/usr/include/InsightToolkit/Common/itkMesh.txx is in libinsighttoolkit3-dev 3.20.1-1.
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1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 | /*=========================================================================
Program: Insight Segmentation & Registration Toolkit
Module: itkMesh.txx
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) Insight Software Consortium. All rights reserved.
See ITKCopyright.txt or http://www.itk.org/HTML/Copyright.htm for details.
Portions of this code are covered under the VTK copyright.
See VTKCopyright.txt or http://www.kitware.com/VTKCopyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#ifndef __itkMesh_txx
#define __itkMesh_txx
#include "itkMesh.h"
#include "itkObjectFactory.h"
#include "itkProcessObject.h"
#include <algorithm>
#include <iterator>
namespace itk
{
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
void
Mesh<TPixelType, VDimension, TMeshTraits>
::PrintSelf(std::ostream& os, Indent indent) const
{
Superclass::PrintSelf(os, indent);
os << indent << "Number Of Points: "
<< ((this->m_PointsContainer.GetPointer()) ? this->m_PointsContainer->Size() : 0) << std::endl;
os << indent << "Number Of Cell Links: "
<< ((m_CellLinksContainer) ? m_CellLinksContainer->Size() : 0) << std::endl;
os << indent << "Number Of Cells: "
<< ((m_CellsContainer) ? m_CellsContainer->Size() : 0) << std::endl;
os << indent << "Cell Data Container pointer: "
<< ((m_CellDataContainer) ? m_CellDataContainer.GetPointer() : 0) << std::endl;
os << indent << "Size of Cell Data Container: "
<< ((m_CellDataContainer) ? m_CellDataContainer->Size() : 0) << std::endl;
os << indent << "Number of explicit cell boundary assignments: "
<< static_cast<unsigned long>( m_BoundaryAssignmentsContainers.size() ) << std::endl;
os << indent << "CellsAllocationMethod: "
<< m_CellsAllocationMethod << std::endl;
}
/**
* Access routine to set the cell links container.
*/
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
void
Mesh<TPixelType, VDimension, TMeshTraits>
::SetCellLinks(CellLinksContainer* cellLinks)
{
itkDebugMacro("setting CellLinks container to " << cellLinks);
if(m_CellLinksContainer != cellLinks)
{
m_CellLinksContainer = cellLinks;
this->Modified();
}
}
/**
* Access routines to get the cell links container.
*/
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
typename Mesh<TPixelType, VDimension, TMeshTraits>::CellLinksContainer *
Mesh<TPixelType, VDimension, TMeshTraits>
::GetCellLinks()
{
itkDebugMacro("returning CellLinks container of "
<< m_CellLinksContainer );
return m_CellLinksContainer;
}
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
const typename Mesh<TPixelType, VDimension, TMeshTraits>::CellLinksContainer *
Mesh<TPixelType, VDimension, TMeshTraits>
::GetCellLinks() const
{
itkDebugMacro("returning CellLinks container of "
<< m_CellLinksContainer );
return m_CellLinksContainer;
}
/**
* Access routine to set the cells container.
*/
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
void
Mesh<TPixelType, VDimension, TMeshTraits>
::SetCells(CellsContainer* cells)
{
itkDebugMacro("setting Cells container to " << cells);
if(m_CellsContainer != cells)
{
this->ReleaseCellsMemory();
m_CellsContainer = cells;
this->Modified();
}
}
/**
* Access routines to get the cells container.
*/
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
typename Mesh<TPixelType, VDimension, TMeshTraits>::CellsContainer *
Mesh<TPixelType, VDimension, TMeshTraits>
::GetCells()
{
itkDebugMacro("returning Cells container of " << m_CellsContainer );
return m_CellsContainer;
}
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
const typename Mesh<TPixelType, VDimension, TMeshTraits>::CellsContainer *
Mesh<TPixelType, VDimension, TMeshTraits>
::GetCells() const
{
itkDebugMacro("returning Cells container of " << m_CellsContainer );
return m_CellsContainer;
}
/**
* Access routine to set the cell data container.
*/
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
void
Mesh<TPixelType, VDimension, TMeshTraits>
::SetCellData(CellDataContainer* cellData)
{
itkDebugMacro("setting CellData container to " << cellData);
if(m_CellDataContainer != cellData)
{
m_CellDataContainer = cellData;
this->Modified();
}
}
/**
* Access routines to get the cell data container.
