/usr/include/g3d/primitive.h is in libg3d-dev 0.0.8-15.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 | /* $Id$ */
/*
libg3d - 3D object loading library
Copyright (C) 2005-2009 Markus Dahms <mad@automagically.de>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __G3D_PRIMITIVE_H__
#define __G3D_PRIMITIVE_H__
/**
* SECTION:primitive
* @short_description: 3D primitive generation functions
* @include: g3d/primitive.h
*
* Primitives are objects containing basic 3D geometrical structures. A
* variety of them can be created using these functions.
*/
#include <g3d/types.h>
G_BEGIN_DECLS
/**
* g3d_primitive_box:
* @width: the width of the box
* @height: the height of the box
* @depth: the depth of the box
* @material: the material to use for all faces
*
* Generates an object containing a box.
*
* Returns: the box object
*/
G3DObject *g3d_primitive_box(G3DFloat width, G3DFloat height, G3DFloat depth,
G3DMaterial *material);
#ifndef G3D_DISABLE_DEPRECATED
/**
* g3d_primitive_cube:
* @width: the width of the box
* @height: the height of the box
* @depth: the depth of the box
* @material: the material to use for all faces
*
* Generates an object containing a box. It is deprecated and now a wrapper for
* g3d_primitive_box().
*
* Returns: the box object
*/
G3DObject *g3d_primitive_cube(G3DFloat width, G3DFloat height, G3DFloat depth,
G3DMaterial *material);
#endif
/**
* g3d_primitive_cylinder:
* @radius: the radius of the cylinder
* @height: the height of the side faces
* @sides: number of side faces (number of circle segments)
* @top: add top faces
* @bottom: add bottom faces
* @material: material to use for faces
*
* Generates an object containing a cylinder.
*
* Returns: cylinder object
*/
G3DObject *g3d_primitive_cylinder(G3DFloat radius, G3DFloat height,
guint32 sides, gboolean top, gboolean bottom, G3DMaterial *material);
/**
* g3d_primitive_tube:
* @r_in: inner radius
* @r_out: outer radius
* @height: the height of the side faces
* @sides: number of side faces (number of circle segments)
* @top: add top faces
* @bottom: add bottom faces
* @material: material to use for faces
*
* Generates an object containing a tube (a cylinder with a hole).
*
* Returns: tube object
*/
G3DObject *g3d_primitive_tube(G3DFloat r_in, G3DFloat r_out, G3DFloat height,
guint32 sides, gboolean top, gboolean bottom, G3DMaterial *material);
/**
* g3d_primitive_sphere:
* @radius: radius
* @vseg: number of vertical segments
* @hseg: number of horizontal segments
* @material: material to use for faces
*
* Generates an object containing a sphere.
*
* Returns: sphere object
*/
G3DObject *g3d_primitive_sphere(G3DFloat radius, guint32 vseg, guint32 hseg,
G3DMaterial *material);
/**
* g3d_primitive_box_strip_2d:
* @vcnt: number of control points
* @vdata: 2-dimensional control point data (2 * vcnt * gdouble)
* @height: height of resulting strip (y component)
* @width: width of strip (corner diameter)
* @material: material to use for faces
*
* Generates a strip of box segments defined by corner center points
* using two-dimensional data (x/z plane).
*
* Returns: strip object
*/
G3DObject *g3d_primitive_box_strip_2d(guint32 vcnt, gdouble *vdata,
gdouble height, gdouble width, G3DMaterial *material);
/**
* g3d_primitive_mesh:
* @m: number of vertices in m direction
* @n: number of vertices in n direction
* @wrap_m: wrap around in m direction
* @wrap_n: wrap around in n direction
* @material: material to use for faces
*
* Generate a mesh consisting of m * n vertices. The vertex data is
* initialized with (0.0, 0.0, 0.0) and has to be set to something
* useful.
*
* Returns: mesh object
*/
G3DObject *g3d_primitive_mesh(guint32 m, guint32 n, gboolean wrap_m,
gboolean wrap_n, G3DMaterial *material);
G_END_DECLS
#endif /* __G3D_PRIMITIVE_H__ */
|