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<tr><td colspan="5" class="shortcuts"><nobr><a href="#id350294" class="shortcut">Top</a>
 | 
<a href="#id350992" class="shortcut">Description</a></nobr></td></tr>
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<div class="refentry" lang="en">
<a name="gnet-udp"></a><div class="titlepage"></div>
<div class="refnamediv"><table width="100%"><tr>
<td valign="top">
<h2>
<a name="id350294"></a><span class="refentrytitle">UDP</span>
</h2>
<p>UDP — UDP socket</p>
</td>
<td valign="top" align="right"></td>
</tr></table></div>
<div class="refsynopsisdiv">
<h2>Synopsis</h2>
<pre class="synopsis">
#include <gnet.h>
<a href="gnet-udp.html#GUdpSocket">GUdpSocket</a>;
<a href="gnet-udp.html#GUdpSocket">GUdpSocket</a>* <a href="gnet-udp.html#gnet-udp-socket-new">gnet_udp_socket_new</a> (void);
<a href="gnet-udp.html#GUdpSocket">GUdpSocket</a>* <a href="gnet-udp.html#gnet-udp-socket-new-with-port">gnet_udp_socket_new_with_port</a> (gint port);
<a href="gnet-udp.html#GUdpSocket">GUdpSocket</a>* <a href="gnet-udp.html#gnet-udp-socket-new-full">gnet_udp_socket_new_full</a> (const <a href="gnet-inetaddr.html#GInetAddr">GInetAddr</a> *iface,
gint port);
void <a href="gnet-udp.html#gnet-udp-socket-delete">gnet_udp_socket_delete</a> (<a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket);
void <a href="gnet-udp.html#gnet-udp-socket-ref">gnet_udp_socket_ref</a> (<a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket);
void <a href="gnet-udp.html#gnet-udp-socket-unref">gnet_udp_socket_unref</a> (<a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket);
gint <a href="gnet-udp.html#gnet-udp-socket-send">gnet_udp_socket_send</a> (<a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket,
const gchar *buffer,
gint length,
const <a href="gnet-inetaddr.html#GInetAddr">GInetAddr</a> *dst);
gint <a href="gnet-udp.html#gnet-udp-socket-receive">gnet_udp_socket_receive</a> (<a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket,
gchar *buffer,
gint length,
<a href="gnet-inetaddr.html#GInetAddr">GInetAddr</a> **src);
gboolean <a href="gnet-udp.html#gnet-udp-socket-has-packet">gnet_udp_socket_has_packet</a> (const <a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket);
GIOChannel* <a href="gnet-udp.html#gnet-udp-socket-get-io-channel">gnet_udp_socket_get_io_channel</a> (<a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket);
<a href="gnet-inetaddr.html#GInetAddr">GInetAddr</a>* <a href="gnet-udp.html#gnet-udp-socket-get-local-inetaddr">gnet_udp_socket_get_local_inetaddr</a> (const <a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket);
gint <a href="gnet-udp.html#gnet-udp-socket-get-ttl">gnet_udp_socket_get_ttl</a> (const <a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket);
gint <a href="gnet-udp.html#gnet-udp-socket-set-ttl">gnet_udp_socket_set_ttl</a> (<a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket,
gint ttl);
</pre>
</div>
<div class="refsect1" lang="en">
<a name="id350992"></a><h2>Description</h2>
<p>
This module provides support for UDP sockets. UDP is an internet
protocol that transfers packets by best-effort delivery. Packets may
be lost or arrive out-of-order. Use TCP if your protocol requires
data transfered reliably and in-order -- most do.
</p>
<p>
A UDP socket is represented by a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a> structure. To create a
<a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>, call <a href="gnet-udp.html#gnet-udp-socket-new"><code class="function">gnet_udp_socket_new()</code></a>,
<a href="gnet-udp.html#gnet-udp-socket-new-with-port"><code class="function">gnet_udp_socket_new_with_port()</code></a>, or <a href="gnet-udp.html#gnet-udp-socket-new-full"><code class="function">gnet_udp_socket_new_full()</code></a>.