*/
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
typename Mesh<TPixelType, VDimension, TMeshTraits>::CellDataContainer *
Mesh<TPixelType, VDimension, TMeshTraits>
::GetCellData()
{
itkDebugMacro("returning CellData container of "
<< m_CellDataContainer );
return m_CellDataContainer;
}
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
const typename Mesh<TPixelType, VDimension, TMeshTraits>::CellDataContainer *
Mesh<TPixelType, VDimension, TMeshTraits>
::GetCellData() const
{
itkDebugMacro("returning CellData container of "
<< m_CellDataContainer );
return m_CellDataContainer;
}
/**
* Access routine to set the boundary assignment container for a given
* dimension.
*/
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
void
Mesh<TPixelType, VDimension, TMeshTraits>
::SetBoundaryAssignments(
int dimension,
BoundaryAssignmentsContainer* boundaryAssignments)
{
itkDebugMacro("setting BoundaryAssignments[" << dimension
<< "] container to " << boundaryAssignments);
if(m_BoundaryAssignmentsContainers[dimension] != boundaryAssignments)
{
m_BoundaryAssignmentsContainers[dimension] = boundaryAssignments;
this->Modified();
}
}
/**
* Access routines to get the boundary assignment container for a given
* dimension.
*/
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
typename Mesh<TPixelType, VDimension, TMeshTraits>::BoundaryAssignmentsContainerPointer
Mesh<TPixelType, VDimension, TMeshTraits>
::GetBoundaryAssignments(int dimension)
{
itkDebugMacro("returning BoundaryAssignments[" << dimension
<< "] container of "
<< m_BoundaryAssignmentsContainers[dimension]);
return m_BoundaryAssignmentsContainers[dimension];
}
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
const typename Mesh<TPixelType, VDimension, TMeshTraits>
::BoundaryAssignmentsContainerPointer
Mesh<TPixelType, VDimension, TMeshTraits>
::GetBoundaryAssignments(int dimension) const
{
itkDebugMacro("returning BoundaryAssignments[" << dimension
<< "] container of "
<< m_BoundaryAssignmentsContainers[dimension]);
return m_BoundaryAssignmentsContainers[dimension];
}
/**
* Assign a cell to a cell identifier. If a spot for the cell identifier
* does not exist, it will be created automatically.
*/
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
void
Mesh<TPixelType, VDimension, TMeshTraits>
::SetCell(CellIdentifier cellId, CellAutoPointer & cellPointer )
{
/**
* Make sure a cells container exists.
*/
if( !m_CellsContainer )
{
this->SetCells(CellsContainer::New());
}
/**
* Insert the cell into the container with the given identifier.
*/
m_CellsContainer->InsertElement(cellId, cellPointer.ReleaseOwnership() );
}
/**
* Check if a cell exists for a given cell identifier. If a spot for
* the cell identifier exists, "cell" is set, and true is returned.
* Otherwise, false is returned, and "cell" is not modified.
* If "cell" is NULL, then it is never set, but the existence of the cell
* is still returned.
*/
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
bool
Mesh<TPixelType, VDimension, TMeshTraits>
::GetCell(CellIdentifier cellId, CellAutoPointer & cellPointer ) const
{
/**
* If the cells container doesn't exist, then the cell doesn't exist.
*/
if( m_CellsContainer.IsNull() )
{
cellPointer.Reset();
return false;
}
/**
* Ask the container if the cell identifier exists.
*/
CellType * cellptr = 0;
const bool found = m_CellsContainer->GetElementIfIndexExists(cellId, &cellptr);
if( found )
{
cellPointer.TakeNoOwnership( cellptr );
}
else
{
cellPointer.Reset();
}
return found;
}
/**
* Assign data to a cell identifier. If a spot for the cell identifier
* does not exist, it will be created automatically. There is no check if
* a cell with the same identifier exists.
*/
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
void
Mesh<TPixelType, VDimension, TMeshTraits>
::SetCellData(CellIdentifier cellId, CellPixelType data)
{
/**
* Make sure a cell data container exists.
*/
if( !m_CellDataContainer )
{
this->SetCellData(CellDataContainer::New());
}
/**
* Insert the cell data into the container with the given identifier.
