/usr/include/gnelib.h is in libgnelib-dev 0.75+svn20091130-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 | /* GNE - Game Networking Engine, a portable multithreaded networking library.
* Copyright (C) 2001-2006 Jason Winnebeck
* Project website: http://www.gillius.org/gne/
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _GNELIB_H_
#define _GNELIB_H_
#ifdef _MSC_VER
/*
* Disable following warnings:
*
* warning C4786: identifier was truncated to '255' characters in the debug information
*/
#pragma warning( disable : 4786)
#endif
#include <gnelib/Address.h>
#include <gnelib/Buffer.h>
#include <gnelib/ClientConnection.h>
#include <gnelib/ConnectionListener.h>
#include <gnelib/ConditionVariable.h>
#include <gnelib/Connection.h>
#include <gnelib/ConnectionEventGenerator.h>
#include <gnelib/ConnectionParams.h>
#include <gnelib/ConnectionStats.h>
#include <gnelib/Console.h>
#include <gnelib/ConsoleBuffer.h>
#include <gnelib/ConsoleStream.h>
#include <gnelib/Counter.h>
#include <gnelib/CustomPacket.h>
#include <gnelib/EmptyPacket.h>
#include <gnelib/Error.h>
#include <gnelib/Errors.h>
#include <gnelib/GNE.h>
#include <gnelib/GNEDebug.h>
#include <gnelib/ListServerConnection.h>
#include <gnelib/Lock.h>
#include <gnelib/Mutex.h>
#include <gnelib/NetworkObject.h>
#include <gnelib/ObjectBroker.h>
#include <gnelib/ObjectBrokerClient.h>
#include <gnelib/ObjectBrokerPacket.h>
#include <gnelib/ObjectBrokerServer.h>
#include <gnelib/ObjectCreationPacket.h>
#include <gnelib/ObjectDeathPacket.h>
#include <gnelib/ObjectUpdatePacket.h>
#include <gnelib/Packet.h>
#include <gnelib/PacketFeeder.h>
#include <gnelib/PacketStream.h>
#include <gnelib/PacketParser.h>
#include <gnelib/PingPacket.h>
#include <gnelib/ReceiveEventListener.h>
#include <gnelib/ServerConnectionListener.h>
#include <gnelib/SmartPtr.h>
#include <gnelib/SyncConnection.h>
#include <gnelib/SynchronizedObject.h>
#include <gnelib/ServerConnection.h>
#include <gnelib/TextConsole.h>
#include <gnelib/Thread.h>
#include <gnelib/Time.h>
#include <gnelib/Timer.h>
#include <gnelib/TimerCallback.h>
#include <gnelib/WeakPtr.h>
#endif
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