL_MAX_CUBE_MAP_TEXTURE_SIZE */
/* OpenGL texture combine (ARB_texture_env_combine) */
#ifndef GL_COMBINE
#define GL_COMBINE 0x8570
#endif /* !GL_COMBINE */
#ifndef GL_COMBINE_RGB
#define GL_COMBINE_RGB 0x8571
#endif /* !GL_COMBINE_RGB */
#ifndef GL_COMBINE_ALPHA
#define GL_COMBINE_ALPHA 0x8572
#endif /* !GL_COMBINE_ALPHA */
#ifndef GL_RGB_SCALE
#define GL_RGB_SCALE 0x8573
#endif /* !GL_RGB_SCALE */
#ifndef GL_ADD_SIGNED
#define GL_ADD_SIGNED 0x8574
#endif /* !GL_ADD_SIGNED */
#ifndef GL_INTERPOLATE
#define GL_INTERPOLATE 0x8575
#endif /* !GL_INTERPOLATE */
#ifndef GL_CONSTANT
#define GL_CONSTANT 0x8576
#endif /* !GL_CONSTANT */
#ifndef GL_PRIMARY_COLOR
#define GL_PRIMARY_COLOR 0x8577
#endif /* !GL_PRIMARY_COLOR */
#ifndef GL_PREVIOUS
#define GL_PREVIOUS 0x8578
#endif /* !GL_PREVIOUS */
#ifndef GL_SOURCE0_RGB
#define GL_SOURCE0_RGB 0x8580
#endif /* !GL_SOURCE0_RGB */
#ifndef GL_SOURCE1_RGB
#define GL_SOURCE1_RGB 0x8581
#endif /* !GL_SOURCE1_RGB */
#ifndef GL_SOURCE2_RGB
#define GL_SOURCE2_RGB 0x8582
#endif /* !GL_SOURCE2_RGB */
#ifndef GL_SOURCE0_ALPHA
#define GL_SOURCE0_ALPHA 0x8588
#endif /* !GL_SOURCE0_ALPHA */
#ifndef GL_SOURCE1_ALPHA
#define GL_SOURCE1_ALPHA 0x8589
#endif /* !GL_SOURCE1_ALPHA */
#ifndef GL_SOURCE2_ALPHA
#define GL_SOURCE2_ALPHA 0x858A
#endif /* !GL_SOURCE2_ALPHA */
#ifndef GL_OPERAND0_RGB
#define GL_OPERAND0_RGB 0x8590
#endif /* !GL_OPERAND0_RGB */
#ifndef GL_OPERAND1_RGB
#define GL_OPERAND1_RGB 0x8591
#endif /* !GL_OPERAND1_RGB */
#ifndef GL_OPERAND2_RGB
#define GL_OPERAND2_RGB 0x8592
#endif /* !GL_OPERAND2_RGB */
#ifndef GL_OPERAND0_ALPHA
#define GL_OPERAND0_ALPHA 0x8598
#endif /* !GL_OPERAND0_ALPHA */
#ifndef GL_OPERAND1_ALPHA
#define GL_OPERAND1_ALPHA 0x8599
#endif /* !GL_OPERAND1_ALPHA */
#ifndef GL_OPERAND2_ALPHA
#define GL_OPERAND2_ALPHA 0x859A
#endif /* !GL_OPERAND2_ALPHA */
#ifndef GL_SUBTRACT
#define GL_SUBTRACT 0x84E7
#endif /* !GL_SUBTRACT */
/* ARB_texture_env_dot3 */
#ifndef GL_DOT3_RGB
#define GL_DOT3_RGB 0x86AE
#endif /* !GL_DOT3_RGB */
#ifndef GL_DOT3_RGBA
#define GL_DOT3_RGBA 0x86AF
#endif /* !GL_DOT3_RGBA */
/* SGIS_generate_mipmap */
#ifndef GL_GENERATE_MIPMAP_SGIS
#define GL_GENERATE_MIPMAP_SGIS 0x8191
#endif /* !GL_GENERATE_MIPMAP_SGIS */
#ifndef GL_GENERATE_MIPMAP_HINT_SGIS
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
#endif /* !GL_GENERATE_MIPMAP_HINT_SGIS */
/* GL_ARB_fragment_program */
#ifndef GL_FRAGMENT_PROGRAM_ARB
#define GL_FRAGMENT_PROGRAM_ARB 0x8804
#endif /* GL_FRAGMENT_PROGRAM_ARB */
#ifndef GL_PROGRAM_FORMAT_ASCII_ARB
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
#endif /* GL_PROGRAM_FORMAT_ASCII_ARB */
#ifndef GL_PROGRAM_LENGTH_ARB
#define GL_PROGRAM_LENGTH_ARB 0x8627
#endif /* GL_PROGRAM_LENGTH_ARB */
#ifndef GL_PROGRAM_FORMAT_ARB
#define GL_PROGRAM_FORMAT_ARB 0x8876
#endif /* GL_PROGRAM_FORMAT_ARB */
#ifndef GL_PROGRAM_BINDING_ARB
#define GL_PROGRAM_BINDING_ARB 0x8677
#endif /* GL_PROGRAM_BINDING_ARB */
#ifndef GL_PROGRAM_INSTRUCTIONS_ARB
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
#endif /* GL_PROGRAM_INSTRUCTIONS_ARB */
#ifndef GL_MAX_PROGRAM_INSTRUCTIONS_ARB
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
#endif /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
#ifndef GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
#endif /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
#ifndef GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
#endif /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
#ifndef GL_PROGRAM_TEMPORARIES_ARB
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
#endif /* GL_PROGRAM_TEMPORARIES_ARB */
#ifndef GL_MAX_PROGRAM_TEMPORARIES_ARB
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
#endif /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
#ifndef GL_PROGRAM_NATIVE_TEMPORARIES_ARB
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
#endif /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
#ifndef GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
#endif /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
#ifndef GL_PROGRAM_PARAMETERS_ARB
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
#endif /* GL_PROGRAM_PARAMETERS_ARB */
#ifndef GL_MAX_PROGRAM_PARAMETERS_ARB
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
#endif /* GL_MAX_PROGRAM_PARAMETERS_ARB */
#ifndef GL_PROGRAM_NATIVE_PARAMETERS_ARB
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
#endif /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
#ifndef GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
#endif /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
#ifndef GL_PROGRAM_ATTRIBS_ARB
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
#endif /* GL_PROGRAM_ATTRIBS_ARB */
#ifndef GL_MAX_PROGRAM_ATTRIBS_ARB
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
#endif /* GL_MAX_PROGRAM_ATTRIBS_ARB */
#ifndef GL_PROGRAM_NATIVE_ATTRIBS_ARB
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
#endif /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
#ifndef GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
#endif /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
#ifndef GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
#endif /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
#ifndef GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
#endif /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
#ifndef GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
#endif /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
#ifndef GL_PROGRAM_ALU_INSTRUCTIONS_ARB
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
#endif /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
#ifndef GL_PROGRAM_TEX_INSTRUCTIONS_ARB
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
#endif /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
#ifndef GL_PROGRAM_TEX_INDIRECTIONS_ARB
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