*/
m_CellDataContainer->InsertElement(cellId, data);
}
/**
* Check if cell data exists for a given cell identifier. If a spot for
* the cell identifier exists, "data" is set, and true is returned.
* Otherwise, false is returned, and "data" is not modified.
* If "data" is NULL, then it is never set, but the existence of the cell
* data is still returned.
*/
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
bool
Mesh<TPixelType, VDimension, TMeshTraits>
::GetCellData(CellIdentifier cellId, CellPixelType* data) const
{
/**
* If the cell data container doesn't exist, then the cell data doesn't
* either.
*/
if( !m_CellDataContainer )
return false;
/**
* Ask the container if the cell identifier exists.
*/
return m_CellDataContainer->GetElementIfIndexExists(cellId, data);
}
/**
* Explicitly assign boundaryId as a part of the boundary of cellId.
* The identifiers boundaryId and cellId must identify cell objects
* already in the mesh. The dimension of boundaryId must be specified
* by 'dimension', and a unique CellFeatureIdentifier featureId must be
* assigned for each distinct boundary feature of a given dimension.
* CellFeatureIdentifier is equivalent to unsigned long by default,
* and will not typically need to be changed. The UsingCells list of
* boundaryId is automatically updated to include cellId.
*/
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
void
Mesh<TPixelType, VDimension, TMeshTraits>
::SetBoundaryAssignment(int dimension, CellIdentifier cellId,
CellFeatureIdentifier featureId,
CellIdentifier boundaryId)
{
BoundaryAssignmentIdentifier assignId( cellId, featureId );
/**
* Make sure a boundary assignment container exists for the given dimension.
*/
if( !m_BoundaryAssignmentsContainers[dimension] )
{
this->SetBoundaryAssignments(
dimension, BoundaryAssignmentsContainer::New() );
}
/**
* Insert the boundary assignment into the container with the given
* assignment identifier in the given dimension.
*/
m_BoundaryAssignmentsContainers[dimension]->InsertElement( assignId, boundaryId );
/**
* Add cellId to the UsingCells list of boundaryId.
*/
CellAutoPointer boundaryCell;
this->GetCell( boundaryId, boundaryCell );
boundaryCell->AddUsingCell( cellId );
}
/**
* Check if an explicit boundary assignment exists.
*/
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
bool
Mesh<TPixelType, VDimension, TMeshTraits>
::GetBoundaryAssignment(int dimension, CellIdentifier cellId,
CellFeatureIdentifier featureId,
CellIdentifier* boundaryId) const
{
BoundaryAssignmentIdentifier assignId(cellId, featureId);
/**
* If the boundary assignments container for the given dimension doesn't
* exist, then the boundary assignment doesn't either.
*/
if( !m_BoundaryAssignmentsContainers[dimension] )
return false;
/**
* Ask the container if the boundary assignment exists.
*/
return m_BoundaryAssignmentsContainers[dimension]->
GetElementIfIndexExists(assignId, boundaryId);
}
/**
* Remove an explicit boundary assignment if it exists.
* Returns whether the assignment was found at all.
*/
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
bool
Mesh<TPixelType, VDimension, TMeshTraits>
::RemoveBoundaryAssignment(int dimension, CellIdentifier cellId,
CellFeatureIdentifier featureId)
{
BoundaryAssignmentIdentifier assignId(cellId, featureId);
/**
* If the boundary assignments container for the given dimension doesn't
* exist, then the boundary assignment doesn't either.
*/
if( !m_BoundaryAssignmentsContainers[dimension] )
return false;
/**
* Ask the container if the boundary assignment exists, and delete it if
* so.
*/
if(m_BoundaryAssignmentsContainers[dimension]->IndexExists(assignId))
{
m_BoundaryAssignmentsContainers[dimension]->DeleteIndex(assignId);
return true;
}
else return false;
}
/**
* Get the number of cell boundary features of the given topological dimension
* on the cell with the given identifier.
*/
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
typename Mesh<TPixelType, VDimension, TMeshTraits>::CellFeatureCount
Mesh<TPixelType, VDimension, TMeshTraits>
::GetNumberOfCellBoundaryFeatures(int dimension, CellIdentifier cellId) const
{
/**
* Make sure the cell container exists and contains the given cell Id.
