/usr/include/dolfin/mesh/BoundaryMesh.h is in libdolfin1.0-dev 1.0.0-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 | // Copyright (C) 2006-2008 Anders Logg
//
// This file is part of DOLFIN.
//
// DOLFIN is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// DOLFIN is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with DOLFIN. If not, see <http://www.gnu.org/licenses/>.
//
// Modified by Niclas Jansson 2009.
//
// First added: 2006-06-21
// Last changed: 2010-02-08
#ifndef __BOUNDARY_MESH_H
#define __BOUNDARY_MESH_H
#include <dolfin/common/types.h>
#include "MeshFunction.h"
#include "Mesh.h"
namespace dolfin
{
/// A BoundaryMesh is a mesh over the boundary of some given mesh.
class BoundaryMesh : public Mesh
{
public:
/// Create an empty boundary mesh
BoundaryMesh();
/// Create (interior) boundary mesh from given mesh
BoundaryMesh(const Mesh& mesh);
/// Destructor
~BoundaryMesh();
/// Initialize exterior boundary of given mesh
void init_exterior_boundary(const Mesh& mesh);
/// Initialize interior boundary of given mesh
void init_interior_boundary(const Mesh& mesh);
MeshFunction<unsigned int>& cell_map()
{ return _cell_map; }
/// Get cell mapping from the boundary mesh to the original full mesh
const MeshFunction<unsigned int>& cell_map() const
{ return _cell_map; }
/// Get vertex mapping from the boundary mesh to the original full mesh
MeshFunction<unsigned int>& vertex_map()
{ return _vertex_map; }
const MeshFunction<unsigned int>& vertex_map() const
{ return _vertex_map; }
private:
MeshFunction<unsigned int> _cell_map;
MeshFunction<unsigned int> _vertex_map;
};
}
#endif
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