/usr/include/IGSTK/igstkMeshObjectRepresentation.h is in libigstk4-dev 4.4.0-2build2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 | /*=========================================================================
Program: Image Guided Surgery Software Toolkit
Module: $RCSfile: igstkMeshObjectRepresentation.h,v $
Language: C++
Date: $Date: 2008-02-11 01:41:50 $
Version: $Revision: 1.12 $
Copyright (c) ISC Insight Software Consortium. All rights reserved.
See IGSTKCopyright.txt or http://www.igstk.org/copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#ifndef __igstkMeshObjectRepresentation_h
#define __igstkMeshObjectRepresentation_h
#include "igstkMacros.h"
#include "igstkObjectRepresentation.h"
#include "igstkMeshObject.h"
#include "igstkStateMachine.h"
namespace igstk
{
/** \class MeshObjectRepresentation
*
* \brief This class represents a Mesh object.
*
* \image html igstkMeshObjectRepresentation.png
* "State Machine diagram for Mesh Object Representation"
* \image latex igstkMeshObjectRepresentation.eps
* "State Machine diagram for Mesh Object Representation"
*
* \ingroup ObjectRepresentation
*/
class MeshObjectRepresentation
: public ObjectRepresentation
{
public:
/** Macro with standard traits declarations. */
igstkStandardClassTraitsMacro( MeshObjectRepresentation,
ObjectRepresentation )
public:
/** Typedefs */
typedef MeshObject MeshObjectType;
/** Return a copy of the current object representation */
Pointer Copy() const;
/** Connect this representation class to the spatial object */
void RequestSetMeshObject( const MeshObjectType * MeshObject );
protected:
/** Print object information */
virtual void PrintSelf( std::ostream& os, itk::Indent indent ) const;
/** Constructor */
MeshObjectRepresentation( void );
/** Destructor */
~MeshObjectRepresentation( void );
/** Create the VTK actors */
void CreateActors();
private:
/** Internal itkSpatialObject */
MeshObjectType::ConstPointer m_MeshObject;
/** update the visual representation with changes in the geometry */
virtual void UpdateRepresentationProcessing();
/** Connect this representation class to the spatial object. Only to be
* called by the State Machine. */
void SetMeshObjectProcessing();
/** Null operation for a State Machine transition */
void NoProcessing();
private:
/** Inputs to the State Machine */
igstkDeclareInputMacro( ValidMeshObject );
igstkDeclareInputMacro( NullMeshObject );
/** States for the State Machine */
igstkDeclareStateMacro( NullMeshObject );
igstkDeclareStateMacro( ValidMeshObject );
MeshObjectType::ConstPointer m_MeshObjectToAdd;
};
} // end namespace igstk
#endif // __igstkMeshObjectRepresentation_h
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