This file is indexed.

/usr/include/g3d/model.h is in libg3d-dev 0.0.8-15.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
/* $Id$ */

/*
    libg3d - 3D object loading library

    Copyright (C) 2005-2009  Markus Dahms <mad@automagically.de>

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
*/

#ifndef __G3D_MODEL_H__
#define __G3D_MODEL_H__

/**
 * SECTION:model
 * @short_description: Model manipulation functions
 * @include: g3d/g3d.h
 *
 * A model is a group of objects. All information loaded from a file by libg3d
 * is found in this model.
 */

#include <g3d/types.h>

G_BEGIN_DECLS

/**
 * g3d_model_new:
 *
 * This functions allocates and initializes a new G3DModel.
 *
 * Returns: a newly allocated G3DModel
 */
G3DModel *g3d_model_new(void);

/**
 * G3D_MODEL_SCALE:
 *
 * The model should be scaled to a maximum extension of +/- 10.0.
 */
#define G3D_MODEL_SCALE           (1 << 0)
/**
 * G3D_MODEL_CENTER:
 *
 * The model should be centered around the (0,0,0).
 */
#define G3D_MODEL_CENTER          (1 << 1)
/**
 * G3D_MODEL_OPTIMIZE:
 *
 * The model material/object/face lists should be serialized to some private
 * arrays (deprecated).
 */
#define G3D_MODEL_OPTIMIZE        (1 << 2)
/**
 * G3D_MODEL_NOCHECK:
 *
 * The common checks should be disabled. The checks include:
 * <itemizedlist>
 * <listitem>faces have at least 3 indices</listitem>
 * <listitem>face indices are <= number of vertices</listitem>
 * <listitem>material of faces is not NULL</listitem>
 * </itemizedlist>
 */
#define G3D_MODEL_NOCHECK         (1 << 3)

/**
 * g3d_model_load_full:
 * @context: a valid context
 * @filename: the file name of the model to load
 * @flags: object manipulation flags
 *
 * Loads a model from a file. Depending on @flags the model is checked,
 * centered, resized, optimized.
 *
 * Returns: the loaded model or NULL in case of an error.
 */
G3DModel *g3d_model_load_full(G3DContext *context, const gchar *filename,
	guint32 flags);

/**
 * g3d_model_load:
 * @context: a valid context
 * @filename: the file name of the model to load
 *
 * Loads a model from a file. The model is checked, centered, resized,
 * optimized.
 *
 * Returns: the loaded model or NULL in case of an error
 */
G3DModel *g3d_model_load(G3DContext *context, const gchar *filename);

/**
 * g3d_model_check:
 * @model: the model to check
 *
 * Checks whether a model returned by plugin is valid.
 *
 * Returns: TRUE on success, FALSE on error
 */
gboolean g3d_model_check(G3DModel *model);

/**
 * g3d_model_center:
 * @model: the model to center
 *
 * Translates all object coordinates that the object center is at (0, 0, 0)
 *
 * Returns: TRUE on success, FALSE on error
 */
gboolean g3d_model_center(G3DModel *model);

/**
 * g3d_model_clear:
 * @model: the model to clear
 *
 * Removes all objects from a model.
 */
void g3d_model_clear(G3DModel *model);

/**
 * g3d_model_free:
 * @model: the model to free
 *
 * Frees all memory allocated for the model including all objects, materials
 * and textures.
 */
void g3d_model_free(G3DModel *model);

/**
 * g3d_model_get_object_by_name:
 * @model: the model containing all objects
 * @name: the name of the requested object
 *
 * Searches the object tree for an object with the given name.
 *
 * Returns: the requested object or NULL if non was found
 */
G3DObject *g3d_model_get_object_by_name(G3DModel *model, const gchar *name);

/**
 * g3d_model_transform:
 * @model: the model
 * @matrix: transformation matrix
 *
 * Transform all toplevel objects in model with matrix.
 *
 * Returns: TRUE on success, FALSE else
 */
gboolean g3d_model_transform(G3DModel *model, G3DMatrix *matrix);

G_END_DECLS

#endif /* __G3D_MODEL_H__ */