</p>
<p>
To send a packet, call <a href="gnet-udp.html#gnet-udp-socket-send"><code class="function">gnet_udp_socket_send()</code></a>. To receive a packet,
call <a href="gnet-udp.html#gnet-udp-socket-receive"><code class="function">gnet_udp_socket_receive()</code></a>. <a href="gnet-udp.html#gnet-udp-socket-send"><code class="function">gnet_udp_socket_send()</code></a> will block if
the OS cannot buffer the packet immediately.
<a href="gnet-udp.html#gnet-udp-socket-receive"><code class="function">gnet_udp_socket_receive()</code></a> will block until there is a packet available
to receive. Call <a href="gnet-udp.html#gnet-udp-socket-has-packet"><code class="function">gnet_udp_socket_has_packet()</code></a> to determine whether a
packet is available immediately. A more elegant method is to get the
<span class="type">GIOChannel</span> and add a read watch. A callback will be called when a
packet is available. Note that a UDP socket's <span class="type">GIOChannel</span> is not a
normal <span class="type">GIOChannel</span> -- it should not be written to or read from
directly.
</p>
<p>
Packets have a time-to-live (TTL) field. This field is decremented
before a router forwards the packet. If the TTL reaches zero, the
packet is dropped. The TTL can be set by calling
<a href="gnet-udp.html#gnet-udp-socket-get-ttl"><code class="function">gnet_udp_socket_get_ttl()</code></a>. The default value is sufficient for most
applications.
</p>
</div>
<div class="refsect1" lang="en">
<a name="id351158"></a><h2>Details</h2>
<div class="refsect2" lang="en">
<a name="id351168"></a><h3>
<a name="GUdpSocket"></a>GUdpSocket</h3>
<a class="indexterm" name="id351180"></a><pre class="programlisting">typedef struct _GUdpSocket GUdpSocket;</pre>
<p>
A <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a> structure represents a UDP socket. The
implementation is hidden.</p>
<p>
</p>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="id351207"></a><h3>
<a name="gnet-udp-socket-new"></a>gnet_udp_socket_new ()</h3>
<a class="indexterm" name="id351219"></a><pre class="programlisting"><a href="gnet-udp.html#GUdpSocket">GUdpSocket</a>* gnet_udp_socket_new (void);</pre>
<p>
Creates a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a> bound to all interfaces and an arbitrary
port.</p>
<p>
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></td>
<td> a new <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>; NULL on error.
</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="id351274"></a><h3>
<a name="gnet-udp-socket-new-with-port"></a>gnet_udp_socket_new_with_port ()</h3>
<a class="indexterm" name="id351287"></a><pre class="programlisting"><a href="gnet-udp.html#GUdpSocket">GUdpSocket</a>* gnet_udp_socket_new_with_port (gint port);</pre>
<p>
Creates a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a> bound to all interfaces and port <em class="parameter"><code>port</code></em>. If
<em class="parameter"><code>port</code></em> is 0, an arbitrary port will be used.</p>
<p>
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><span class="term"><em class="parameter"><code>port</code></em> :</span></td>
<td> port to bind to (0 for an arbitrary port)
</td>
</tr>
<tr>
<td><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></td>
<td> a new <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>; NULL on error.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="id351375"></a><h3>
<a name="gnet-udp-socket-new-full"></a>gnet_udp_socket_new_full ()</h3>
<a class="indexterm" name="id351387"></a><pre class="programlisting"><a href="gnet-udp.html#GUdpSocket">GUdpSocket</a>* gnet_udp_socket_new_full (const <a href="gnet-inetaddr.html#GInetAddr">GInetAddr</a> *iface,
gint port);</pre>
<p>
Creates a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a> bound to interface <em class="parameter"><code>iface</code></em> and port <em class="parameter"><code>port</code></em>.