*/
if( !m_CellsContainer ) return 0;
if(!m_CellsContainer->IndexExists(cellId)) return 0;
/**
* Ask the cell for its boundary count of the given dimension.
*/
return m_CellsContainer->GetElement(cellId)->
GetNumberOfBoundaryFeatures(dimension);
}
/**
* Copy the geometric and topological structure of the given input mesh.
* The copying is done via reference counting.
*/
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
void
Mesh<TPixelType, VDimension, TMeshTraits>
::PassStructure(Self*)
{
// IMPLEMENT ME
}
/**
* Get the number of cells in the CellsContainer.
*/
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
unsigned long
Mesh<TPixelType, VDimension, TMeshTraits>
::GetNumberOfCells() const
{
if ( ! m_CellsContainer )
{
return 0;
}
else
{
return m_CellsContainer->Size();
}
}
/**
* Get the bounding box of the cell with the given identifier.
*/
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
typename Mesh<TPixelType, VDimension, TMeshTraits>::BoundingBoxPointer
Mesh<TPixelType, VDimension, TMeshTraits>
::GetCellBoundingBox(CellIdentifier cellId, BoundingBoxPointer bbox)
{
bbox->SetPoints(this->GetPoints());
return bbox;
}
/**
* Given the geometric coordinates of a point and a squared tolerance,
* locate .....COMMENT ME.....
*/
#if 0
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
bool
Mesh<TPixelType, VDimension, TMeshTraits>
::FindCell(CoordRep coords[PointDimension], ..FINISH ME..)
#endif
/**
* Restore the Mesh to its initial state. Useful for data pipeline updates
* without memory re-allocation.
*/
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
void
Mesh<TPixelType, VDimension, TMeshTraits>
::Initialize()
{
itkDebugMacro("Mesh Initialize method ");
Superclass::Initialize();
this->ReleaseCellsMemory();
m_CellsContainer = 0;
m_CellDataContainer = 0;
m_CellLinksContainer = 0;
}
/**
* Get the boundary feature of the given dimension of the given cell
* corresponding to the given feature identifier. If the boundary
* feature has been explicitly assigned, then \a boundary will be left
* pointing to the appropriate cell in the mesh. If the boundary has
* not been explicitly assigned, then a boundary cell will be
* constructed and placed in \a boundary. The constructed cell will
* not be added to the mesh or somehow cached.
*/
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
bool
Mesh<TPixelType, VDimension, TMeshTraits>
::GetCellBoundaryFeature(int dimension, CellIdentifier cellId,
CellFeatureIdentifier featureId,
CellAutoPointer& boundary) const
{
/**
* First check if the boundary has been explicitly assigned.
*/
if(GetAssignedCellBoundaryIfOneExists(dimension, cellId, featureId, boundary))
{
return true;
}
/**
* It was not explicitly assigned, so ask the cell to construct it.
* This will be a geometric copy of the actual boundary feature, not
* a pointer to an actual cell in the mesh.
*/
if(( !m_CellsContainer.IsNull() ) && m_CellsContainer->IndexExists(cellId))
{
// Don't take ownership
CellType * thecell = m_CellsContainer->GetElement(cellId);
if( thecell->GetBoundaryFeature(dimension, featureId, boundary ) )
{
return true;
}
else
{
boundary.Reset();
return false;
}
}
/**
* The cell did not exist, so just give up.
*/
boundary.Reset();
return false;
}
/**
* Get the set of cells neighboring the given cell across the given boundary
* feature. Returns the number of neighbors found. If cellSet is not
* NULL, the set of cell pointers is filled in with identifiers of the
* neighboring cells.
*
* NOTE: We would like to change this to use an "output iterator"
* (in STL fashion) instead of an actual container to return the neighbor
* identifiers. This requires templated member support by the compiler,
* though, and we are not sure how wide-spread this support is.
*/
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
unsigned long
Mesh<TPixelType, VDimension, TMeshTraits>
::GetCellBoundaryFeatureNeighbors(int dimension, CellIdentifier cellId,
CellFeatureIdentifier featureId,
std::set<CellIdentifier>* cellSet)
{
/**
* Sanity check on mesh status.
*/
if( !this->m_PointsContainer || !m_CellsContainer ||
(!m_CellsContainer->IndexExists(cellId)) )
{
/**
* TODO: Throw EXCEPTION here?