#endif /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
#ifndef GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
#endif /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
#ifndef GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
#endif /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
#ifndef GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
#endif /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
#ifndef GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
#endif /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
#ifndef GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
#endif /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
#ifndef GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
#endif /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
#ifndef GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
#endif /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
#ifndef GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
#endif /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
#ifndef GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
#endif /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
#ifndef GL_PROGRAM_STRING_ARB
#define GL_PROGRAM_STRING_ARB 0x8628
#endif /* GL_PROGRAM_STRING_ARB */
#ifndef GL_PROGRAM_ERROR_POSITION_ARB
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
#endif /* GL_PROGRAM_ERROR_POSITION_ARB */
#ifndef GL_CURRENT_MATRIX_ARB
#define GL_CURRENT_MATRIX_ARB 0x8641
#endif /* GL_CURRENT_MATRIX_ARB */
#ifndef GL_TRANSPOSE_CURRENT_MATRIX_ARB
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
#endif /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
#ifndef GL_CURRENT_MATRIX_STACK_DEPTH_ARB
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
#endif /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
#ifndef GL_MAX_PROGRAM_MATRICES_ARB
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
#endif /* GL_MAX_PROGRAM_MATRICES_ARB */
#ifndef GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
#endif /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
#ifndef GL_MAX_TEXTURE_COORDS_ARB
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
#endif /* GL_MAX_TEXTURE_COORDS_ARB */
#ifndef GL_MAX_TEXTURE_IMAGE_UNITS_ARB
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
#endif /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
#ifndef GL_PROGRAM_ERROR_STRING_ARB
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
#endif /* GL_PROGRAM_ERROR_STRING_ARB */
#ifndef GL_MATRIX0_ARB
#define GL_MATRIX0_ARB 0x88C0
#endif /* GL_MATRIX0_ARB */
#ifndef GL_MATRIX1_ARB
#define GL_MATRIX1_ARB 0x88C1
#endif /* GL_MATRIX1_ARB */
#ifndef GL_MATRIX2_ARB
#define GL_MATRIX2_ARB 0x88C2
#endif /* GL_MATRIX2_ARB */
#ifndef GL_MATRIX3_ARB
#define GL_MATRIX3_ARB 0x88C3
#endif /* GL_MATRIX3_ARB */
#ifndef GL_MATRIX4_ARB
#define GL_MATRIX4_ARB 0x88C4
#endif /* GL_MATRIX4_ARB */
#ifndef GL_MATRIX5_ARB
#define GL_MATRIX5_ARB 0x88C5
#endif /* GL_MATRIX5_ARB */
#ifndef GL_MATRIX6_ARB
#define GL_MATRIX6_ARB 0x88C6
#endif /* GL_MATRIX6_ARB */
#ifndef GL_MATRIX7_ARB
#define GL_MATRIX7_ARB 0x88C7
#endif /* GL_MATRIX7_ARB */
#ifndef GL_MATRIX8_ARB
#define GL_MATRIX8_ARB 0x88C8
#endif /* GL_MATRIX8_ARB */
#ifndef GL_MATRIX9_ARB
#define GL_MATRIX9_ARB 0x88C9
#endif /* GL_MATRIX9_ARB */
#ifndef GL_MATRIX10_ARB
#define GL_MATRIX10_ARB 0x88CA
#endif /* GL_MATRIX10_ARB */
#ifndef GL_MATRIX11_ARB
#define GL_MATRIX11_ARB 0x88CB
#endif /* GL_MATRIX11_ARB */
#ifndef GL_MATRIX12_ARB
#define GL_MATRIX12_ARB 0x88CC
#endif /* GL_MATRIX12_ARB */
#ifndef GL_MATRIX13_ARB
#define GL_MATRIX13_ARB 0x88CD
#endif /* GL_MATRIX13_ARB */
#ifndef GL_MATRIX14_ARB
#define GL_MATRIX14_ARB 0x88CE
#endif /* GL_MATRIX14_ARB */
#ifndef GL_MATRIX15_ARB
#define GL_MATRIX15_ARB 0x88CF
#endif /* GL_MATRIX15_ARB */
#ifndef GL_MATRIX16_ARB
#define GL_MATRIX16_ARB 0x88D0
#endif /* GL_MATRIX16_ARB */
#ifndef GL_MATRIX17_ARB
#define GL_MATRIX17_ARB 0x88D1
#endif /* GL_MATRIX17_ARB */
#ifndef GL_MATRIX18_ARB
#define GL_MATRIX18_ARB 0x88D2
#endif /* GL_MATRIX18_ARB */
#ifndef GL_MATRIX19_ARB
#define GL_MATRIX19_ARB 0x88D3
#endif /* GL_MATRIX19_ARB */
#ifndef GL_MATRIX20_ARB
#define GL_MATRIX20_ARB 0x88D4
#endif /* GL_MATRIX20_ARB */
#ifndef GL_MATRIX21_ARB
#define GL_MATRIX21_ARB 0x88D5
#endif /* GL_MATRIX21_ARB */
#ifndef GL_MATRIX22_ARB
#define GL_MATRIX22_ARB 0x88D6
#endif /* GL_MATRIX22_ARB */
#ifndef GL_MATRIX23_ARB
#define GL_MATRIX23_ARB 0x88D7
#endif /* GL_MATRIX23_ARB */
#ifndef GL_MATRIX24_ARB
#define GL_MATRIX24_ARB 0x88D8
#endif /* GL_MATRIX24_ARB */
#ifndef GL_MATRIX25_ARB
#define GL_MATRIX25_ARB 0x88D9
#endif /* GL_MATRIX25_ARB */
#ifndef GL_MATRIX26_ARB
#define GL_MATRIX26_ARB 0x88DA
#endif /* GL_MATRIX26_ARB */
#ifndef GL_MATRIX27_ARB
#define GL_MATRIX27_ARB 0x88DB
#endif /* GL_MATRIX27_ARB */
#ifndef GL_MATRIX28_ARB
#define GL_MATRIX28_ARB 0x88DC
#endif /* GL_MATRIX28_ARB */
#ifndef GL_MATRIX29_ARB
#define GL_MATRIX29_ARB 0x88DD
#endif /* GL_MATRIX29_ARB */
#ifndef GL_MATRIX30_ARB
#define GL_MATRIX30_ARB 0x88DE
#endif /* GL_MATRIX30_ARB */
#ifndef GL_MATRIX31_ARB
#define GL_MATRIX31_ARB 0x88DF
#endif /* GL_MATRIX31_ARB */
/* GL_ARB_vertex_program */
#ifndef GL_VERTEX_PROGRAM_ARB
#define GL_VERTEX_PROGRAM_ARB 0x8620
#endif /* GL_VERTEX_PROGRAM_ARB */
#ifndef GL_VERTEX_PROGRAM_POINT_SIZE_ARB
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
#endif /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
#ifndef GL_VERTEX_PROGRAM_TWO_SIDE_ARB
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
#endif /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
#ifndef GL_COLOR_SUM_ARB
#define GL_COLOR_SUM_ARB 0x8458
#endif /* GL_COLOR_SUM_ARB */
#ifndef GL_PROGRAM_FORMAT_ASCII_ARB
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
#endif /* GL_PROGRAM_FORMAT_ASCII_ARB */
#ifndef GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
#endif /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