If <em class="parameter"><code>iface</code></em> is NULL, all interfaces will be used. If <em class="parameter"><code>port</code></em> is 0, an
arbitrary port will be used.</p>
<p>
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><span class="term"><em class="parameter"><code>iface</code></em> :</span></td>
<td> interface to bind to (NULL for all interfaces)
</td>
</tr>
<tr>
<td><span class="term"><em class="parameter"><code>port</code></em> :</span></td>
<td> port to bind to (0 for an arbitrary port)
</td>
</tr>
<tr>
<td><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></td>
<td> a new <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>; NULL on error.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="id351509"></a><h3>
<a name="gnet-udp-socket-delete"></a>gnet_udp_socket_delete ()</h3>
<a class="indexterm" name="id351522"></a><pre class="programlisting">void gnet_udp_socket_delete (<a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket);</pre>
<p>
Deletes a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>. Does nothing if <em class="parameter"><code>socket</code></em> is NULL.</p>
<p>
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><span class="term"><em class="parameter"><code>socket</code></em> :</span></td>
<td> a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>, or NULL
</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="id351592"></a><h3>
<a name="gnet-udp-socket-ref"></a>gnet_udp_socket_ref ()</h3>
<a class="indexterm" name="id351604"></a><pre class="programlisting">void gnet_udp_socket_ref (<a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket);</pre>
<p>
Adds a reference to a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>.</p>
<p>
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><span class="term"><em class="parameter"><code>socket</code></em> :</span></td>
<td> <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a> to reference
</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="id351669"></a><h3>
<a name="gnet-udp-socket-unref"></a>gnet_udp_socket_unref ()</h3>
<a class="indexterm" name="id351682"></a><pre class="programlisting">void gnet_udp_socket_unref (<a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket);</pre>
<p>
Removes a reference from a <span class="type">GUdpScoket</span>. A <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a> is deleted
when the reference count reaches 0.</p>
<p>
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><span class="term"><em class="parameter"><code>socket</code></em> :</span></td>
<td> a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>
</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="id351756"></a><h3>
<a name="gnet-udp-socket-send"></a>gnet_udp_socket_send ()</h3>
<a class="indexterm" name="id351768"></a><pre class="programlisting">gint gnet_udp_socket_send (<a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket,
const gchar *buffer,
gint length,
const <a href="gnet-inetaddr.html#GInetAddr">GInetAddr</a> *dst);</pre>
<p>
Sends data to a host using a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>.</p>
<p>
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><span class="term"><em class="parameter"><code>socket</code></em> :</span></td>
<td> a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>
</td>
</tr>
<tr>
<td><span class="term"><em class="parameter"><code>buffer</code></em> :</span></td>
<td> buffer to send
</td>
</tr>
<tr>
<td><span class="term"><em class="parameter"><code>length</code></em> :</span></td>
<td> length of <em class="parameter"><code>buffer</code></em>
</td>
</tr>
<tr>
<td><span class="term"><em class="parameter"><code>dst</code></em> :</span></td>
<td> destination address
</td>
</tr>
<tr>
<td><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></td>
<td> 0 if successful; something else on error.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="id351912"></a><h3>
<a name="gnet-udp-socket-receive"></a>gnet_udp_socket_receive ()</h3>
<a class="indexterm" name="id351924"></a><pre class="programlisting">gint gnet_udp_socket_receive (<a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket,
gchar *buffer,
gint length,
<a href="gnet-inetaddr.html#GInetAddr">GInetAddr</a> **src);</pre>
<p>
Receives data using a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>. If <em class="parameter"><code>src</code></em> is set, the source
address is stored in the location <em class="parameter"><code>src</code></em> points to. The address is
caller owned.</p>
<p>
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><span class="term"><em class="parameter"><code>socket</code></em> :</span></td>
<td> a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>
</td>
</tr>
<tr>
<td><span class="term"><em class="parameter"><code>buffer</code></em> :</span></td>
<td> buffer to write to
</td>
</tr>
<tr>
<td><span class="term"><em class="parameter"><code>length</code></em> :</span></td>
<td> length of <em class="parameter"><code>buffer</code></em>
</td>
</tr>
<tr>
<td><span class="term"><em class="parameter"><code>src</code></em> :</span></td>
<td> pointer to source address (optional)
</td>
</tr>
<tr>
<td><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></td>
<td> the number of bytes received, -1 on error.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="id352081"></a><h3>
<a name="gnet-udp-socket-has-packet"></a>gnet_udp_socket_has_packet ()</h3>
<a class="indexterm" name="id352093"></a><pre class="programlisting">gboolean gnet_udp_socket_has_packet (const <a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket);</pre>
<p>
Tests if a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a> has a packet waiting to be received.</p>
<p>
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><span class="term"><em class="parameter"><code>socket</code></em> :</span></td>
<td> a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>
</td>
</tr>
<tr>
<td><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></td>
<td> TRUE if there is packet waiting, FALSE otherwise.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="id352169"></a><h3>
<a name="gnet-udp-socket-get-io-channel"></a>gnet_udp_socket_get_io_channel ()</h3>
<a class="indexterm" name="id352182"></a><pre class="programlisting">GIOChannel* gnet_udp_socket_get_io_channel (<a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket);</pre>
<p>
Gets the <span class="type">GIOChannel</span> of a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>.