*/
return 0;
}
/**
* First check if the boundary has been explicitly assigned.
*/
CellAutoPointer boundary;
if( this->GetAssignedCellBoundaryIfOneExists(
dimension, cellId, featureId, boundary) )
{
/**
* Explicitly assigned boundary found. Loop through its UsingCells,
* and put them in the output set except for the cell through which the
* request was made. First we empty the output set.
*/
if(cellSet != 0)
{
cellSet->erase(cellSet->begin(), cellSet->end());
typename CellType::UsingCellsContainerIterator usingCell;
for(usingCell = boundary->UsingCellsBegin();
usingCell != boundary->UsingCellsEnd(); ++usingCell)
{
if((*usingCell) != cellId)
{
cellSet->insert(*usingCell);
}
}
}
/**
* The number of neighboring cells is the number of cells using the
* boundary less one for the cell through which the request was made.
*/
return (boundary->GetNumberOfUsingCells()-1);
}
/**
* An explicit assignment for the boundary was not found. We use set
* operations through point neighboring information to get the neighbors.
* This requires that the CellLinks be built.
*/
if( !m_CellLinksContainer )
{
this->BuildCellLinks();
}
else if((this->m_PointsContainer->GetMTime() > m_CellLinksContainer->GetMTime()) ||
(m_CellsContainer->GetMTime() > m_CellLinksContainer->GetMTime()))
{
this->BuildCellLinks();
}
/**
* Cell links are up to date. We can proceed with the set operations.
* We need to intersect the CellLinks sets for each point on the boundary
* feature.
*/
/**
* First, ask the cell to construct the boundary feature so we can look
* at its points.
*/
m_CellsContainer->GetElement(cellId)
->GetBoundaryFeature(dimension, featureId, boundary);
/**
* Now get the cell links for the first point. Also allocate a second set
* for temporary storage during set intersections below.
*/
typename CellType::PointIdConstIterator pointId = boundary->PointIdsBegin();
PointCellLinksContainer* currentCells =
new PointCellLinksContainer(m_CellLinksContainer->GetElement(*pointId++));
PointCellLinksContainer* tempCells = new PointCellLinksContainer();
/**
* Next, loop over the other points, and intersect their cell links with
* the current result. We maintain "currentCells" as a pointer to the
* current cell set instead of a set itself to prevent an extra copy of
* the temporary set after each intersection.
*/
while(pointId != boundary->PointIdsEnd())
{
/**
* Clean out temporary cell set from previous iteration.
*/
tempCells->erase(tempCells->begin(), tempCells->end());
/**
* Perform the intersection.
*/
std::set_intersection(m_CellLinksContainer->CreateElementAt(*pointId).begin(),
m_CellLinksContainer->CreateElementAt(*pointId).end(),
currentCells->begin(),
currentCells->end(),
std::inserter(*tempCells, tempCells->begin()));
/**
* Switch the cell set pointers to make the intersection result the
* current set.
*/
std::swap(currentCells, tempCells);
/**
* Move on to the next point.
*/
++pointId;
}
/**
* Don't need the second set anymore.
*/
delete tempCells;
/** delete the boundary feature added as a temporary auxiliar object,
being an AutoPointer it will release memory when going out of scope */
/**
* Now we have a set of all the cells which share all the points on the
* boundary feature. We simply need to copy this set to the output cell
* set, less the cell through which the request was made.
*/
currentCells->erase(cellId);
unsigned long numberOfNeighboringCells = currentCells->size();
if(cellSet != 0)
{
*cellSet = *currentCells;
}
/**
* Don't need the cell set anymore.
*/
delete currentCells;
/**
* Return the number of neighboring cells that were put into the set.
*/
return numberOfNeighboringCells;
}
/**
* Get the set of cells having the given cell as part of their
* boundary. Returns the number of neighbors found. If cellSet is not
* NULL, the set of cell pointers is filled in with identifiers of the
* neighboring cells.
*
* NOTE: We would like to change this to use an "output iterator"
* (in STL fashion) instead of an actual container to return the neighbor
* identifiers. This requires templated member support by the compiler,
* though, and we are not sure how wide-spread this support is.
*/
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
unsigned long
Mesh<TPixelType, VDimension, TMeshTraits>
::GetCellNeighbors( CellIdentifier cellId, std::set<CellIdentifier>* cellSet )
{
/**
* Sanity check on mesh status.