#ifndef GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
#endif /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
#ifndef GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
#endif /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
#ifndef GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
#endif /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
#ifndef GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
#endif /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
#ifndef GL_CURRENT_VERTEX_ATTRIB_ARB
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
#endif /* GL_CURRENT_VERTEX_ATTRIB_ARB */
#ifndef GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
#endif /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
#ifndef GL_PROGRAM_LENGTH_ARB
#define GL_PROGRAM_LENGTH_ARB 0x8627
#endif /* GL_PROGRAM_LENGTH_ARB */
#ifndef GL_PROGRAM_FORMAT_ARB
#define GL_PROGRAM_FORMAT_ARB 0x8876
#endif /* GL_PROGRAM_FORMAT_ARB */
#ifndef GL_PROGRAM_BINDING_ARB
#define GL_PROGRAM_BINDING_ARB 0x8677
#endif /* GL_PROGRAM_BINDING_ARB */
#ifndef GL_PROGRAM_INSTRUCTIONS_ARB
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
#endif /* GL_PROGRAM_INSTRUCTIONS_ARB */
#ifndef GL_MAX_PROGRAM_INSTRUCTIONS_ARB
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
#endif /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
#ifndef GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
#endif /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
#ifndef GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
#endif /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
#ifndef GL_PROGRAM_TEMPORARIES_ARB
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
#endif /* GL_PROGRAM_TEMPORARIES_ARB */
#ifndef GL_MAX_PROGRAM_TEMPORARIES_ARB
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
#endif /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
#ifndef GL_PROGRAM_NATIVE_TEMPORARIES_ARB
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
#endif /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
#ifndef GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
#endif /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
#ifndef GL_PROGRAM_PARAMETERS_ARB
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
#endif /* GL_PROGRAM_PARAMETERS_ARB */
#ifndef GL_MAX_PROGRAM_PARAMETERS_ARB
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
#endif /* GL_MAX_PROGRAM_PARAMETERS_ARB */
#ifndef GL_PROGRAM_NATIVE_PARAMETERS_ARB
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
#endif /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
#ifndef GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
#endif /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
#ifndef GL_PROGRAM_ATTRIBS_ARB
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
#endif /* GL_PROGRAM_ATTRIBS_ARB */
#ifndef GL_MAX_PROGRAM_ATTRIBS_ARB
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
#endif /* GL_MAX_PROGRAM_ATTRIBS_ARB */
#ifndef GL_PROGRAM_NATIVE_ATTRIBS_ARB
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
#endif /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
#ifndef GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
#endif /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
#ifndef GL_PROGRAM_ADDRESS_REGISTERS_ARB
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
#endif /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
#ifndef GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
#endif /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
#ifndef GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
#endif /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
#ifndef GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
#endif /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
#ifndef GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
#endif /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
#ifndef GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
#endif /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
#ifndef GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
#endif /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
#ifndef GL_PROGRAM_STRING_ARB
#define GL_PROGRAM_STRING_ARB 0x8628
#endif /* GL_PROGRAM_STRING_ARB */
#ifndef GL_PROGRAM_ERROR_POSITION_ARB
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
#endif /* GL_PROGRAM_ERROR_POSITION_ARB */
#ifndef GL_CURRENT_MATRIX_ARB
#define GL_CURRENT_MATRIX_ARB 0x8641
#endif /* GL_CURRENT_MATRIX_ARB */
#ifndef GL_TRANSPOSE_CURRENT_MATRIX_ARB
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
#endif /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
#ifndef GL_CURRENT_MATRIX_STACK_DEPTH_ARB
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
#endif /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
#ifndef GL_MAX_VERTEX_ATTRIBS_ARB
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
#endif /* GL_MAX_VERTEX_ATTRIBS_ARB */
#ifndef GL_MAX_PROGRAM_MATRICES_ARB
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
#endif /* GL_MAX_PROGRAM_MATRICES_ARB */
#ifndef GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
#endif /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
/* misc shaders */
#ifndef GL_VERTEX_SHADER_ARB
#define GL_VERTEX_SHADER_ARB 0x8B31
#endif /* GL_VERTEX_SHADER_ARB */
#ifndef GL_FRAGMENT_SHADER_ARB
#define GL_FRAGMENT_SHADER_ARB 0x8B30
#endif /* GL_FRAGMENT_SHADER_ARB */
#ifndef GL_OBJECT_ACTIVE_UNIFORMS_ARB
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
#endif /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
/* GL_EXT_geometry_shader4 (geometry shaders) */
#ifndef GL_GEOMETRY_SHADER_EXT
#define GL_GEOMETRY_SHADER_EXT 0x8DD9
#endif /* GL_GEOMETRY_SHADER_EXT */
#ifndef GL_GEOMETRY_VERTICES_OUT_EXT
#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
#endif // GL_GEOMETRY_VERTICES_OUT_EXT
#ifndef GL_GEOMETRY_INPUT_TYPE_EXT
