This file is indexed.

/usr/include/InsightToolkit/Common/itkEuler3DTransform.h is in libinsighttoolkit3-dev 3.20.1-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
/*=========================================================================

  Program:   Insight Segmentation & Registration Toolkit
  Module:    itkEuler3DTransform.h
  Language:  C++
  Date:      $Date$
  Version:   $Revision$

  Copyright (c) Insight Software Consortium. All rights reserved.
  See ITKCopyright.txt or http://www.itk.org/HTML/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even 
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 
     PURPOSE.  See the above copyright notices for more information.

=========================================================================*/
#ifndef __itkEuler3DTransform_h
#define __itkEuler3DTransform_h

#include <iostream>
#include "itkRigid3DTransform.h"

namespace itk
{

/** \class Euler3DTransform
 *
 * \brief Euler3DTransform of a vector space (e.g. space coordinates)
 *
 * This transform applies a rotation and translation to the space given 3 euler
 * angles and a 3D translation. Rotation is about a user specified center.
 *
 * The parameters for this transform can be set either using individual Set
 * methods or in serialized form using SetParameters() and SetFixedParameters().
 *
 * The serialization of the optimizable parameters is an array of 6 elements.
 * The first 3 represents three euler angle of rotation respectively about
 * the X, Y and Z axis. The last 3 parameters defines the translation in each
 * dimension.
 *
 * The serialization of the fixed parameters is an array of 3 elements defining
 * the center of rotation.
 *
 * \ingroup Transforms
 */
template < class TScalarType=double >    // Data type for scalars (float or double)
class ITK_EXPORT Euler3DTransform : 
            public Rigid3DTransform< TScalarType > 
{
public:
  /** Standard class typedefs. */
  typedef Euler3DTransform                  Self;
  typedef Rigid3DTransform< TScalarType >   Superclass;
  typedef SmartPointer<Self>                Pointer;
  typedef SmartPointer<const Self>          ConstPointer;
    
  /** New macro for creation of through a Smart Pointer. */
  itkNewMacro( Self );

  /** Run-time type information (and related methods). */
  itkTypeMacro( Euler3DTransform, Rigid3DTransform );

  /** Dimension of the space. */
  itkStaticConstMacro(SpaceDimension, unsigned int, 3);
  itkStaticConstMacro(InputSpaceDimension, unsigned int, 3);
  itkStaticConstMacro(OutputSpaceDimension, unsigned int, 3);
  itkStaticConstMacro(ParametersDimension, unsigned int, 6);

  typedef typename Superclass::ParametersType             ParametersType;
  typedef typename Superclass::ParametersValueType        ParametersValueType;
  typedef typename Superclass::JacobianType               JacobianType;
  typedef typename Superclass::ScalarType                 ScalarType;
  typedef typename Superclass::InputVectorType            InputVectorType;
  typedef typename Superclass::OutputVectorType           OutputVectorType;
  typedef typename Superclass::InputCovariantVectorType   InputCovariantVectorType;
  typedef typename Superclass::OutputCovariantVectorType  OutputCovariantVectorType;
  typedef typename Superclass::InputVnlVectorType         InputVnlVectorType;
  typedef typename Superclass::OutputVnlVectorType        OutputVnlVectorType;
  typedef typename Superclass::InputPointType             InputPointType;
  typedef typename Superclass::OutputPointType            OutputPointType;
  typedef typename Superclass::MatrixType                 MatrixType;
  typedef typename Superclass::InverseMatrixType          InverseMatrixType;
  typedef typename Superclass::CenterType                 CenterType;
  typedef typename Superclass::TranslationType            TranslationType;
  typedef typename Superclass::OffsetType                 OffsetType;
  typedef typename Superclass::ScalarType                 AngleType;
  
  /** Set/Get the transformation from a container of parameters
   * This is typically used by optimizers.  There are 6 parameters. The first
   * three represent the angles to rotate around the coordinate axis, and the
   * last three represents the offset. */
  void SetParameters( const ParametersType & parameters );
  const ParametersType& GetParameters(void) const;

  /** Set the rotational part of the transform. */
  void SetRotation(ScalarType angleX,ScalarType angleY,ScalarType angleZ);
  itkGetConstMacro(AngleX, ScalarType);
  itkGetConstMacro(AngleY, ScalarType);
  itkGetConstMacro(AngleZ, ScalarType);

  /** This method computes the Jacobian matrix of the transformation.
   * given point or vector, returning the transformed point or
   * vector. The rank of the Jacobian will also indicate if the 
   * transform is invertible at this point. */
  const JacobianType & GetJacobian(const InputPointType  &point ) const;

  /** Set/Get the order of the computation. Default ZXY */
  itkSetMacro(ComputeZYX,bool);
  itkGetConstMacro(ComputeZYX,bool);

  virtual void SetIdentity(void);


protected:
  Euler3DTransform();
  Euler3DTransform(const MatrixType & matrix,
                   const OutputPointType & offset);
  Euler3DTransform(unsigned int outputSpaceDims,
                   unsigned int paramsSpaceDims);

  ~Euler3DTransform(){};

  void PrintSelf(std::ostream &os, Indent indent) const;

  /** Set values of angles directly without recomputing other parameters. */
  void SetVarRotation(ScalarType angleX, ScalarType angleY, ScalarType angleZ);

  /** Compute the components of the rotation matrix in the superclass. */
  void ComputeMatrix(void);
 void ComputeMatrixParameters(void);

private:
  Euler3DTransform(const Self&); //purposely not implemented
  void operator=(const Self&); //purposely not implemented

  ScalarType  m_AngleX; 
  ScalarType  m_AngleY; 
  ScalarType  m_AngleZ;
  bool        m_ComputeZYX;

}; //class Euler3DTransform


}  // namespace itk

// Define instantiation macro for this template.
#define ITK_TEMPLATE_Euler3DTransform(_, EXPORT, x, y) namespace itk { \
  _(1(class EXPORT Euler3DTransform< ITK_TEMPLATE_1 x >)) \
  namespace Templates { typedef Euler3DTransform< ITK_TEMPLATE_1 x > \
                                            Euler3DTransform##y; } \
  }

#if ITK_TEMPLATE_EXPLICIT
# include "Templates/itkEuler3DTransform+-.h"
#endif

#if ITK_TEMPLATE_TXX
# include "itkEuler3DTransform.txx"
#endif

#endif /* __itkEuler3DTransform_h */