*/
if( !this->m_PointsContainer || !m_CellsContainer ||
(!m_CellsContainer->IndexExists(cellId)) )
{
/**
* TODO: Throw EXCEPTION here?
*/
return 0;
}
/**
* Get the cell itself. IndexExists call above should ensure that
* GetCell() returns true, but be safe anyway.
*/
CellAutoPointer cell;
if( !this->GetCell( cellId, cell ) )
{
return 0;
}
/**
* If the cell's UsingCells list is nonempty, then use it.
*/
if( cell->GetNumberOfUsingCells() != 0 )
{
/**
* Loop through UsingCells and put them in the output set. First
* we empty the output set.
*/
if(cellSet != 0)
{
cellSet->erase(cellSet->begin(), cellSet->end());
typename CellType::UsingCellsContainerIterator usingCell;
for(usingCell = cell->UsingCellsBegin();
usingCell != cell->UsingCellsEnd(); ++usingCell)
{
cellSet->insert(*usingCell);
}
}
return cell->GetNumberOfUsingCells();
}
/**
* The cell's UsingCells list was empy. We use set operations
* through point neighboring information to get the neighbors. This
* requires that the CellLinks be built.
*/
if( !m_CellLinksContainer ||
(this->m_PointsContainer->GetMTime() > m_CellLinksContainer->GetMTime()) ||
(m_CellsContainer->GetMTime() > m_CellLinksContainer->GetMTime()) )
{
this->BuildCellLinks();
}
/**
* Cell links are up to date. We can proceed with the set operations.
* We need to intersect the CellLinks sets for each point on the
* given cell.
*/
/**
* Now get the cell links for the first point. Also allocate a second set
* for temporary storage during set intersections below.
*/
typename CellType::PointIdConstIterator pointId = cell->PointIdsBegin();
PointCellLinksContainer* currentCells =
new PointCellLinksContainer(m_CellLinksContainer->GetElement(*pointId++));
PointCellLinksContainer* tempCells = new PointCellLinksContainer();
/**
* Next, loop over the other points, and intersect their cell links with
* the current result. We maintain "currentCells" as a pointer to the
* current cell set instead of a set itself to prevent an extra copy of
* the temporary set after each intersection.
*/
while(pointId != cell->PointIdsEnd())
{
/**
* Clean out temporary cell set from previous iteration.
*/
tempCells->erase(tempCells->begin(), tempCells->end());
/**
* Perform the intersection.
*/
std::set_intersection(m_CellLinksContainer->CreateElementAt(*pointId).begin(),
m_CellLinksContainer->CreateElementAt(*pointId).end(),
currentCells->begin(),
currentCells->end(),
std::inserter(*tempCells, tempCells->begin()));
/**
* Switch the cell set pointers to make the intersection result the
* current set.
*/
std::swap(currentCells, tempCells);
/**
* Move on to the next point.
*/
++pointId;
}
/**
* Don't need the second set anymore.
*/
delete tempCells;
/**
* Now we have a set of all the cells which share all the points on
* the original cell determined by cellId. We simply need to copy
* this set to the output cell set.
*/
unsigned long numberOfNeighboringCells = currentCells->size();
if(cellSet != 0)
{
*cellSet = *currentCells;
}
/**
* Don't need the cell set anymore.
*/
delete currentCells;
/**
* Return the number of neighboring cells that were put into the set.
*/
return numberOfNeighboringCells;
}
/**
* Check if there is an explicitly assigned boundary feature for the
* given dimension and cell- and cell-feature-identifiers. If there is,
* a pointer to it is given back through "boundary" (if it isn't 0) and
* true is returned. Otherwise, false is returned.
*
* This version is new. It does not treat boundaries as a separate
* type. A boundary (boundary component, really) is just a cell that
* is part of the boundary of another cell. As this conversion is
* completed, the parts that use the boundary types will be removed.