#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
#endif // GL_GEOMETRY_INPUT_TYPE_EXT
#ifndef GL_GEOMETRY_OUTPUT_TYPE_EXT
#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
#endif // GL_GEOMETRY_OUTPUT_TYPE_EXT
#ifndef GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
#endif // GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT
#ifndef GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
#endif // GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT
#ifndef GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
#endif // GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT
#ifndef GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
#endif // GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT
#ifndef GL_MAX_VERTEX_VARYING_COMPONENTS_EXT
#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
#endif // GL_MAX_VERTEX_VARYING_COMPONENTS_EXT
#ifndef GL_MAX_VARYING_COMPONENTS_EXT
#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
#endif // GL_MAX_VARYING_COMPONENTS_EXT
#ifndef GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
#endif // GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT
/* GL_ARB_shader_objects */
#ifndef GL_INT_VEC2_ARB
#define GL_INT_VEC2_ARB 0x8B53
#endif /* GL_INT_VEC2_ARB */
#ifndef GL_INT_VEC3_ARB
#define GL_INT_VEC3_ARB 0x8B54
#endif /* GL_INT_VEC3_ARB */
#ifndef GL_INT_VEC4_ARB
#define GL_INT_VEC4_ARB 0x8B55
#endif /* GL_INT_VEC4_ARB */
#ifndef GL_FLOAT_VEC2_ARB
#define GL_FLOAT_VEC2_ARB 0x8B50
#endif /* GL_FLOAT_VEC2_ARB */
#ifndef GL_FLOAT_VEC3_ARB
#define GL_FLOAT_VEC3_ARB 0x8B51
#endif /* GL_FLOAT_VEC3_ARB */
#ifndef GL_FLOAT_VEC4_ARB
#define GL_FLOAT_VEC4_ARB 0x8B52
#endif /* GL_FLOAT_VEC4_ARB */
#ifndef GL_FLOAT_MAT2_ARB
#define GL_FLOAT_MAT2_ARB 0x8B5A
#endif /* GL_FLOAT_MAT2_ARB */
#ifndef GL_FLOAT_MAT3_ARB
#define GL_FLOAT_MAT3_ARB 0x8B5B
#endif /* GL_FLOAT_MAT3_ARB */
#ifndef GL_FLOAT_MAT4_ARB
#define GL_FLOAT_MAT4_ARB 0x8B5C
#endif /* GL_FLOAT_MAT4_ARB */
#ifndef GL_SAMPLER_1D_ARB
#define GL_SAMPLER_1D_ARB 0x8B5D
#endif /* GL_SAMPLER_1D_ARB */
#ifndef GL_SAMPLER_2D_ARB
#define GL_SAMPLER_2D_ARB 0x8B5E
#endif /* GL_SAMPLER_2D_ARB */
#ifndef GL_SAMPLER_3D_ARB
#define GL_SAMPLER_3D_ARB 0x8B5F
#endif /* GL_SAMPLER_3D_ARB */
#ifndef GL_SAMPLER_CUBE_ARB
#define GL_SAMPLER_CUBE_ARB 0x8B60
#endif /* GL_SAMPLER_CUBE_ARB */
#ifndef GL_SAMPLER_1D_SHADOW_ARB
#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
#endif /* GL_SAMPLER_1D_SHADOW_ARB */
#ifndef GL_SAMPLER_2D_SHADOW_ARB
#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
#endif /* GL_SAMPLER_2D_SHADOW_ARB */
#ifndef GL_SAMPLER_2D_RECT_ARB
#define GL_SAMPLER_2D_RECT_ARB 0x8B63
#endif /* GL_SAMPLER_2D_RECT_ARB */
#ifndef GL_SAMPLER_2D_RECT_SHADOW_ARB
#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
#endif /* GL_SAMPLER_2D_RECT_SHADOW_ARB */
#ifndef GL_OBJECT_COMPILE_STATUS_ARB
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
#endif /* GL_OBJECT_COMPILE_STATUS_ARB */
#ifndef GL_OBJECT_INFO_LOG_LENGTH_ARB
#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
#endif /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
#ifndef GL_OBJECT_LINK_STATUS_ARB
#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
#endif /* GL_OBJECT_LINK_STATUS_ARB */
/* GL_EXT_texture_filter_anisotropic */
#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#endif /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
#ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#endif /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
/* GL_ARB_occlusion_query */
#ifndef GL_SAMPLES_PASSED
#define GL_SAMPLES_PASSED 0x8914
#endif /* GL_SAMPLES_PASSED */
#ifndef GL_QUERY_COUNTER_BITS
#define GL_QUERY_COUNTER_BITS 0x8864
#endif /* GL_QUERY_COUNTER_BITS */
#ifndef GL_CURRENT_QUERY
#define GL_CURRENT_QUERY 0x8865
#endif /* GL_CURRENT_QUERY */
#ifndef GL_QUERY_RESULT
#define GL_QUERY_RESULT 0x8866
#endif /* GL_QUERY_RESULT */
#ifndef GL_QUERY_RESULT_AVAILABLE
#define GL_QUERY_RESULT_AVAILABLE 0x8867
#endif /* GL_QUERY_RESULT_AVAILABLE */
/* glClientPush/PopAttrib() defines */
#ifndef GL_CLIENT_PIXEL_STORE_BIT
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
#endif /* GL_CLIENT_PIXEL_STORE_BIT */
#ifndef GL_CLIENT_VERTEX_ARRAY_BIT
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
#endif /* GL_CLIENT_VERTEX_ARRAY_BIT */
#ifndef GL_CLIENT_ALL_ATTRIB_BITS
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
#endif /* GL_CLIENT_ALL_ATTRIB_BITS */
#ifndef GL_ALL_CLIENT_ATTRIB_BITS
#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
#endif /* GL_ALL_CLIENT_ATTRIB_BITS */
/* EXT_framebuffer_object */
#ifndef GL_INVALID_FRAMEBUFFER_OPERATION_EXT
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
#endif /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
#ifndef GL_MAX_RENDERBUFFER_SIZE_EXT
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
#endif /* GL_MAX_RENDERBUFFER_SIZE_EXT */
#ifndef GL_FRAMEBUFFER_BINDING_EXT
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
#endif /* GL_FRAMEBUFFER_BINDING_EXT */
#ifndef GL_RENDERBUFFER_BINDING_EXT
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
#endif /* GL_RENDERBUFFER_BINDING_EXT */
#ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
#endif /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
#ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
#endif /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
#endif /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
#endif /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
#endif /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
#ifndef GL_FRAMEBUFFER_COMPLETE_EXT
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
#endif /* GL_FRAMEBUFFER_COMPLETE_EXT */
#ifndef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
#endif /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
#ifndef GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
