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#ifndef ERIS_SERVER_INFO_H
#define ERIS_SERVER_INFO_H

#include <Atlas/Objects/ObjectsFwd.h>

#include <string>

namespace Eris {
	
class Meta;

/** Information about a specific game server, retrieved via the Meta-server and anonymous GETs. The
information includes statistics (uptime, number of clients), configuration (ruleset) and general
information (an adminsitrator specifed name). This data is intended to allow clients to display a browser
interface, similar to those found in Quake 3 or Tribes 2, from which they can select a server to play on. Note
that in the future, each ServerInfo will represent a game world instance, not necessarily a single server,
and that a single server might run multiple games. Thus, hostname / IP is a very poor ordering / caching
value.
\task Some sort of unique game-instance ID may need to be developed here.
*/
class ServerInfo
{
public:
    ServerInfo();
    
    typedef enum {
        INVALID,
        QUERYING,
        VALID,
        TIMEOUT ///< server query timed out
    } Status;
    
	// bookmark / favourites functionality 	

// accessors
    Status getStatus() const
    { return m_status; }
    
    /** retrive the hostname (or dotted-decimal IP) of the server. For multi-server worlds, this will be
    a name that resolves to a machine capable of accepting the initial LOGIN, and hence should not need
    special handling. */
    const std::string& getHostname() const
    { return _host; }

    /// retrieve the human-readable name of the server (e.g 'Bob's Mason Server')
    const std::string& getServername() const
    { return _name; }
    
    /// retrieve a human-readable name of the ruleset (e.g. 'mason' or 'circe')
    const std::string& getRuleset() const
    { return _ruleset; }
    
    /// the server program name, i.e 'stage' or 'cyphesis'
    const std::string& getServer() const
    { return _server; }

    /// the server program version, as a free text string
    const std::string& getVersion() const
    { return m_version; }

    /// the server program build-date, as a free text string
    const std::string& getBuildDate() const
    { return m_buildDate; }
    
    /// the number of clients currently connected to the server
    int getNumClients() const
    { return _clients; }

    /** the round-trip time to the server. The meaning of this when multi-server worlds exist needs to
    be considered.
    \task Verify the accuracy of the ping estimation, since it is currently very poor */
    int getPing() const
    { return _ping; }

    /// the server's uptime in seconds
    double getUptime() const
    { return _uptime; }
	
protected:
    friend class Meta;
    friend class Connection;
    
    /// construct with the host IP only; other values will be set to defaults
    ServerInfo(const std::string &host);
    
    /** called by Meta when info is recieved from the server, sets
    status to valid. */
    void processServer(const Atlas::Objects::Entity::RootEntity &svr);

    void setPing(int p);
	void setStatus(Status s);
    
private:
    Status m_status;
    
    std::string _host;		///< Hostname or dotted-decimal IP of the server

    std::string _name,		///< Human readable name of the server (set by the operator)
            _ruleset,	///< The game system this server is running (e.g. 'Acorn')
            _server;	///< Server program (e.g. 'Cyphesis' or 'Stage')	
    
    int _clients;		///< Number of clients connected to the server
    int _ping;			///< Estimated round-trip-time (ping) in milliseconds
    
    double _uptime;		///< Server uptime in seconds
    
    std::string m_version,
        m_buildDate;
};

} // of namespace Eris

#endif