*/
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
bool
Mesh<TPixelType, VDimension, TMeshTraits>
::GetAssignedCellBoundaryIfOneExists( int dimension, CellIdentifier cellId,
CellFeatureIdentifier featureId,
CellAutoPointer& boundary ) const
{
if( m_BoundaryAssignmentsContainers[dimension].IsNotNull() )
{
BoundaryAssignmentIdentifier assignId(cellId, featureId);
CellIdentifier boundaryId;
if( m_BoundaryAssignmentsContainers[dimension]->
GetElementIfIndexExists( assignId, &boundaryId ) )
{
CellType* boundaryptr = 0;
const bool found = m_CellsContainer->
GetElementIfIndexExists( boundaryId, &boundaryptr );
if (found)
{
boundary.TakeNoOwnership( boundaryptr );
}
return found;
}
}
/** An explicitly assigned boundary was not found. */
boundary.Reset();
return false;
}
/**
* Dynamically build the links from points back to their using cells. This
* information is stored in the cell links container, not in the points.
*/
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
void
Mesh<TPixelType, VDimension, TMeshTraits>
::Accept(CellMultiVisitorType* mv) const
{
if(! this->m_CellsContainer)
{
return;
}
CellsContainerConstIterator itr = this->m_CellsContainer->Begin();
while( itr != this->m_CellsContainer->End() )
{
if( itr->Value() )
{
itr->Value()->Accept(itr->Index(), mv);
}
else
{
itkDebugMacro("Null cell at " << itr->Index());
}
++itr;
}
}
/**
* Dynamically build the links from points back to their using cells. This
* information is stored in the cell links container, not in the points.
*/
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
void
Mesh<TPixelType, VDimension, TMeshTraits>
::BuildCellLinks() const
{
/**
* Make sure we have a cells and a points container.
*/
if( !this->m_PointsContainer || !m_CellsContainer )
{
/**
* TODO: Throw EXCEPTION here?
*/
return;
}
/**
* Make sure the cell links container exists.
*/
if( !m_CellLinksContainer )
{
this->m_CellLinksContainer = CellLinksContainer::New();
}
/**
* Loop through each cell, and add its identifier to the CellLinks of each
* of its points.
*/
for(CellsContainerIterator cellItr = m_CellsContainer->Begin();
cellItr != m_CellsContainer->End(); ++cellItr)
{
CellIdentifier cellId = cellItr->Index();
CellType * cellptr = cellItr->Value();
/**
* For each point, make sure the cell links container has its index,
* and then insert the cell ID into the point's set.
*/
for(typename CellType::PointIdConstIterator pointId = cellptr->PointIdsBegin();
pointId != cellptr->PointIdsEnd(); ++pointId)
{
(m_CellLinksContainer->CreateElementAt(*pointId)).insert(cellId);
}
}
}
/******************************************************************************
* PROTECTED METHOD DEFINITIONS
*****************************************************************************/
/**
* A protected default constructor allows the New() routine to create an
* instance of Mesh. All the containers are initialized to empty
* containers.
*/
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
Mesh<TPixelType, VDimension, TMeshTraits>
::Mesh()
{
m_CellsContainer = CellsContainer::New();
m_CellDataContainer = CellDataContainer::New();
m_CellLinksContainer = CellLinksContainer::New();
m_BoundaryAssignmentsContainers = BoundaryAssignmentsContainerVector( MaxTopologicalDimension );
m_CellsAllocationMethod = CellsAllocatedDynamicallyCellByCell;
}
/**
* Mesh Destructor takes care of releasing the memory of Cells
* and CellBoundaries objects for which normal pointers are
* stored.
*/
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
Mesh<TPixelType, VDimension, TMeshTraits>
::~Mesh()
{
itkDebugMacro("Mesh Destructor ");
this->ReleaseCellsMemory();
}
/**
* Releasing the memory of Cells aobjects for which normal pointers
* are stored. The method used for memory release is based on information
* provided by the user who is the only who know how the memory was allocated.
*/
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
void
Mesh<TPixelType, VDimension, TMeshTraits>
::ReleaseCellsMemory()
{
itkDebugMacro("Mesh ReleaseCellsMemory method ");
// Cells are stored as normal pointers in the CellContainer.
//
// The following cases are assumed here:
//
// 0) The user forgot to tell the mesh how he allocated the memory.
// In this case an exception is thrown. There is now way the mesh
// can guess how to correctly release the memory.
// 1) The user allocated the cells as an static array and then
// passed pointers to the mesh. The mesh doesn't have to release
// any memory in this case. The user however has to be careful
// in making sure that the mesh is not used out of the scope in
// which the static array of cells is valid.(e.g. the pointer
// of the mesh should not be passed as a return parameter...)