#endif /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
#ifndef GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT
#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
#endif /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
#ifndef GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
#endif /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
#ifndef GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
#endif /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
#ifndef GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
#endif /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
#ifndef GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
#endif /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
#ifndef GL_FRAMEBUFFER_UNSUPPORTED_EXT
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
#endif /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
#ifndef GL_MAX_COLOR_ATTACHMENTS_EXT
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
#endif /* GL_MAX_COLOR_ATTACHMENTS_EXT */
#ifndef GL_COLOR_ATTACHMENT0_EXT
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
#endif /* GL_COLOR_ATTACHMENT0_EXT */
#ifndef GL_COLOR_ATTACHMENT1_EXT
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
#endif /* GL_COLOR_ATTACHMENT1_EXT */
#ifndef GL_COLOR_ATTACHMENT2_EXT
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
#endif /* GL_COLOR_ATTACHMENT2_EXT */
#ifndef GL_COLOR_ATTACHMENT3_EXT
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
#endif /* GL_COLOR_ATTACHMENT3_EXT */
#ifndef GL_COLOR_ATTACHMENT4_EXT
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
#endif /* GL_COLOR_ATTACHMENT4_EXT */
#ifndef GL_COLOR_ATTACHMENT5_EXT
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
#endif /* GL_COLOR_ATTACHMENT5_EXT */
#ifndef GL_COLOR_ATTACHMENT6_EXT
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
#endif /* GL_COLOR_ATTACHMENT6_EXT */
#ifndef GL_COLOR_ATTACHMENT7_EXT
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
#endif /* GL_COLOR_ATTACHMENT7_EXT */
#ifndef GL_COLOR_ATTACHMENT8_EXT
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
#endif /* GL_COLOR_ATTACHMENT8_EXT */
#ifndef GL_COLOR_ATTACHMENT9_EXT
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
#endif /* GL_COLOR_ATTACHMENT9_EXT */
#ifndef GL_COLOR_ATTACHMENT10_EXT
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
#endif /* GL_COLOR_ATTACHMENT10_EXT */
#ifndef GL_COLOR_ATTACHMENT11_EXT
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
#endif /* GL_COLOR_ATTACHMENT11_EXT */
#ifndef GL_COLOR_ATTACHMENT12_EXT
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
#endif /* GL_COLOR_ATTACHMENT12_EXT */
#ifndef GL_COLOR_ATTACHMENT13_EXT
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
#endif /* GL_COLOR_ATTACHMENT13_EXT */
#ifndef GL_COLOR_ATTACHMENT14_EXT
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
#endif /* GL_COLOR_ATTACHMENT14_EXT */
#ifndef GL_COLOR_ATTACHMENT15_EXT
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
#endif /* GL_COLOR_ATTACHMENT15_EXT */
#ifndef GL_DEPTH_ATTACHMENT_EXT
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
#endif /* GL_DEPTH_ATTACHMENT_EXT */
#ifndef GL_STENCIL_ATTACHMENT_EXT
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
#endif /* GL_STENCIL_ATTACHMENT_EXT */
#ifndef GL_FRAMEBUFFER_EXT
#define GL_FRAMEBUFFER_EXT 0x8D40
#endif /* GL_FRAMEBUFFER_EXT */
#ifndef GL_RENDERBUFFER_EXT
#define GL_RENDERBUFFER_EXT 0x8D41
#endif /* GL_RENDERBUFFER_EXT */
#ifndef GL_RENDERBUFFER_WIDTH_EXT
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
#endif /* GL_RENDERBUFFER_WIDTH_EXT */
#ifndef GL_RENDERBUFFER_HEIGHT_EXT
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
#endif /* GL_RENDERBUFFER_HEIGHT_EXT */
#ifndef GL_RENDERBUFFER_INTERNAL_FORMAT_EXT
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
#endif /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
#ifndef GL_STENCIL_INDEX1_EXT
#define GL_STENCIL_INDEX1_EXT 0x8D46
#endif /* GL_STENCIL_INDEX1_EXT */
#ifndef GL_STENCIL_INDEX4_EXT
#define GL_STENCIL_INDEX4_EXT 0x8D47
#endif /* GL_STENCIL_INDEX4_EXT */
#ifndef GL_STENCIL_INDEX8_EXT
#define GL_STENCIL_INDEX8_EXT 0x8D48
#endif /* GL_STENCIL_INDEX8_EXT */
#ifndef GL_STENCIL_INDEX16_EXT
#define GL_STENCIL_INDEX16_EXT 0x8D49
#endif /* GL_STENCIL_INDEX16_EXT */
#ifndef GL_RENDERBUFFER_RED_SIZE_EXT
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
#endif /* GL_RENDERBUFFER_RED_SIZE_EXT */
#ifndef GL_RENDERBUFFER_GREEN_SIZE_EXT
#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
#endif /* GL_RENDERBUFFER_GREEN_SIZE_EXT */
#ifndef GL_RENDERBUFFER_BLUE_SIZE_EXT
#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
#endif /* GL_RENDERBUFFER_BLUE_SIZE_EXT */
#ifndef GL_RENDERBUFFER_ALPHA_SIZE_EXT
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
#endif /* GL_RENDERBUFFER_ALPHA_SIZE_EXT */
#ifndef GL_RENDERBUFFER_DEPTH_SIZE_EXT
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
#endif /* GL_RENDERBUFFER_DEPTH_SIZE_EXT */
#ifndef GL_RENDERBUFFER_STENCIL_SIZE_EXT
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
#endif /* GL_RENDERBUFFER_STENCIL_SIZE_EXT */
/* ARB_framebuffer_object or OpenGL 3.0*/
#ifndef GL_INVALID_FRAMEBUFFER_OPERATION
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#endif /* GL_INVALID_FRAMEBUFFER_OPERATION */
#ifndef GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#endif /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
#ifndef GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#endif /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
#ifndef GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#endif /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
#ifndef GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#endif /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
#ifndef GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#endif /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
