/usr/include/InsightToolkit/Common/itkPathFunctions.h is in libinsighttoolkit3-dev 3.20.1-1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 | /*=========================================================================
Program: Insight Segmentation & Registration Toolkit
Module: itkPathFunctions.h
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) Insight Software Consortium. All rights reserved.
See ITKCopyright.txt or http://www.itk.org/HTML/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#ifndef __itkPathFunctions_h
#define __itkPathFunctions_h
#include "itkPath.h"
#include "itkChainCodePath.h"
#include "itkFourierSeriesPath.h"
#include "itkOffset.h"
#include <math.h>
namespace itk
{
/** Make a chain code trace another path of same dimensionality.
* If restrictMovement is true, then individual steps are allowed to move
* through only one dimension at a time; for 2D paths this results in an
* 8-connected chain code. */
template <class TChainCodePath, class TPathInput>
void MakeChainCodeTracePath( TChainCodePath & chainPath,
const TPathInput & inPath,
bool restrictMovement = false )
{
typedef typename TChainCodePath::OffsetType OffsetType;
typedef typename TChainCodePath::InputType ChainInputType;
typedef typename TChainCodePath::OutputType ChainOutputType;
typedef typename TPathInput::InputType InPathInputType;
typedef typename TPathInput::OutputType InPathOutputType;
OffsetType offset, tempOffset, zeroOffset;
InPathInputType inPathInput;
int dimension = OffsetType::GetOffsetDimension();
zeroOffset.Fill(0);
chainPath.Clear();
inPathInput = inPath.StartOfInput();
chainPath.SetStart( inPath.EvaluateToIndex( inPathInput ) );
for(ChainInputType chainInput=0;;)
{
offset = inPath.IncrementInput(inPathInput);
if( zeroOffset == offset ) { break; }
if( ! restrictMovement )
{
chainPath.InsertStep( chainInput++, offset );
}
else
{
for( int d=0; d<dimension; d++ )
{
tempOffset.Fill(0);
tempOffset[d] = offset[d];
chainPath.InsertStep( chainInput++, tempOffset );
}
}
}
}
/** Make a Fourier series path trace a chain code path of same dimensionality.
* numHarmonics is the number of harmonics (frequency coefficients, which
* include the "DC" term) to compute. If chainPath has too few steps to
* calculate numHarmonics (due to the Nyquist criterion), then as many harmonics
* as possible (chainPath->NumberOfSteps()/2) will be calculated. No fewer than
* 2 harmonics will be calcualted. */
template <class TFourierSeriesPath, class TChainCodePath>
void MakeFourierSeriesPathTraceChainCode( TFourierSeriesPath & FSPath,
const TChainCodePath & chainPath,
unsigned int numHarmonics = 8 )
{
typedef typename TFourierSeriesPath::IndexType IndexType;
typedef typename TFourierSeriesPath::OffsetType OffsetType;
typedef typename TFourierSeriesPath::VectorType VectorType;
typedef typename TFourierSeriesPath::InputType FSInputType;
typedef typename TFourierSeriesPath::OutputType FSOutputType;
typedef typename TChainCodePath::InputType ChainInputType;
typedef typename TChainCodePath::OutputType ChainOutputType;
IndexType index;
VectorType indexVector;
VectorType cosCoefficient;
VectorType sinCoefficient;
FSInputType theta;
int dimension = OffsetType::GetOffsetDimension();
unsigned numSteps = chainPath.NumberOfSteps();
const double PI = 4.0 * vcl_atan( 1.0 );
FSPath.Clear();
// Adjust our private copy of numHarmonics if necessary
if( numHarmonics <= 1 )
numHarmonics = 2;
else if( numHarmonics*2 > numSteps )
numHarmonics = numSteps / 2;
for( unsigned n=0; n<numHarmonics; n++ )
{
index = chainPath.GetStart();
cosCoefficient.Fill(0.0);
sinCoefficient.Fill(0.0);
for( ChainInputType step=0; step<numSteps; step++ )
{
index += chainPath.Evaluate( step );
theta = 2 * n * PI * ( double(step+1)) / numSteps;
// turn the current index into a vector
for( int d=0; d<dimension; d++ )
{
indexVector[d] = index[d];
}
cosCoefficient += indexVector * (vcl_cos(theta)/numSteps);
sinCoefficient += indexVector * (vcl_sin(theta)/numSteps);
}
FSPath.AddHarmonic( cosCoefficient, sinCoefficient );
}
}
} // end namespace itk
#endif
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