</p>
<p>
Use the channel with <code class="function">g_io_add_watch()</code> to check if the socket is
readable or writable. If the channel is readable, call
<a href="gnet-udp.html#gnet-udp-socket-receive"><code class="function">gnet_udp_socket_receive()</code></a> to receive a packet. If the channel is
writable, call <a href="gnet-udp.html#gnet-udp-socket-send"><code class="function">gnet_udp_socket_send()</code></a> to send a packet. This is
not a normal giochannel - do not read from or write to it.
</p>
<p>
Every <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a> has one and only one <span class="type">GIOChannel</span>. If you ref
the channel, then you must unref it eventually. Do not close the
channel. The channel is closed by GNet when the socket is
deleted.
</p>
<p>
Before deleting the UDP socket, make sure to remove any watches you have
added with <code class="function">g_io_add_watch()</code> again with <code class="function">g_source_remove()</code> using the integer
id returned by <code class="function">g_io_add_watch()</code>. You may find your program stuck in a busy
loop at 100% CPU utilisation if you forget to do this.</p>
<p>
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><span class="term"><em class="parameter"><code>socket</code></em> :</span></td>
<td> a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>
</td>
</tr>
<tr>
<td><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></td>
<td> a <span class="type">GIOChannel</span>.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="id352365"></a><h3>
<a name="gnet-udp-socket-get-local-inetaddr"></a>gnet_udp_socket_get_local_inetaddr ()</h3>
<a class="indexterm" name="id352378"></a><pre class="programlisting"><a href="gnet-inetaddr.html#GInetAddr">GInetAddr</a>* gnet_udp_socket_get_local_inetaddr (const <a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket);</pre>
<p>
Gets the local host's address from a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>.</p>
<p>
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><span class="term"><em class="parameter"><code>socket</code></em> :</span></td>
<td> a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>
</td>
</tr>
<tr>
<td><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></td>
<td> a <a href="gnet-inetaddr.html#GInetAddr"><span class="type">GInetAddr</span></a>.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="id352461"></a><h3>
<a name="gnet-udp-socket-get-ttl"></a>gnet_udp_socket_get_ttl ()</h3>
<a class="indexterm" name="id352473"></a><pre class="programlisting">gint gnet_udp_socket_get_ttl (const <a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket);</pre>
<p>
Gets the time-to-live (TTL) default of a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>. All UDP
packets have a TTL field. This field is decremented by a router
before it forwards the packet. If the TTL reaches zero, the
packet is discarded. The default value is sufficient for most
applications.</p>
<p>
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><span class="term"><em class="parameter"><code>socket</code></em> :</span></td>
<td> a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>
</td>
</tr>
<tr>
<td><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></td>
<td> the TTL (an integer between 0 and 255), -1 if the kernel
default is being used, or an integer less than -1 on error.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="id352551"></a><h3>
<a name="gnet-udp-socket-set-ttl"></a>gnet_udp_socket_set_ttl ()</h3>
<a class="indexterm" name="id352563"></a><pre class="programlisting">gint gnet_udp_socket_set_ttl (<a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket,
gint ttl);</pre>
<p>
Sets the time-to-live (TTL) default of a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>. Set the TTL
to -1 to use the kernel default. The default value is sufficient
for most applications.</p>
<p>
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><span class="term"><em class="parameter"><code>socket</code></em> :</span></td>
<td> a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>
</td>
</tr>
<tr>
<td><span class="term"><em class="parameter"><code>ttl</code></em> :</span></td>
<td> value to set TTL to
</td>
</tr>
<tr>
<td><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></td>
<td> 0 if successful.
</td>
</tr>
</tbody>
</table></div>
</div>
</div>
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