#ifndef GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#endif /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
#ifndef GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#endif /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
#ifndef GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#endif /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
#ifndef GL_DEPTH_STENCIL
#define GL_DEPTH_STENCIL 0x84F9
#endif /* GL_DEPTH_STENCIL */
#ifndef GL_UNSIGNED_INT_24_
#define GL_UNSIGNED_INT_24_ 0x84FA
#endif /* GL_UNSIGNED_INT_24_ */
#ifndef GL_DEPTH24_STENCIL8
#define GL_DEPTH24_STENCIL8 0x88F0
#endif /* GL_DEPTH24_STENCIL8 */
#ifndef GL_TEXTURE_STENCIL_SIZE
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
#endif /* GL_TEXTURE_STENCIL_SIZE */
#ifndef GL_SRGB
#define GL_SRGB 0x8C40
#endif /* GL_SRGB */
#ifndef GL_UNSIGNED_NORMALIZED
#define GL_UNSIGNED_NORMALIZED 0x8C17
#endif /* GL_UNSIGNED_NORMALIZED */
#ifndef GL_FRAMEBUFFER_DEFAULT
#define GL_FRAMEBUFFER_DEFAULT 0x8218
#endif /* GL_FRAMEBUFFER_DEFAULT */
#ifndef GL_FRAMEBUFFER_UNDEFINED
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#endif /* GL_FRAMEBUFFER_UNDEFINED */
#ifndef GL_DEPTH_STENCIL_ATTACHMENT
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#endif /* GL_DEPTH_STENCIL_ATTACHMENT */
#ifndef GL_INDEX
#define GL_INDEX 0x8222
#endif /* GL_INDEX */
#ifndef GL_MAX_RENDERBUFFER_SIZE
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#endif /* GL_MAX_RENDERBUFFER_SIZE */
#ifndef GL_FRAMEBUFFER_BINDING
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#endif /* GL_FRAMEBUFFER_BINDING */
#ifndef GL_DRAW_FRAMEBUFFER_BINDING
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
#endif /* GL_DRAW_FRAMEBUFFER_BINDING */
#ifndef GL_RENDERBUFFER_BINDING
#define GL_RENDERBUFFER_BINDING 0x8CA7
#endif /* GL_RENDERBUFFER_BINDING */
#ifndef GL_READ_FRAMEBUFFER
#define GL_READ_FRAMEBUFFER 0x8CA8
#endif /* GL_READ_FRAMEBUFFER */
#ifndef GL_DRAW_FRAMEBUFFER
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#endif /* GL_DRAW_FRAMEBUFFER */
#ifndef GL_READ_FRAMEBUFFER_BINDING
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
#endif /* GL_READ_FRAMEBUFFER_BINDING */
#ifndef GL_RENDERBUFFER_SAMPLES
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#endif /* GL_RENDERBUFFER_SAMPLES */
#ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#endif /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
#ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#endif /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#endif /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#endif /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#endif /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET 0x8CD4
#endif /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET */
#ifndef GL_FRAMEBUFFER_COMPLETE
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#endif /* GL_FRAMEBUFFER_COMPLETE */
#ifndef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#endif /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
#ifndef GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#endif /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
#ifndef GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT
#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT 0x8CD8
#endif /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT */
#ifndef GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
#endif /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
#ifndef GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
#endif /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
#ifndef GL_FRAMEBUFFER_UNSUPPORTED
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#endif /* GL_FRAMEBUFFER_UNSUPPORTED */
#ifndef GL_MAX_COLOR_ATTACHMENTS
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#endif /* GL_MAX_COLOR_ATTACHMENTS */
#ifndef GL_COLOR_ATTACHMENT0
#define GL_COLOR_ATTACHMENT0 0x8CE0
#endif /* GL_COLOR_ATTACHMENT0 */
#ifndef GL_COLOR_ATTACHMENT1
#define GL_COLOR_ATTACHMENT1 0x8CE1
#endif /* GL_COLOR_ATTACHMENT1 */
#ifndef GL_COLOR_ATTACHMENT2
#define GL_COLOR_ATTACHMENT2 0x8CE2
#endif /* GL_COLOR_ATTACHMENT2 */
#ifndef GL_COLOR_ATTACHMENT3
#define GL_COLOR_ATTACHMENT3 0x8CE3
#endif /* GL_COLOR_ATTACHMENT3 */
#ifndef GL_COLOR_ATTACHMENT4
#define GL_COLOR_ATTACHMENT4 0x8CE4
#endif /* GL_COLOR_ATTACHMENT4 */
#ifndef GL_COLOR_ATTACHMENT5
#define GL_COLOR_ATTACHMENT5 0x8CE5
#endif /* GL_COLOR_ATTACHMENT5 */
#ifndef GL_COLOR_ATTACHMENT6
#define GL_COLOR_ATTACHMENT6 0x8CE6
#endif /* GL_COLOR_ATTACHMENT6 */
#ifndef GL_COLOR_ATTACHMENT7
#define GL_COLOR_ATTACHMENT7 0x8CE7
#endif /* GL_COLOR_ATTACHMENT7 */
#ifndef GL_COLOR_ATTACHMENT8
#define GL_COLOR_ATTACHMENT8 0x8CE8
#endif /* GL_COLOR_ATTACHMENT8 */
#ifndef GL_COLOR_ATTACHMENT9
#define GL_COLOR_ATTACHMENT9 0x8CE9
#endif /* GL_COLOR_ATTACHMENT9 */
#ifndef GL_COLOR_ATTACHMENT10
#define GL_COLOR_ATTACHMENT10 0x8CEA
#endif /* GL_COLOR_ATTACHMENT10 */
#ifndef GL_COLOR_ATTACHMENT11
#define GL_COLOR_ATTACHMENT11 0x8CEB
#endif /* GL_COLOR_ATTACHMENT11 */
#ifndef GL_COLOR_ATTACHMENT12
#define GL_COLOR_ATTACHMENT12 0x8CEC
#endif /* GL_COLOR_ATTACHMENT12 */
#ifndef GL_COLOR_ATTACHMENT13
#define GL_COLOR_ATTACHMENT13 0x8CED
#endif /* GL_COLOR_ATTACHMENT13 */
#ifndef GL_COLOR_ATTACHMENT14
#define GL_COLOR_ATTACHMENT14 0x8CEE
#endif /* GL_COLOR_ATTACHMENT14 */
#ifndef GL_COLOR_ATTACHMENT15
#define GL_COLOR_ATTACHMENT15 0x8CEF
#endif /* GL_COLOR_ATTACHMENT15 */
#ifndef GL_DEPTH_ATTACHMENT
#define GL_DEPTH_ATTACHMENT 0x8D00
#endif /* GL_DEPTH_ATTACHMENT */
#ifndef GL_STENCIL_ATTACHMENT
#define GL_STENCIL_ATTACHMENT 0x8D20
#endif /* GL_STENCIL_ATTACHMENT */
#ifndef GL_FRAMEBUFFER
#define GL_FRAMEBUFFER 0x8D40
#endif /* GL_FRAMEBUFFER */
#ifndef GL_RENDERBUFFER
#define GL_RENDERBUFFER 0x8D41
#endif /* GL_RENDERBUFFER */
#ifndef GL_RENDERBUFFER_WIDTH
#define GL_RENDERBUFFER_WIDTH 0x8D42
