This file is indexed.

/usr/include/libevocosm/fsm_tools.h is in libevocosm-dev 3.1.0-3.1ubuntu1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
//---------------------------------------------------------------------
//  Algorithmic Conjurings @ http://www.coyotegulch.com
//  Evocosm -- An Object-Oriented Framework for Evolutionary Algorithms
//
//  fsm_tools.h
//---------------------------------------------------------------------
//
//  Copyright 1996, 1999, 2002, 2003, 2004, 2005 Scott Robert Ladd
//
//  This program is free software; you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation; either version 2 of the License, or
//  (at your option) any later version.
//  
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//  
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the
//      Free Software Foundation, Inc.
//      59 Temple Place - Suite 330
//      Boston, MA 02111-1307, USA.
//
//-----------------------------------------------------------------------
//
//  For more information on this software package, please visit
//  Scott's web site, Coyote Gulch Productions, at:
//
//      http://www.coyotegulch.com
//  
//-----------------------------------------------------------------------

#if !defined(LIBEVOCOSM_FSM_TOOLS_H)
#define LIBEVOCOSM_FSM_TOOLS_H

// libevocosm
#include "roulette.h"

namespace libevocosm
{
    //! A set of common tools for finite state machines
    /*!
        A set of common tools for finite state machines.
    */
    class fsm_tools
    {
    protected:
        //! Types of mutation supported
        enum mutation_id
        {
            MUTATE_OUTPUT_SYMBOL, //!< Mutate an output symbol
            MUTATE_TRANSITION,    //!< Mutate a state transition
            MUTATE_REPLACE_STATE, //!< Replace a new state with a randomly-generated one
            MUTATE_SWAP_STATES,   //!< Swap two states
            MUTATE_INIT_STATE     //!< Mutate that initial state
        };

        //! Wraps a roulette wheel for selecting mutations
        /*!
            This class encapsulates a roulette wheel for selecting mutations.
            By default, the <i>simple_fsm::mutate</i> operator uses a pre-defined
            <i>mutation_selector</i> with default percentages of:

            - 20% MUTATE_OUTPUT_SYMBOL
            - 20% MUTATE_TRANSITION
            - 20% MUTATE_REPLACE_STATE
            - 20% MUTATE_SWAP_STATES
            - 20% MUTATE_INIT_STATE

            The default values were chosen based on my past experience. You can
            define your own <i>mutation_selector</i> with different weights,
            and pass it to <i>simple_fsm::mutate</i>.
            \sa roulette_wheel
        */
        class mutation_selector
        {
        public:
            //! Creation constructor
            /*!
                Constructs a new mutation_selector with the default weights
                for the roulette wheel.
            */
            mutation_selector()
              : m_selector(NULL)
            {
                static const double default_weights [] = { 20.0, 20.0, 20.0, 20.0, 20.0 };

                m_selector = new roulette_wheel(default_weights,5);
            }

            //! Copy constructor
            /*!
                Creates a copy of an existing object.
                \param a_source - The source object to be copied
            */
            mutation_selector(const mutation_selector & a_source)
              : m_selector(new roulette_wheel(*a_source.m_selector))
            {
                // nada
            }

            //! Destructor
            /*!
                Destroys a mutation selector, freeing resources.
            */
            ~mutation_selector()
            {
                delete m_selector;
            }

            //! Assignment operator
            /*!
                Assigns the state of one mutation selector to another.
                \param a_source - The source object
            */
            mutation_selector & operator = (const mutation_selector & a_source)
            {
                m_selector = new roulette_wheel(*a_source.m_selector);
                return *this;
            }

            //! Change a given weight
            /*!
                Changes a specific mutation weight to a new value.
                \param a_type - Identifies the specific mutation weight to be set
                \param a_new_weight - New weight to be assigned
            */
            void set_weight(mutation_id a_type, double & a_new_weight)
            {
                m_selector->set_weight(a_type,a_new_weight);
            }

            //! Get a mutation index
            /*
                Returns an index, shosen by roulette wheel, corresponding to a
                <i>mutation_id</i> value.
                \return A mutation_id index
            */
            size_t get_index() const
            {
                return m_selector->get_index();
            }

        private:
            // The actual roulette wheel
            roulette_wheel * m_selector;
        };
    };
}

#endif