// 2) the user allocated the Cells as a big array so the
// memory has to be released by getting the pointer to
// the first cell in the array and calling "delete [] cells"
// 3) the user allocated the Cells on a cell-by-cell basis
// so every cell has to be deleted using "delete cell"
//
if( !m_CellsContainer )
{
itkDebugMacro("m_CellsContainer is null");
return;
}
itkDebugMacro("m_CellsContainer->GetReferenceCount()= " << m_CellsContainer->GetReferenceCount() );
if( m_CellsContainer->GetReferenceCount() == 1 )
{
switch( m_CellsAllocationMethod )
{
case CellsAllocationMethodUndefined:
{
// The user forgot to tell the mesh about how he allocated
// the cells. No responsible guess can be made here. Call for help.
itkGenericExceptionMacro(<<"Cells Allocation Method was not specified. See SetCellsAllocationMethod()");
break;
}
case CellsAllocatedAsStaticArray:
{
// The cells will be naturally destroyed when
// the original array goes out of scope.
itkDebugMacro("CellsAllocatedAsStaticArray ");
break;
}
case CellsAllocatedAsADynamicArray:
{
// the pointer to the first Cell is assumed to be the
// base pointer of the array
CellsContainerIterator first = m_CellsContainer->Begin();
CellType * baseOfCellsArray = first->Value();
delete [] baseOfCellsArray;
m_CellsContainer->Initialize();
itkDebugMacro("CellsAllocatedAsADynamicArray");
break;
}
case CellsAllocatedDynamicallyCellByCell:
{
itkDebugMacro("CellsAllocatedDynamicallyCellByCell start");
// It is assumed that every cell was allocated independently.
// A Cell iterator is created for going through the cells
// deleting one by one.
CellsContainerIterator cell = m_CellsContainer->Begin();
CellsContainerIterator end = m_CellsContainer->End();
while( cell != end )
{
const CellType * cellToBeDeleted = cell->Value();
itkDebugMacro( << "Mesh destructor deleting cell = " << cellToBeDeleted );
delete cellToBeDeleted;
++cell;
}
m_CellsContainer->Initialize();
itkDebugMacro("CellsAllocatedDynamicallyCellByCell end");
break;
}
}
}
}
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
void
Mesh<TPixelType, VDimension, TMeshTraits>
::CopyInformation(const DataObject *data)
{
this->Superclass::CopyInformation( data );
const Self * mesh = NULL;
try
{
mesh = dynamic_cast<const Self*>(data);
}
catch( ... )
{
// mesh could not be cast back down
itkExceptionMacro(<< "itk::Mesh::CopyInformation() cannot cast "
<< typeid(data).name() << " to "
<< typeid(Self*).name() );
}
if ( !mesh )
{
// pointer could not be cast back down
itkExceptionMacro(<< "itk::Mesh::CopyInformation() cannot cast "
<< typeid(data).name() << " to "
<< typeid(Self*).name() );
}
// Copy here specific elements of the Mesh
}
template <typename TPixelType, unsigned int VDimension, typename TMeshTraits>
void
Mesh<TPixelType, VDimension, TMeshTraits>
::Graft(const DataObject *data)
{
this->Superclass::Graft( data );
const Self * mesh = NULL;
try
{
mesh = dynamic_cast<const Self*>(data);
}
catch( ... )
{
// mesh could not be cast back down
itkExceptionMacro(<< "itk::Mesh::CopyInformation() cannot cast "
<< typeid(data).name() << " to "
<< typeid(Self*).name() );
}
if ( !mesh )
{
// pointer could not be cast back down
itkExceptionMacro(<< "itk::Mesh::CopyInformation() cannot cast "
<< typeid(data).name() << " to "
<< typeid(Self*).name() );
}
this->m_CellsContainer = mesh->m_CellsContainer;
this->m_CellDataContainer = mesh->m_CellDataContainer;
this->m_CellLinksContainer = mesh->m_CellLinksContainer;
this->m_BoundaryAssignmentsContainers = mesh->m_BoundaryAssignmentsContainers;
// The cell allocation method must be maintained. The reference count
// test on the container will prevent premature deletion of cells.
this->m_CellsAllocationMethod = mesh->m_CellsAllocationMethod;
}
} // end namespace itk
#endif
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