#endif /* GL_RENDERBUFFER_WIDTH */
#ifndef GL_RENDERBUFFER_HEIGHT
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#endif /* GL_RENDERBUFFER_HEIGHT */
#ifndef GL_RENDERBUFFER_INTERNAL_FORMAT
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#endif /* GL_RENDERBUFFER_INTERNAL_FORMAT */
#ifndef GL_STENCIL_INDEX1
#define GL_STENCIL_INDEX1 0x8D46
#endif /* GL_STENCIL_INDEX1 */
#ifndef GL_STENCIL_INDEX4
#define GL_STENCIL_INDEX4 0x8D47
#endif /* GL_STENCIL_INDEX4 */
#ifndef GL_STENCIL_INDEX8
#define GL_STENCIL_INDEX8 0x8D48
#endif /* GL_STENCIL_INDEX8 */
#ifndef GL_STENCIL_INDEX16
#define GL_STENCIL_INDEX16 0x8D49
#endif /* GL_STENCIL_INDEX16 */
#ifndef GL_RENDERBUFFER_RED_SIZE
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#endif /* GL_RENDERBUFFER_RED_SIZE */
#ifndef GL_RENDERBUFFER_GREEN_SIZE
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#endif /* GL_RENDERBUFFER_GREEN_SIZE */
#ifndef GL_RENDERBUFFER_BLUE_SIZE
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#endif /* GL_RENDERBUFFER_BLUE_SIZE */
#ifndef GL_RENDERBUFFER_ALPHA_SIZE
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#endif /* GL_RENDERBUFFER_ALPHA_SIZE */
#ifndef GL_RENDERBUFFER_DEPTH_SIZE
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#endif /* GL_RENDERBUFFER_DEPTH_SIZE */
#ifndef GL_RENDERBUFFER_STENCIL_SIZE
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#endif /* GL_RENDERBUFFER_STENCIL_SIZE */
#ifndef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#endif /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
#ifndef GL_MAX_SAMPLES
#define GL_MAX_SAMPLES 0x8D57
#endif /* GL_MAX_SAMPLES */
/*** GL enums, end ****************************************************/
/**********************************************************************/
/* GLX enums that might not be available on all systems. */
/* These were new for GLX 1.3 */
#ifndef GLX_PBUFFER_WIDTH
#define GLX_PBUFFER_WIDTH 0x8041
#endif /* GLX_PBUFFER_WIDTH */
#ifndef GLX_PBUFFER_HEIGHT
#define GLX_PBUFFER_HEIGHT 0x8040
#endif /* GLX_PBUFFER_HEIGHT */
#ifndef GLX_DRAWABLE_TYPE
#define GLX_DRAWABLE_TYPE 0x8010
#endif /* GLX_DRAWABLE_TYPE */
#ifndef GLX_RENDER_TYPE
#define GLX_RENDER_TYPE 0x8011
#endif /* GLX_RENDER_TYPE */
#ifndef GLX_RGBA_TYPE
#define GLX_RGBA_TYPE 0x8014
#endif /* GLX_RGBA_TYPE */
#ifndef GLX_RGBA_BIT
#define GLX_RGBA_BIT 0x00000001
#endif /* GLX_RGBA_BIT */
#ifndef GLX_PBUFFER_BIT
#define GLX_PBUFFER_BIT 0x00000004
#endif /* GLX_PBUFFER_BIT */
/* These are also from GLX 1.3, and they have the same values in the
GLX_SGIX_pbuffer extension (with name suffix _SGIX): */
#ifndef GLX_MAX_PBUFFER_WIDTH
#define GLX_MAX_PBUFFER_WIDTH 0x8016
#endif /* GLX_MAX_PBUFFER_WIDTH */
#ifndef GLX_MAX_PBUFFER_HEIGHT
#define GLX_MAX_PBUFFER_HEIGHT 0x8017
#endif /* GLX_MAX_PBUFFER_HEIGHT */
#ifndef GLX_MAX_PBUFFER_PIXELS
#define GLX_MAX_PBUFFER_PIXELS 0x8018
#endif /* GLX_MAX_PBUFFER_PIXELS */
/*** GLX enums, end ***************************************************/
/**********************************************************************/
/* GLU enums we use are duplicated, because we should be able to
compile without GLU and then pick it up and use it at run-time on
some systems. */
/* gluGetString */
#ifndef GLU_VERSION
#define GLU_VERSION 100800
#endif /* ! GLU_VERSION */
#ifndef GLU_EXTENSIONS
#define GLU_EXTENSIONS 100801
#endif /* ! GLU_EXTENSIONS */
/* NurbsDisplay */
#ifndef GLU_OUTLINE_POLYGON
#define GLU_OUTLINE_POLYGON 100240
#endif /* ! GLU_OUTLINE_POLYGON */
#ifndef GLU_OUTLINE_PATCH
#define GLU_OUTLINE_PATCH 100241
#endif /* ! GLU_OUTLINE_PATCH */
/* NurbsCallback */
#ifndef GLU_NURBS_ERROR
#define GLU_NURBS_ERROR 100103
#endif /* ! GLU_NURBS_ERROR */
#ifndef GLU_ERROR
#define GLU_ERROR 100103
#endif /* ! GLU_ERROR */
#ifndef GLU_NURBS_BEGIN
#define GLU_NURBS_BEGIN 100164
#endif /* ! GLU_NURBS_BEGIN */
#ifndef GLU_NURBS_VERTEX
#define GLU_NURBS_VERTEX 100165
#endif /* ! GLU_NURBS_VERTEX */
#ifndef GLU_NURBS_NORMAL
#define GLU_NURBS_NORMAL 100166
#endif /* ! GLU_NURBS_NORMAL */
#ifndef GLU_NURBS_COLOR
#define GLU_NURBS_COLOR 100167
#endif /* ! GLU_NURBS_COLOR */
#ifndef GLU_NURBS_TEXTURE_COORD
#define GLU_NURBS_TEXTURE_COORD 100168
#endif /* ! GLU_NURBS_TEXTURE_COORD */
#ifndef GLU_NURBS_END
#define GLU_NURBS_END 100169
#endif /* ! GLU_NURBS_END */
#ifndef GLU_NURBS_BEGIN_DATA
#define GLU_NURBS_BEGIN_DATA 100170
#endif /* ! GLU_NURBS_BEGIN_DATA */
#ifndef GLU_NURBS_VERTEX_DATA
#define GLU_NURBS_VERTEX_DATA 100171
#endif /* ! GLU_NURBS_VERTEX_DATA */
#ifndef GLU_NURBS_NORMAL_DATA
#define GLU_NURBS_NORMAL_DATA 100172
#endif /* ! GLU_NURBS_NORMAL_DATA */
#ifndef GLU_NURBS_COLOR_DATA
#define GLU_NURBS_COLOR_DATA 100173
#endif /* ! GLU_NURBS_COLOR_DATA */
#ifndef GLU_NURBS_TEXTURE_COORD_DATA
#define GLU_NURBS_TEXTURE_COORD_DATA 100174
#endif /* ! GLU_NURBS_TEXTURE_COORD_DATA */
#ifndef GLU_NURBS_END_DATA
#define GLU_NURBS_END_DATA 100175
#endif /* ! GLU_NURBS_END_DATA */
/* NurbsProperty */
#ifndef GLU_AUTO_LOAD_MATRIX
#define GLU_AUTO_LOAD_MATRIX 100200
#endif /* ! GLU_AUTO_LOAD_MATRIX */
#ifndef GLU_CULLING
#define GLU_CULLING 100201
#endif /* ! GLU_CULLING */
#ifndef GLU_SAMPLING_TOLERANCE
#define GLU_SAMPLING_TOLERANCE 100203
#endif /* ! GLU_SAMPLING_TOLERANCE */
#ifndef GLU_DISPLAY_MODE
#define GLU_DISPLAY_MODE 100204
#endif /* ! GLU_DISPLAY_MODE */
#ifndef GLU_PARAMETRIC_TOLERANCE
#define GLU_PARAMETRIC_TOLERANCE 100202
#endif /* ! GLU_PARAMETRIC_TOLERANCE */
#ifndef GLU_SAMPLING_METHOD
#define GLU_SAMPLING_METHOD 100205
#endif /* ! GLU_SAMPLING_METHOD */
#ifndef GLU_U_STEP
#define GLU_U_STEP 100206
#endif /* ! GLU_U_STEP */
#ifndef GLU_V_STEP
#define GLU_V_STEP 100207
#endif /* ! GLU_V_STEP */
#ifndef GLU_NURBS_MODE
#define GLU_NURBS_MODE 100160
#endif /* ! GLU_NURBS_MODE */
#ifndef GLU_NURBS_TESSELLATOR
#define GLU_NURBS_TESSELLATOR 100161
#endif /* ! GLU_NURBS_TESSELLATOR */
#ifndef GLU_NURBS_RENDERER
#define GLU_NURBS_RENDERER 100162
