/usr/include/dolfin/mesh/Cell.h is in libdolfin1.0-dev 1.0.0-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 | // Copyright (C) 2006-2010 Anders Logg
//
// This file is part of DOLFIN.
//
// DOLFIN is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// DOLFIN is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with DOLFIN. If not, see <http://www.gnu.org/licenses/>.
//
// Modified by Johan Hoffman 2006.
// Modified by Andre Massing 2009.
// Modified by Garth N. Wells 2010.
//
// First added: 2006-06-01
// Last changed: 2011-10-26
#ifndef __CELL_H
#define __CELL_H
#include "CellType.h"
#include "Mesh.h"
#include "MeshEntity.h"
#include "MeshEntityIterator.h"
#include "MeshFunction.h"
#include "Point.h"
namespace dolfin
{
/// A Cell is a _MeshEntity_ of topological codimension 0.
class Cell : public MeshEntity
{
public:
/// Create empty cell
Cell() : MeshEntity() {}
/// Create cell on given mesh with given index
///
/// *Arguments*
/// mesh (_Mesh_)
/// The mesh.
/// index (uint)
/// The index.
Cell(const Mesh& mesh, uint index)
: MeshEntity(mesh, mesh.topology().dim(), index) {}
/// Destructor
~Cell() {}
/// Return type of cell
CellType::Type type() const
{ return _mesh->type().cell_type(); }
/// Compute orientation of cell
///
/// *Returns*
/// double
/// Orientation of the cell (0 is right, 1 is left).
double orientation() const
{ return _mesh->type().orientation(*this); }
/// Compute (generalized) volume of cell
///
/// *Returns*
/// double
/// The volume of the cell.
///
/// *Example*
/// .. code-block:: c++
///
/// UnitSquare mesh(1, 1);
/// Cell cell(mesh, 0);
/// info("%g", cell.volume());
///
/// output::
///
/// 0.5
double volume() const
{ return _mesh->type().volume(*this); }
/// Compute diameter of cell
///
/// *Returns*
/// double
/// The diameter of the cell.
///
/// *Example*
/// .. code-block:: c++
///
/// UnitSquare mesh(1, 1);
/// Cell cell(mesh, 0);
/// info("%g", cell.diameter());
///
/// output::
///
/// 1.41421
double diameter() const
{ return _mesh->type().diameter(*this); }
/// Compute component i of normal of given facet with respect to the cell
///
/// *Arguments*
/// facet (uint)
/// Index of facet.
/// i (uint)
/// Component.
///
/// *Returns*
/// double
/// Component i of the normal of the facet.
double normal(uint facet, uint i) const
{ return _mesh->type().normal(*this, facet, i); }
/// Compute normal of given facet with respect to the cell
///
/// *Arguments*
/// facet (uint)
/// Index of facet.
///
/// *Returns*
/// _Point_
/// Normal of the facet.
Point normal(uint facet) const
{ return _mesh->type().normal(*this, facet); }
/// Compute the area/length of given facet with respect to the cell
///
/// *Arguments*
/// facet (uint)
/// Index of the facet.
///
/// *Returns*
/// double
/// Area/length of the facet.
double facet_area(uint facet) const
{ return _mesh->type().facet_area(*this, facet); }
/// Order entities locally
///
/// *Arguments*
/// global_vertex_indices (_MeshFunction_ <uint>)
/// The global vertex indices.
void order(const MeshFunction<uint>* global_vertex_indices)
{ _mesh->type().order(*this, global_vertex_indices); }
/// Check if entities are ordered
///
/// *Arguments*
/// global_vertex_indices (_MeshFunction_ <uint>)
/// The global vertex indices.
///
/// *Returns*
/// bool
/// True if ordered.
bool ordered(const MeshFunction<uint>* global_vertex_indices) const
{ return _mesh->type().ordered(*this, global_vertex_indices); }
};
/// A CellIterator is a MeshEntityIterator of topological codimension 0.
class CellIterator : public MeshEntityIterator
{
public:
CellIterator() : MeshEntityIterator() {}
CellIterator(const Mesh& mesh) : MeshEntityIterator(mesh, mesh.topology().dim()) {}
CellIterator(const MeshEntity& entity) : MeshEntityIterator(entity, entity.mesh().topology().dim()) {}
inline Cell& operator*() { return *operator->(); }
inline Cell* operator->() { return static_cast<Cell*>(MeshEntityIterator::operator->()); }
inline Cell& operator[](uint index) { return static_cast<Cell&>(MeshEntityIterator::operator[](index)); }
};
/// A CellFunction is a MeshFunction of topological codimension 0.
template <typename T> class CellFunction : public MeshFunction<T>
{
public:
CellFunction(const Mesh& mesh)
: MeshFunction<T>(mesh, mesh.topology().dim()) {}
CellFunction(const Mesh& mesh, const T& value)
: MeshFunction<T>(mesh, mesh.topology().dim(), value) {}
};
}
#endif
|