#endif /* ! GLU_NURBS_RENDERER */
/* NurbsSampling */
#ifndef GLU_OBJECT_PARAMETRIC_ERROR
#define GLU_OBJECT_PARAMETRIC_ERROR 100208
#endif /* ! GLU_OBJECT_PARAMETRIC_ERROR */
#ifndef GLU_OBJECT_PATH_LENGTH
#define GLU_OBJECT_PATH_LENGTH 100209
#endif /* ! GLU_OBJECT_PATH_LENGTH */
#ifndef GLU_PATH_LENGTH
#define GLU_PATH_LENGTH 100215
#endif /* ! GLU_PATH_LENGTH */
#ifndef GLU_PARAMETRIC_ERROR
#define GLU_PARAMETRIC_ERROR 100216
#endif /* ! GLU_PARAMETRIC_ERROR */
#ifndef GLU_DOMAIN_DISTANCE
#define GLU_DOMAIN_DISTANCE 100217
#endif /* ! GLU_DOMAIN_DISTANCE */
/* NurbsTrim */
#ifndef GLU_MAP1_TRIM_2
#define GLU_MAP1_TRIM_2 100210
#endif /* ! GLU_MAP1_TRIM_2 */
#ifndef GLU_MAP1_TRIM_3
#define GLU_MAP1_TRIM_3 100211
#endif /* ! GLU_MAP1_TRIM_3 */
/* QuadricDrawStyle */
#ifndef GLU_POINT
#define GLU_POINT 100010
#endif /* ! GLU_POINT */
#ifndef GLU_LINE
#define GLU_LINE 100011
#endif /* ! GLU_LINE */
#ifndef GLU_FILL
#define GLU_FILL 100012
#endif /* ! GLU_FILL */
#ifndef GLU_SILHOUETTE
#define GLU_SILHOUETTE 100013
#endif /* ! GLU_SILHOUETTE */
/* Tesselator */
#ifndef GLU_TESS_BEGIN
#define GLU_TESS_BEGIN 100100
#endif /* ! GLU_TESS_BEGIN */
#ifndef GLU_TESS_VERTEX
#define GLU_TESS_VERTEX 100101
#endif /* ! GLU_TESS_VERTEX */
#ifndef GLU_TESS_END
#define GLU_TESS_END 100102
#endif /* ! GLU_TESS_END */
#ifndef GLU_TESS_ERROR
#define GLU_TESS_ERROR 100103
#endif /* ! GLU_TESS_ERROR */
#ifndef GLU_TESS_COMBINE
#define GLU_TESS_COMBINE 100105
#endif /* ! GLU_TESS_COMBINE */
#ifndef GLU_TESS_BEGIN_DATA
#define GLU_TESS_BEGIN_DATA 100106
#endif /* ! GLU_TESS_BEGIN_DATA */
#ifndef GLU_TESS_VERTEX_DATA
#define GLU_TESS_VERTEX_DATA 100107
#endif /* ! GLU_TESS_VERTEX_DATA */
#ifndef GLU_TESS_END_DATA
#define GLU_TESS_END_DATA 100108
#endif /* ! GLU_TESS_END_DATA */
#ifndef GLU_TESS_ERROR_DATA
#define GLU_TESS_ERROR_DATA 100109
#endif /* ! GLU_TESS_ERROR_DATA */
#ifndef GLU_TESS_MISSING_BEGIN_POLYGON
#define GLU_TESS_MISSING_BEGIN_POLYGON 100151
#endif /* ! GLU_TESS_MISSING_BEGIN_POLYGON */
#ifndef GLU_TESS_MISSING_BEGIN_CONTOUR
#define GLU_TESS_MISSING_BEGIN_CONTOUR 100152
#endif /* ! GLU_TESS_MISSING_BEGIN_CONTOUR */
#ifndef GLU_TESS_MISSING_END_POLYGON
#define GLU_TESS_MISSING_END_POLYGON 100153
#endif /* ! GLU_TESS_MISSING_END_POLYGON */
#ifndef GLU_TESS_MISSING_END_CONTOUR
#define GLU_TESS_MISSING_END_CONTOUR 100154
#endif /* ! GLU_TESS_MISSING_END_CONTOUR */
#ifndef GLU_TESS_NEED_COMBINE_CALLBACK
#define GLU_TESS_NEED_COMBINE_CALLBACK 100156
#endif /* ! GLU_TESS_NEED_COMBINE_CALLBACK */
/*** GLU enums, end ***************************************************/
/**********************************************************************/
/* WGL enums that might not be available on the system. */
#ifndef WGL_COLOR_BITS_ARB
#define WGL_COLOR_BITS_ARB 0x2014
#endif /* WGL_COLOR_BITS_ARB */
#ifndef WGL_ALPHA_BITS_ARB
#define WGL_ALPHA_BITS_ARB 0x201B
#endif /* WGL_ALPHA_BITS_ARB */
#ifndef WGL_DEPTH_BITS_ARB
#define WGL_DEPTH_BITS_ARB 0x2022
#endif /* WGL_DEPTH_BITS_ARB */
#ifndef WGL_STENCIL_BITS_ARB
#define WGL_STENCIL_BITS_ARB 0x2023
#endif /* WGL_STENCIL_BITS_ARB */
#ifndef WGL_DRAW_TO_PBUFFER_ARB
#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
#endif /* WGL_DRAW_TO_PBUFFER_ARB */
#ifndef WGL_PBUFFER_WIDTH_ARB
#define WGL_PBUFFER_WIDTH_ARB 0x2034
#endif /* WGL_PBUFFER_WIDTH_ARB */
#ifndef WGL_PBUFFER_HEIGHT_ARB
#define WGL_PBUFFER_HEIGHT_ARB 0x2035
#endif /* WGL_PBUFFER_HEIGHT_ARB */
/* WGL_ARB_render_texture */
#ifndef WGL_BIND_TO_TEXTURE_RGB_ARB
#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
#endif /* WGL_BIND_TO_TEXTURE_RGB_ARB */
#ifndef WGL_BIND_TO_TEXTURE_RGBA_ARB
#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
#endif /* WGL_BIND_TO_TEXTURE_RGBA_ARB */
#ifndef WGL_TEXTURE_FORMAT_ARB
#define WGL_TEXTURE_FORMAT_ARB 0x2072
#endif /* WGL_TEXTURE_FORMAT_ARB */
#ifndef WGL_TEXTURE_TARGET_ARB
#define WGL_TEXTURE_TARGET_ARB 0x2073
#endif /* WGL_TEXTURE_TARGET_ARB */
#ifndef WGL_MIPMAP_TEXTURE_ARB
#define WGL_MIPMAP_TEXTURE_ARB 0x2074
#endif /* WGL_MIPMAP_TEXTURE_ARB */
#ifndef WGL_TEXTURE_RGB_ARB
#define WGL_TEXTURE_RGB_ARB 0x2075
#endif /* WGL_TEXTURE_RGB_ARB */
#ifndef WGL_TEXTURE_RGBA_ARB
#define WGL_TEXTURE_RGBA_ARB 0x2076
#endif /* WGL_TEXTURE_RGBA_ARB */
#ifndef WGL_NO_TEXTURE_ARB
#define WGL_NO_TEXTURE_ARB 0x2077
#endif /* WGL_NO_TEXTURE_ARB */
#ifndef WGL_TEXTURE_CUBE_MAP_ARB
#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
#endif /* WGL_TEXTURE_CUBE_MAP_ARB */
#ifndef WGL_TEXTURE_1D_ARB
#define WGL_TEXTURE_1D_ARB 0x2079
#endif /* WGL_TEXTURE_1D_ARB */
#ifndef WGL_TEXTURE_2D_ARB
#define WGL_TEXTURE_2D_ARB 0x207A
#endif /* WGL_TEXTURE_2D_ARB */
#ifndef WGL_MIPMAP_LEVEL_ARB
#define WGL_MIPMAP_LEVEL_ARB 0x207B
#endif /* WGL_MIPMAP_LEVEL_ARB */
#ifndef WGL_FRONT_LEFT_ARB
#define WGL_FRONT_LEFT_ARB 0x2083
#endif /* WGL_FRONT_LEFT_ARB */
#ifndef WGL_FRONT_RIGHT_ARB
#define WGL_FRONT_RIGHT_ARB 0x2084
#endif /* WGL_FRONT_RIGHT_ARB */
#ifndef WGL_BACK_LEFT_ARB
#define WGL_BACK_LEFT_ARB 0x2085
#endif /* WGL_BACK_LEFT_ARB */
#ifndef WGL_BACK_RIGHT_ARB
#define WGL_BACK_RIGHT_ARB 0x2086
#endif /* WGL_BACK_RIGHT_ARB */
#ifndef WGL_MAX_PBUFFER_PIXELS_ARB
#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
#endif /* WGL_MAX_PBUFFER_PIXELS_ARB */
#ifndef WGL_MAX_PBUFFER_WIDTH_ARB
#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
#endif /* WGL_MAX_PBUFFER_WIDTH_ARB */
#ifndef WGL_MAX_PBUFFER_HEIGHT_ARB
#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
#endif /* WGL_MAX_PBUFFER_HEIGHT_ARB */
/* Note: the above also exists in *_EXT variants. They have the same
values. So we only bother with the *_ARB names, as they can be used
in place of the *_EXT names. */
/*** WGL enums, end ***************************************************/
/**********************************************************************/
#endif /* ! COIN_GL_H */
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